Actionscript 3 :: Custom Object To ByteArray Then To Custom Object?

Sep 18, 2010

Having problem reading bytearray of custom objects.

public class CustomObject extends Object {
public function CustomObject() {
public var _x:Number = 100

[Code]....

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ActionScript 3.0 :: Listening For Custom Event Dispatched From Parent Object In Child Object?

May 25, 2010

I want to listen for a custom event dispatched from the document class in a custom subclass. For example, let's say in the document class I have:

ActionScript Code:[code]....

So that the subclass will trace 'Event from document class received' when the 'customEvent' event from the document class is listened by the eventlistener. However, the output is only 'customEvent dispatched', meaning it wasn't heard in the subclass.

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Actionscript :: Custom Object Does Not Fully Encode Into JSON Object?

Jan 21, 2011

I have the following class:

public class PartBean extends DatabaseObjectBean{
[Bindable]
public var partNumber:String;

[Code]....

I end up with this string: {"description":"Test","partNumber":"-1"}

I am not sure why the array is not being encoded as well.

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Flash :: Cast A Display Object To Custom Class Object?

Jun 27, 2011

How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...

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Actionscript 3 :: Parse JSON Object To Custom Class Object In It?

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I want to parse JSON string to some my custom object in Action script 3. Is there some libs to do this.[code]...

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ActionScript 3.0 :: Create A Custom Class As Object?

Aug 8, 2009

I have written a Class for skinning the UI. The Class works by taking a movie clip name from the stage passed to it and create the skin for it.So I create an Object from the class such as this:

Code:
var CBox:UI = new UI();

Now what I wanted to do is reference a movie clip from the stage to this CBox variable, so when a call the Class methods it will know which movie clip to work on! Since currently I have to do this:

Code:
CBox.Skinning(content_mc, "content", 100, 200);
or
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As you can see Im passing the movie clip, content_mc, everytime. I just want to avoid this by creating a reference.

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ActionScript 3.0 :: Evaluate Property Of A Custom Object?

Jul 25, 2010

I am getting these errors when I try to run this program:

1120: Access of undefined property whiteRoll.1120: Access of undefined property blackRoll.

They are being thrown by the bold line in the code.  I can trace the ionName property I have created, but I can't compare it to input text.  How can I get this to work?[code]...

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ActionScript 3.0 :: Movieclip To Custom Class Object?

Aug 16, 2010

I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()

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Professional :: Set A Custom Skin URL On An FLVPlayback Object

Sep 13, 2010

I am trying to set a custom skin URL on an FLVPlayback object. The object is on the stage named vid. When I have the following code: vid.skin = '[URL]'; I get the following error when debugging in the CS5 IDE: Error #1014: Class fl.video::UIManager could not be found When publishing the file to an SWF it "dies" (it stops video playback) at exactly the same point. There is no error message or other indication of what happens in the browser. The flash still seems to work, it responds to ExternalInterface events. It just refuses to play the video. I'm using FLVPlayback 2.5.0.26 with Flash Pro 11.0.2.489 on Win7 64-bit.

How do I fix this? If I comment out the video.skin assignment then the video plays great (except there are no play/pause controls). But when I try to set it I get this internal Flash error. Incidentally if I assign vid.skin = 'invalid/url' then it doesn't die, instead it gives me a warning that the skin cannot be found. The valid.swf url is a copy of the MinimaFlatCustomPlayBackSeekCounterVolMuteFull.swf skin that comes with CS5.

[Code]...

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Flex :: Custom Validator Against Remote Object?

Oct 20, 2010

I have a need to validate a field against our database to verify unique-ness. The problem I seem to be having is that the validators doValidation() exits before we've heard back from database.

How can I have the validator wait to return its payload until after we've heard from the DB?

Or perhaps a better question might be (since I think the first question is impossible), how can I set this up differently, so that I don't need to wait, or so that the wait doesn't cause the validation to automaticallly return valid?

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Flash :: Custom /Flex Event Object?

Jun 23, 2011

I'm in a Flex Mobile application project. I need to dispatch an event to the lexGlobals.topLevelApplication and it has to contain a custom message. I'm trying to make an object and dispatch it like this:

//create the event Object
var receivedObjMsg:Object = new Object();
receivedObjMsg.name = "receivedMessage";
receivedObjMsg.message = messagevarhere;

[Code]...

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Remove Listeners Before Deleting A Custom Object?

Aug 23, 2011

I load into an empty movieclip (via addChild) a library object (a movieclip of class MyObject that extends the MovieClip class). At some point, from the main I remove this custom movieclip from its parent and I set any reference to null to completely destroy it. The question: what if in the custom movieclip class there are eventListeners? Are them deleted when I destroy the object? Should I write a method to remove them before deleting the object?

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ActionScript 3.0 :: Calling Graphics In Custom Object?

Dec 14, 2011

I am trying to create a custom object which will display particular graphics at a particular time (when the movie tells the object to show something). Well I made my object (the way I thought it would work) and I encountered a problem when I called graphics functions from the main movie.

I made a very stripped down version of the same object to test and see what was going wrong. Apparently, I can call "Draw()" directly from inside the constructor and it will use the draw methods, but I cannot call it from the movie (like in the script below) and I can't call it from another function in the object if that function is not called during the constructor.

The question is... am I doing this right? The simple version of my end goal would be to create this object and have a function that I can call in the object something like "DrawImage(imagePath:String)" and it will use the graphics to draw the image.

In the movie:
----------------------------------------------

ActionScript Code:
import com.experimental.DynamicSprite;
import flash.display.Sprite;

[Code].....

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ActionScript 2.0 :: Adding Custom Class To Object?

Nov 23, 2005

For the game I am making, I'm using a self-made sprite managing system.I've got three classes: SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also hasa method "newGroup", wich creates a new SpriteGroup in mainSprites.In this way I want to make a system for creating and managing some sort of Movieclip-tree.For example:mainSprites.enemies.badEnemyThe method newGroup in SpritesManager has a param "name" wich is the name of the SpriteGroup to create.Here's where I'm stuck: how do I create a new SpriteGroup referenced to as "name" in mainSprites?

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ActionScript 2.0 :: Dragging An Object On A Custom Cursor?

Apr 21, 2007

my name is carrumbus I am a long time reader and first time poster and i have a problem I apologize in advance if this question to too simple and ridiculous for your brilliant minds It's very basic action script, but i cant figure out why it's not working

Basically, i have an empty stage, but for 2 objects a custom cursor (using the onclipevent mouse move, cursor hide, startdrag etc) and a movie clip of a little man (stick figure for now) all i want to do is, when i bring the cursor to the man and hold down on him, the cursor will goto frame 2, which will make it appear that the man i sitting on the cursor. at the same time the man symbol will be invisible and draggable. so that when i release the drag, the man will be put down somewhere else.

[Code]...

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ActionScript 2.0 :: Adding Custom Class To Object

Jan 16, 2008

For the game I am making, I'm using a self-made sprite managing system. I've got three classes:
SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.

The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also has
a method "newGroup", wich creates a new SpriteGroup in mainSprites. In this way I want to make a system for creating and managing some sort of Movieclip-tree.
For example: mainSprites.enemies.badEnemy

The method newGroup in SpritesManager has a param "name" which is the name of the SpriteGroup to create. How do I create a new SpriteGroup referenced to as "name" in mainSprites?

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ActionScript 3.0 :: Dynamically Name Properties On A Custom Object?

Oct 24, 2009

Is it possible to dynamically name properties on a custom object ?

something like:

Code:
o:Object = new Object();
s:String = 'abcd'; // the name I want for my objects property
o.[s] = '1234'; // 1084: Syntax error: expecting identifier before leftbracket.
trace(o.abcd) // 1234

EDIT I want to do this as an associative array, so if there is a better alternative then I'd be happy with that as well.

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ActionScript 3.0 :: Object Literal Notation For A Custom Class?

Feb 10, 2010

I've created a custom class to represent a monster in a game. The class definition has "public class Monster extends Object". I'd like to know if there's a way to initialize the object using object literal notation. For example, this works ok:

[Code]...

I get this error: "Implicit coercion of a value with static type Object to a possibly unrelated type Monster." Is there a way to do this? I'd rather NOT have to call the Monster's class initializer each time, because in the actual code there are a lot more variables in the monster class than just those three, and it's kinda unwieldy to pass a dozen long strings into the new() function.

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ActionScript 3.0 :: Accessing Object Instance From A Custom Class?

Jun 22, 2011

I have created some (TextInput, ComboBox, CheckBox) Component instances  (created as a public objects) in a Document class and added them to the stage.
 
Now I have created a custom class for a movieclip in library and instantiated it in the document class (also a public instance).
 
I need to access the component instances in the custom class. How to do this ?
 
Also, Is it a good practice to use ENTER_FRAME event frequently ? because if I can't access the above components instances in the custom class then I will be left with no choice but to use ENTER_FRAME event in the document class every time I need to change some value in the components...

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Flex :: DataGrid - Get Object Of Custom Control From A Cell?

Feb 2, 2010

I have a quick question about getting the value from control which I added in my data grid by Item render and how can I get that control object when I am clicking on the cell of that column.

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Actionscript :: Extending Object On A Custom Class That Would Normally Be Unextended?

Dec 29, 2010

extending Object on a custom class that would normally be unextended?

package qnx.notificationManager
{
public class Notification extends Object
{

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Actionscript 3 :: Flash Object Dispatch Custom Event To Itself?

Apr 7, 2011

My prog here doesn't work there's no syntax error My flash custom event doesn't trigger

so my question is can flash object dispatch custom event to itself because that's what I wanna do ?

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Xml :: Access Stage Object (textbox) Within A Custom Class?

Jan 1, 2012

I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?

package {
public class ChatHistory extends MovieClip {
public function ChatHistory()

[Code]....

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Actionscript :: Flex Doesn't Seem To Bind With Custom Object

May 25, 2009

I have a custom actionscript object defined as bindable with a number of public properties.

[Code]...

but no luck with that either. I'm probably missing something simple here, but not sure what it is.

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ActionScript 3.0 :: Output / Dump A Custom Made Object

Aug 27, 2009

Well this is strange:

ActionScript Code:
var myObject:Object = {firstName:"Alf", age:34, city:"Oslo"};
for (var prop in myObject) {
trace("myObject."+prop+" = "+myObject[prop]);
}

This will output all the properties of the object, but if I make my own class object it doesnt work at all! Simple.as:

[Code]...

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ActionScript 3.0 :: Custom Event Bubbling From Non Display Object?

Dec 17, 2009

I have a utility class that I use to load images that never gets added to the stage and is extending EventDispatcher, it simply loads the data and spits it back out on request.

I want to add a custom event to track loading progress from outside the class. The events are firing but not (i think) bubbling because they aren't in the display list.

Is there a good way around this? I was thinking: Can I have a non display list object tell a display object to send the custom event for it?

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ActionScript 3.0 :: Pushing Object To Array In Custom Class?

Dec 29, 2011

how can I push an object from my document class array to an array in my custom class?I have an instance of my custom class in my document class called "Pool".The array in my custom class is called "STOREDBALLS"The array in my document class is called "ballArray"How do I get the object from "ballArray" into "STOREDBALLS"I tried using "Pool.STOREDBALLS.push(ballArray[0])" but it didn't work.

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ActionScript 3.0 :: Custom Event That Bubbles Up From Items Object

Apr 22, 2007

I'm trying to make a custom event that bubbles up from the Items object in this code to the Main object, and start the changeInfoHandler there. For some reason, it works when I put the dispatchEvent in the Items object inside a handler for a mouse click, but when I try to bypass that and call the function directly, it seems to only work in the scope of the Items object.

Main.as:
Code:
package{
import flash.display.*;
import flash.events.*;
import ChangeEvent;
[SWF(backgroundColor="0xefefef", frameRate='60', width='640', height='480')]
[Code] .....

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ActionScript 3.0 :: Possible To Strict Data Type Custom Object Properties?

Feb 8, 2010

I need to create a custom Object that basically stores some custom parameters (properties?), which I have successfully done, and the code below works fine.

PHP Code:
myObject = new Object();
myObject.nameLabel = "New Releases";
myObject.artOrientation = "portrait";
myObject.artAmount = 5;

I find the new compiler and debugger capabilities very useful, since I'm not the most detail-oriented, so I (usually) like that Flash forces me to strict-type my variables and such. Anyway, I was wondering if it's a "best practice" to strict data type a custom objects' properties, and if so, how to do it in the logic above? I kept getting syntax errors when I just tried it initially.

I know if I created a custom Class .AS file, I would be forced to data type the properties... but I'd rather just do it "in-line" in my main .FLA file. Also, I know I can just pass typed VARIABLES to the properties... but I'd rather have the properties strict-typed themselves... so if I try to pass a variable as the wrong type, then I would still get an error.

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ActionScript 3.0 :: What Methodology Use In General When You Want To Make A Custom Class Object?

Jan 4, 2011

new to ActionScript 3 and while I'm trying to write as "clean" code as possible (creating various custom classes instead of everything in the document class for example), sometimes I stumble upon behaviors that would not arise if I had put everything in the same place.I have a project which involves fireworks which is working fine, but I'd like to add a smoke trail to the rockets (a custom class rocket object) and so far I can't get it done.

So I will ask my question first: what methodology do you use in general when you want to make a custom class object leave a trail of particles behind it? Do you include the trail generation in the class? in a separate class? on the document class?what I've been doing (and what I feel is the "cleanest" and most reusable way to do it) is to put the trail generation in the custom class rocket object. This object is just composed of some graphics and the function that generates the particles(which are another custom class).The actual handling of the firing and the movement of the rocket is done by the document class.So the problem I'm having is that when I generate a particle on a frame, if I add it to the rocket object, it follows it (local coordinates), and if I add it to the stage then I can't remove it from within the rocket object...

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