Adding Movieclips To Object Class?

Aug 25, 2010

I am building an image gallery which has a very simple design. The gallery has a button area, where the buttons are movieclips, and an area where there are images, which are also movieclips.I am using flash CS3, AS3.Each time I use an eventlistener to tween the alpha value of each image (the brightness) when the button movieclip is pressed, I must call a command to reduce the value of every OTHER image that is in my gallery as well as increase the alpha value of the single image I want.This means I have a lot of typing and I was wondering if there was an easier way to manage my movieclips, such as to use the Array class or the Object class. However I can not seem to on the subject on adding a movieclip instance name and its property to a class that could store the data, or the reasonable command to select/omit other movieclips

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ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:

[Code]...

the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.

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i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage

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