ActionScript 2.0 :: Setting An Array As Part Of Custom Class

Sep 1, 2006

i am trying to make a custom class that has a small number of variables but I can't seem to get the array part to work.[code]I can't seem to get it to work. I can set and access the other variables OK its just the array thats giving me problems.

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I have an array of a custom class. The class includes 3 movieclips that all share the same position. I have 5 items in the array, and in the document constructor I fill them as such:

ActionScript Code:
glassArray[0] = new glasses(spot, beam1, glasses2, "index/nav/aboutus", new Point(156, 400));(different string and point for each of the 5 items)

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ActionScript Code:
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ActionScript Code:
/*
VolcanicIsland class for Polypelago
Script in progress

[Code].....

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[Code]....

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In class Main I am instantiating a custom class NavLabel that creates a textField. With in NavLabel I dispatch a custom event CustomEventWithParams on a reference to class Main that passes the parameter theLabelWidth along with it. from with in class Main i can trace the theLabelWidth for each of the instantiated NavLabel objects. I want to hold those values in an array labelWidthArray and then use them to position the NavLabel objects. how can I do this?

class Main

Code:
package
{
import flash.display.*;
import flash.events.*;

[Code]....

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ActionScript 3.0 :: Accessing Function Of Custom Class That Is Stored In An Array?

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[Code].....

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[code].....

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I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?

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I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:

package main.events
{
import flash.events.Event;[code]..

So to sum it all up:

- The event listener listens to the custom event dispatched by any custom component.

- The event listener does not listen to the custom event duspatched by an AS class.

Those who wonder, the event really gets dispatched, that's why I added a trace call.

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ActionScript 2.0 :: Using [i] To Access Part Of An Array?

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I am trying to play movie clips from an array. I can do this using randObj[1] but would like to use a variable randObj[i] to play the movie clips. I do not want to use root. I think something is wrong with the syntax i am using because randObj[i] comes back undefined when i trace it. Here is the code i am using

Code:
i=0;
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[code]......

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I have an array named "lagers1" when I trace lagers1[0] I get: lagers1[0]= _level0.firth_l0

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ActionScript 2.0 :: Assigning Part Of An Array To Another One?

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I want to create one array based on another, but only using part of the data. Here's my first array:

Code:
var dropzoneArray = new Array();
dropzoneArray.push("disease0", "image0.jpg");

[code].....

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Flex :: Access A Custom Property In A Custom Class?

Jan 25, 2010

I couldn't work it out yet...

package components {
public class templateSelection extends VBox {
static public var tempSelectionBag:Dictionary;

[Code]....

I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:

1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary

Which translates to:

Type was not found or was not a compile-time constant: Dictionary

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[Code]...

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[Code]...

Everything works fine but I would like to use:

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I'm using a custom drag for easing properties:

ActionScript Code:
var yMouse:Number;
var xMouse:Number;
onEnterFrame = function(){
yMouse = _root._ymouse;

[Code]...

As you can see, I'm trying to prevent it from passing _root.block by only allowing the mouse's Y to be followed when it isn't passing _root.block. The only problem is that once it hits _root.block, there's no way to drag it back from _root.block. It gets stuck. Is there a better way to prevent it from passing _root.block but allow it to be pulled back from _root.block

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I am currently storing the items of this array as a variable. thats cool, but what I want to do is remove the b so I get 1 2 3 4 5 6 7 8 9 10 instead of b1 b2 b3 b4 etc.

Code:
buttonArray = [Enter_me.b1, Enter_me.b2, Enter_me.b3, Enter_me.b4, Enter_me.b5, Enter_me.

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I am trying to define the content area of a custom component that extends mx:VBox. The component has predefined headers and footers (visual children) and I want to set the area in the middle for adding children to the component. The component will be used like this:

<custom_component>
<mx:button/>
</custom_component>

How would I set this content area?

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s|List.customListStyle
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fontFamily: Arial;

[Code].....

How should I set my text field style, and then set it in the createChildren method?

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Where The Connection Is Set Between The Text Part And The Array / Variable READ

Jul 3, 2009

in a flash template i found several buttons with almost the same action script code. on pressing the button a window popup with different text (for each button a unique text). the following code is in the code section of the buttons, only the two last codelines are different for each button.

[Code]...

so i think that the input of the unique text for each button is handled in the last line "_root.READ = 22". i also found in the bibliothek the belonging text parts. my problem now is that i dont know where the connection is set between the text part and the array/variable READ. in this case the connection is 22, but i dont found any property in the text part or in the property of the button where the connection is set to 22. i use flash cs4.

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