ActionScript 2.0 :: Remove Part Of Any Array Item?
Jan 23, 2007
I am currently storing the items of this array as a variable. thats cool, but what I want to do is remove the b so I get 1 2 3 4 5 6 7 8 9 10 instead of b1 b2 b3 b4 etc.
I have an array of questions for an interactive quiz game. When you answer a question, functionally I want that question to be removed from the array (cat4Questions) so that it won't come back for the player so I tried to splice it.I wasn't sure if it was working so I traced the array. While I was expecting "question1, question2, question3, question4" to be traced, "question1, question2, question3, question4, question5" was the result of my trace.This is the line of code where I try to splice the array:cat4Questions.splice(cat4Questions.length,1);trace(cat4Questions);
So I'm getting strange results when trying to remove the first item in my array. When I remove the first item by using the shift() method, it deletes the whole array instead of just the first item.
Here is my code.
Code: public class Main extends MovieClip { var deck:Array =
[Code]....
When I run the program it correctly shuffles the deck array and pushes all the shuffled items into the shuffledDeck Array. Then the first 26 cards get pushed into the playerDeck Array and the rest go to the computerDeck Array.
When the last bit of code runs, it correctly picks the first item in the playerDeck Array, but when I try to remove that item, it removes everything in playerDeck.
I am working on a project where there are 10 questions and user can answer the question or skip the questions. I want to track the number of questions (which questions) the users have skipped. I am adding the skipped questions in an Array. But if users click on the previous button and skips the same question again, the same question number is added twice to the skipped question Array. Is there any solution so that I could delete the duplicate entry in an Array.My Array looks like:skippedQuestionsArray(1,2,3,4,2,3,4,1);I simply want to trip the duplicate entry and get the output likeskippedQuestionsArray(1,2,3,4);
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:
a,b,c,d,g,,e,f (here after the g it goes wrong) a,b,c,f,g,d,e (here it goes right) a,b,c,d,,g,f,e (here it goes wrong)[code]...
The background of the png images is transparent but is not actually transparent if I load the png with transparent background and add into a sprite. The transparent part also can receive the mouse event so I wanna know how can I remove these pixels?
I have a flash movie in which I've created something that functions similarly to a calculator. When the user clicks a button, depending which button was pressed and in which order, a series of movie clips is displayed from left to right in specific positions, using addChild. I have a button on the calculator which I would like to have function similarly to a 'clear' button on a real calculator. When clicked, it would remove only the movie clips that were displayed by clicking the calculator buttons. how I can remove only the movieclips that are part of the calculator display? Here are some
code samples.
var mcSelection:MovieClip = new MovieClip(); //check to see how many times a calculator button was clicked function checkTime() {
[Code].....
I've tried different variations of removeChild and removeChildAt, but either parts of the calculator are getting removed, or I remove the parts of the display one clip at a time instead of all together, or I get out of range errors. How do I target a certain range of movieclips to remove? Do I need to assign a specific range of levels when the new movieclips are added and then remove that range? It will be different number of clips and combination of clips every time.
i made two movies clip movie named (masK_mc) and the other named (over_mc) what i need to do i need when i start drag with (over_mc) and when i moved over the (mask_mc) i need the part of mask_m which moved over by (over_mc) removed and show the bacground of (mask_mc) i made the part of drag and over but i need to know how i can remove part of movie clib when i over by over_mc
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
[Code]...
Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
I'm currently using a flash template for my online portfolio, but I've noticed that if you right click anywhere, it brings up the standard flash right-click menu with the following items:
Settings Global Settings About Flash Player 10
But directly above is a separate menu item that says "Made by JWD" and that takes you to a different website if you click it. I have the .fla file for the gallery - can I remove this menu item?
I would like to use the AS "for each" syntax to loop over a collection of items. Within the loop I sometimes need to remove an item from the collection I am iterating over.
Using a "for" loop, I would code this like (note the "--" operator to move the index back):
for (var n:int=0; n<ac.length; n++) { var s:String = ac.getItemAt(n) as String; if (s == 'c') ac.removeItemAt(n--); }
Is it also possible to do something similar using a "for each" construct?
Is there a simple method of removing a selected Item in a listbox (v.2) which was populated dynamically?I have a feeling I have create a new function to loop thru the array again to remove the item that was selected.
I am trying to play movie clips from an array. I can do this using randObj[1] but would like to use a variable randObj[i] to play the movie clips. I do not want to use root. I think something is wrong with the syntax i am using because randObj[i] comes back undefined when i trace it. Here is the code i am using
Code: i=0; var randObj:Array = new Array("obj1", "obj2", "obj3");
I have an array named "lagers1" when I trace lagers1[0] I get: lagers1[0]= _level0.firth_l0
Now I want to decide if "firth" is in the name of "_level0.firth_l0". I have tried with slice but all the time it shows undefined. Is there a way to get a part of an arraymname in a variable?
I want to remove an item from my dataprovider where the label in dataprovide is "zee4"[code]But this does not work. I cannot use removeItemAt because I don't know the index number. I need to remove as per the alias itself. The alias is a unique field.
My stakeholder has a request to remove the currently selected item from the DropDownList control(s) in the application. For example a drop down with [item1, item2, item3, item4] if item2 is selected then the only items in the drop down will be [item1, item3, item4]
[code]Well, how do I edit ONLY the number in myArray[2,1]?Like, I thought it would be something like myArray[2,1]=2419, but weird stuff happens then and I think it overwrites my old myArray
in a flash template i found several buttons with almost the same action script code. on pressing the button a window popup with different text (for each button a unique text). the following code is in the code section of the buttons, only the two last codelines are different for each button.
[Code]...
so i think that the input of the unique text for each button is handled in the last line "_root.READ = 22". i also found in the bibliothek the belonging text parts. my problem now is that i dont know where the connection is set between the text part and the array/variable READ. in this case the connection is 22, but i dont found any property in the text part or in the property of the button where the connection is set to 22. i use flash cs4.