ActionScript 2.0 :: Pushing To Multidimensional Array
Jun 25, 2004
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query. I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class. The hierarchy I want to create is as follows:
flash knows this is a 2d array, correct? Code: var arr:Array= new Array([1,0,6],[4,3,7]); i see it treats it as one. My question, is there any difference to declare each array as such, before pushing them to the main array? trace(arr[0]);// i know it traces the arrays contents, but if it could, would it tell me this is data type Array , exactly the same as if i had declared it?
Is it possible to push an object into a specific index in an array. Because I have a set array from 1-10 and each index has a unique purpose so I was wondering if it would be possible to do something like:
array[1].push(object);
If not whats the best way to do this? At the moment I have a seperate array and I just do array[1] = arrayOfObjects.length -1;
ok this is going to be tricky to explain. The scenario is i have an array like so Code: var Final:Array = new Array(); and i have a class with a bunch of variables grouped together (no function in this one) the original reason was for this to serve as a way making seperate instances (something like a structure from C++ i suppose) when needed but once i explain further it might just be making it more complicated. now what im doing is to use array.push to add new objects inside the above array. but the problem is every time i push i mostly likely will need to "create" a new instance of the object am i correct.but i cant do that sice the function that does will have a static name for the instance of the object i push into the array.
i hope that made sense, now what i need as a solution is some way to dynamically add unique instances of the object into the array without having to have unique names everytime. i can only see two logical method of doing this, one is to figure a way of dynamical naming the instances, or to have some sort of syntax like array.push(new Object(Copy stuff from a temporary Object)); But one more would be to avoid using objects all together but even that ive tried to figure out
I am working on an interactive quiz type game using arrays and multidimensional arrays.
I am trying to make a dynamic textfield say "the current question" + "Sorry, the correct answer is..." + "the second answer in the first string of answers in the array".
I think I am pretty close, but there is an error in the syntax.
Here is the line of code where I try to do this:
questionHolder.question.text=(String (cat4Questions[0]) + "Sorry, the correct answer is "+ String (cat4Answers[0,2]));
I am getting this error:
VerifyError: Error #1030: Stack depth is unbalanced. 1 != 0.
I'm trying to make my portfolio XML-driven. What I'm trying to do is similiar to a photogallery. The difference is that I want "sub pictures" to every item in the gallery. Example: If I click on a project name in the portfolio an image should appear. Then I want to be able to browse between different images within that project. When I click on a another project a different set of pictures will be loaded.My XML file looks as exemplified below. What I'm having troubles figuring out how to do is getting the array right.I want to access the data something like this:
imageArray[0].path[1] would return "http://www.pic.com/picA1.jpg" imageArray[0].title returns "Title A"
I fail to parse the XML into an multidimensional array like this..
<images><item title="Title A"><pic path="http://www.pic.com/picA1.jpg"> <desc>First A picture</desc> </pic>[code].....
I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files. Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
This all works fine and dandy on my computer, but when I run it online it breaks down.
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array. (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
How can I make sure that the referenceListA[i] mathes up to its own information?
I seem to have run into a situation where when I push a value to an array held within a singleton via a getter/setter , Flash seem so access the getter over the setter method. Within my command/controller (I am using RobotLegs)
override public function execute():void { // various line of code here //Place screenshot image into an array from model for later reference. model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object }
The getter and setter within my model e.g. robot legs singleton public function get unitScreenshots():Array { return _unitScreenshots; } public function set unitScreenshots(value:Array):void { _unitScreenshots = value; }
When I set a break point on both the getter and setter, only the getter method is being called, why? I would think that a push value on the array would trigger the setter, not the getter.
To line up with my multi-dimensional data array, I would like to create and display textfields. I was hoping to do this in a multi-dimensional textArray however flash does not seem to like it and I am getting a #1010 error. Here is the code I have:
ActionScript Code: var textArray:Array = new Array(); createTextFields();
how can I push an object from my document class array to an array in my custom class?I have an instance of my custom class in my document class called "Pool".The array in my custom class is called "STOREDBALLS"The array in my document class is called "ballArray"How do I get the object from "ballArray" into "STOREDBALLS"I tried using "Pool.STOREDBALLS.push(ballArray[0])" but it didn't work.
/////////////////////////////////////////////////////////////////////////// first off, for those who don't know, a normal array is a set of data contained in a variable, created like so: var myArr:Array = new Array("data1","data2","data3");
[code]...
(because it starts counting from 0, not one) A multidimensional array is just an array of arrays.created like so:
var myArr:Array = new Array(new Array(1,2,3),new Array(4,5,6));
and called like so:
myArr[0][1] which gives: 2 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
I have a set of 24 movieclips, which I'd like put into a multidimensional array containing 8 arrays, each containing 3 movieclips.
Code: Select allfunction addArrayDimensions() {//takes the clips array on root, and makes it an 8x3 multidimensional for (i=0; i<_root.clips.length/3; i++) {//while i<8... //assign the first three items of clips[] to a new array, and put it at the end of clips[]
[code]...
Right now, it's taking the clips array (which we'll pretend contains this data: [1,2,3,4,5,6.....])and then runs through the function, and then returns it exactly as it was before. (1,2,3,4,5,6....)How can I take an array, and make it into a multidimensional array?
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
I would like to be able to push a text field's value into an array on a button click, then have that array populate a data grid. I'm kind of new to flex and was wondering if someone could point me in a direction or show me how to do this.
I want a random image from the xml to be loaded and displayed when gallery is opened, together with gallery thumbs. Then remaining images are to be loaded in the background.
I am having problems pushing and retrieving data from the array that I have set up. The trouble I am have relates to the following code (but I attach a zip with all code and assets).
It works fine if I wait until the image is actually loaded (loadComplete) and then push the bitmap I create. If I try to push the loaders like you see here, it freezes up, every time. [code]..
I'm having some trouble with multidimensional arrays and was hoping someone could enlighten me. I am feeding in some data of projects from xml. The XML looks like this:
I have two two-dimensional arrays, and this line of code:
openListParents[compWith] = openList[olID];
Does it work? Yes. However, openListParents[compWith] becomes openList[olID], but I want openListParents[compWith] to be the value of openList[olID]. This is what I get when I press CTRL+ALT+V:
[Code].....
This is because openList might change, and I want the value of that openListParents in the array to be the value of the openList at the time when the code is run.
Here everything is alright, but I would like to do more than just trace the results. I would like to store the results in an object or an array and access it from other functions.
how to store XML data if I want to use it from other functions?
I need to get a values from php.. Its all be multi-dimensional array. How can I get the value from external php. I'm using below script for my previous works Code: var imagevarlist:LoadVars = new LoadVars(); imagevarlist.load("My_php.php"); imagevarlist.onLoad = function(ok) { if (ok) { var my_Arr:Array = this.External_Arr }} But its possible if I convert array to string in php. But Now I need to get Array only without string....
I'm creating the action script for a VRC/LRC Program [URL] The program is made up of a 5x5 matrix of input text boxes which is limited to only one character which can be either one or zero. The rows and columns will be XORed.The last column and the last row will show the results. The results will depend if the user wants and even or an odd parity.. I have trouble in XORing the textboxes.
var fitb:Array = new Array("question1","question2",[["answer1","t1"],["answer2","t2"],["answer3","t3"],["answer1","t4"]]);
It's for a quiz program. Question1 is the first part of the sentence, the answers words that are shuffled and question2 is the last part. So basically they have to align parts of a sentence in the correct order.
Everything is groovy, but I can't figure out how to check if the words are in the correct order. The current [2][0][1] position is my test for embedding the answers, but when it's shuffled it seems to ruin everything.[code]...
I'm pushing my comfort level with a multi-dimensional array. I' first created this array with brackets, but realized it should have been with parentheses, but I still get an error with the following attempt. The error reads, "1084: Syntax error: expecting identifier before rightparen"This error points to the very end of my statode]ement ");" My error is probably pretty obvious, but I can't see it.[c
So i need to search through a multidimensional array.. here is an example of what the user will see when searching the array
First name: Last name: grade:
now what i wana do is make it so the user can search through the multi/array with the first name to find the last name and grade that goes along with it... here is my failed attempt.
ActionScript Code: var dataArray = new Array(new Array(), new Array(), new Array()); var tempArray = new Array(); var eMode = null;
I have an array of objects (the first member of each object is a string which records the object's name) The other members of the objects contain various numerical information. I need to sort each category of information and display the names next to their related information in correct numerical order:
ie. AName 4235 AnotherOne 3962 OneMore 1576
Can anyone suggest some code which would do this? I checked out .sort and .onSort, built in methods of array but I can't get my head round it.There are thirteen objects in my array. The fourth element (population) needs to be sorted.