ActionScript 2.0 :: Put An Object Into An Array It Stops Working With OnEnterFrame?

Aug 13, 2006

why does this not work

[code]...

as soon as i put an object into an array it stops working with onEnterFrame

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I'm trying to set up an app that moves one movie clip to the top of the screen, regardless of where it is or how deeply it is nested. To do this, I take the full path of the movie clip and go in, movie clip by movie clip, putting the depth of each nested clip on top. This part works perfectly. Afterwards, I want to move everything back to where it was. In the first step, I store the current depths of everything in an array before changing depths. In the second step, I'm trying to change everything back to its original depth, as shown in the array.

The code is below:
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ActionScript 2.0 :: Array Stops Working After 8 Elements Are Added To It?

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Code:mcRotation = [000, 001, 002, 003, 004, 005, 006, 007];works just fine as is (well, it generates no errors). But as soon as I add one more element to it, 008, it generates an error:**Error** Symbol=alphabet bar graphics, layer=actions, frame=1:Line 8: ']' or ',' expectedI might as well forget about inputing the rest (up to 025). Just to verify, here it is up to 008 as I'm typing it:

Code:
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[code]....

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I have a bunch of thumbnails i'm getting from XML that have this code on them...

Code:
for (e = 0; e < total; e++) {
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It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code

Code:
container.onEnterFrame = function() {
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The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.

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I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:

[Code]....

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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

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[Code]...

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var mcHolder:MovieClip = _root.mcHolder;
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[code].....

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[Code]...

I am trying to get the text box to always register the width of the "test_mc" however it will not change from 100 it doesn't even start at 100! I tried changing the "_xscale" to _xmouse to see if it would change the text and it worked but still not for "_xscale"!

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[Code]...

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I'm not getting errors but my program wont call my function.

Code:
this.onEnterFrame = function() {
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why?

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[code]........

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stop();
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[Code].....

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[code]....

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stop();
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[code].....

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