ActionScript 3.0 :: Vectorize A Bitmap Object In Runtime?

Jan 28, 2009

i need to vectorize a bitmap object in runtime?

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ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

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ActionScript 3.0 :: Crop A Bitmap In Runtime?

Jul 26, 2010

Is it possible to crop a bitmap in runtime using AS3

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Actionscript :: Partial Re-colorizing A Bitmap At Runtime?

Dec 9, 2010

I'm drawing some cars. They're Bitmap's, loaded from PNG's in the library. I need to be able to color the cars-- red ones and green ones and blue ones, whatever. However, when you paint the car green, the tires should stay black, and the windows stay window-color.

I know of two ways to handle this, neither one of which makes me happy. First, I could have two bitmaps for each car; one underneath for the body color, and one on top for detail bits. The underneath bitmap gets its transform.colorTransform set to turn the white car-body into whatever color I need. Not great, because I end up with twice as many Bitmap's running around on screen at runtime.

Second, I could programmatically search-and-replace "white" with "car-body" color when I load the bitmap for each car. Not great either, because the amount of memory I take up multiplies by however many colors I need.

What I would LIKE would be a way to say "draw this Bitmap with JUST THE WHITE PARTS turned into this other color" at runtime. Is there anything like this available? I will be less than surprised if the answer is "no," but I figure it's worth asking.

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ActionScript 1/2 :: Turn Lines (vector) Into Bitmap At Runtime?

Feb 12, 2012

After drawing some lines with moveTo and lineTo, how to convert them to bitmap so they do not lag if there are many.

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ActionScript 2.0 :: Capture Bitmap - Snap Shot Of SWF Movie At Runtime

Jul 26, 2006

How can i take a snape shot of swf movie at runtime. I want to put this feature both in online application and ofline application. Requirement is this that when user click on a capture button a bitmap of flash movie should be saved on his/her computer.

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ActionScript 3.0 :: Does Cached A Bitmatp Improve Speed Of Vector Object Or Bitmap Object

Aug 5, 2009

does cached a bitmatp improve speed of vector object or bitmap object?

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ActionScript 3.0 :: Trace The Path Of An Object By Using SetPixel On The Object's Position Every Frame In A BitmapData/Bitmap Pairing?

Feb 16, 2011

I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:

public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....

Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?

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ActionScript 3.0 :: Bitmap Filter - Push The DropShadow Filter Onto Movie Clip At RunTime?

Mar 10, 2011

I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?

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ActionScript 1/2 :: Getting Object Data At Runtime?

Jul 12, 2010

I have an AS file that declares and sets data for a bunch of objects. Specifically, they are locations for a business, as well as phone numbers, addresses, etc, associated with each location. Ultimately, they will appear as pins on a map, and clicking a pin will reveal information like phone number, etc.I need to come up with a way for a separate SWF file to draw in the data from the AS file so it can be implemented on the map. The trouble is that the AS file will be frequently updated, and it will not always contain the same number of objects. me, the swf needs to reference the AS file, and generate a pin on the map for each object within the AS file.I've already set up my SWF to "#include" the AS file, and I can successfully use the data within using dot notation, but I don't know how to set it up to automatically go through the AS file and process each object, especially since the total number of objects is subject to change

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ActionScript 2.0 :: Get The Mouse To Release An Object While In Runtime?

Jul 14, 2009

I'm struggling to get the mouse to release an object while in runtime...If I select the object to drag, and then drag it to the end of my stage without releasing, then go off the stage with my mouse and resize the window (x co-ords), the object seems to have an increment to the stage size, so hence when my mouse returns to the stage, the object is not "under" the mouse cursor anymore, which means it never registers the onRelease command given?

Is there a way that I can force a release on objects using AS2.0 code with another button, like a reset button?I have created the reset button, and it sends the object back to it's original place (where I picked it up), but it still has the same issue. (because the reset button is not near the point of pick up.) So... Forced "onRelease" was my solution, I just can't figure out how to do it...

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ActionScript 3.0 :: Runtime Object-reference Failure?

Dec 8, 2009

[Code]...

all I can say is doImg() is executed *AFTER* short delay to load data from server - but is certainly triggered in the right order.

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ActionScript 3.0 :: Change Appearance Of Selected Object At Runtime?

Oct 14, 2008

I created a little application that allow the user to dragsome objectsarond the movie rea.But I cannot find a way to change the appearance of theselected objectwhile dragging it and resetting his appearance to defaultonce the objectis released.What can I do to achieve something similar?It could be enough to change the alpha properties (aplha 30)by using thesetproperty command, but even if I can change it whiledragging, once Idrop the object (stopdrag) the alpha is not changed todefault (100).

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Professional :: Changing Color Of An Object On Stage During Runtime?

Mar 4, 2010

I was wondering if there is a way to change the color of an object during runtime.

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Flex :: Print Out An Object Memory Address At Runtime?

Feb 20, 2010

How to write an AS3 object's memory location for example to a label?

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ActionScript 3.0 :: Create A Replicating A Display Object On Runtime?

Nov 25, 2009

Is there a way to create a replicating a display object on runtime, so it imitates all the actions done on the original, or do I have to perform every action I'm doing on the original, on the replica as well? I thought maybe there's a way by making a Bitmap object out of the original and updating it each time, but I don't have lots of experience using these kinds of methods.

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ActionScript 2.0 :: Any Write AS That Lets Tint Object At Runtime

Oct 19, 2004

I am looking for sliders that let you adjust an MC(or graphic) through the interior hue specturm as well as another slider that will adjust tint level (brightness.)

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ActionScript 2.0 :: Set A Bitmap To Follow An Object?

Dec 10, 2006

basically im trying to set a bitmap to follow an object i have.heres some code...

Code:
override public function paint():void{
super.paint();
if(imageLoaded=false){
trace("loading image...");

[code].....

all the stuff in the loadImage() used to be where loadImage is called and it would run but would draw the image over and over leaving a trail so i moved it so it would only draw once but now it wont even work, tells me "Error #1009: Cannot access a property or method of a null object reference." which reffers to "mBit.x = super.px;".

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ActionScript 3.0 :: Changing Bitmap Of An Object

Jan 24, 2010

I've got another simple question. I have a mc who's bitmap that is associated with him I want to change.

[Code]...

When BlankClip is first created, I want to tell it to either have the same image as Block_0 or Block_1. Looking it up online, it seems like I have to use BitmapData somehow, but I'm really unfamiliar with things...I've been working on this same code for about 2 hours...

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ActionScript 3.0 :: Smooth Scroll A Bitmap Object?

Jan 5, 2010

how to smooth scroll a bitmap object?? When I use the bitmapData.scroll() method it is jerky.

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ActionScript 3.0 :: Loading A Display Object Into A Bitmap?

May 13, 2010

I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
 
here is the  applicable part of the code I am using that gets these results:
 
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite

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ActionScript 3.0 :: Bitmap Smoothing Not Working On A 3D Object?

Nov 9, 2011

I'm using the regular 3D API of flash player 10 and i'm rotating on the Y axis a sprite which contains my bitmap. Although the bitmap.smoothing property is set to true, the bitmap is far from smooth.

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ActionScript 3.0 :: Bitmap Image & Shape Object Into One?

Feb 11, 2009

I have an image, that will be dynamically loaded. I have some graphics drawing tools with which a user can draw something, which is saved on a shape object. Now what i want to make the uploaded pic & drawing pic into one pic. Actually it will be better if i can draw on the uploaded pic.

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ActionScript 3.0 :: Pick Up Bitmap From Sprite Object?

Dec 13, 2011

I load a picture file by Loader and add Bitmap into sprite,like follows:sprite1.addChild(myBitmap);Now I want to get the myBitmap from sprite1,how can I get myBitmap from sprite1,what code can I use?

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ActionScript 3.0 :: Bitmap Object - How To Scale Image

Jul 30, 2009

When I created a Bitmap object from drawling the pixels of an image and then scale that Bitmap too large (or even too small) the image disappears or in some cases distorts in what appears to be random pixels barfed all over my screen.

In order to show you this I have made an example: [URL]
(click the plus button any more than 8 times and poof! the bitmap disappears)
And source: [URL]
(Flash CS4)

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ActionScript 3.0 :: Bitmap Copy From Display Object

Aug 5, 2011

i want to use bitmap copy on a image that i loaded

[Code]...

Error : flash.display:BitmapData to an unrelated type flash.displayisplayObject. is there a work around that will remedy this?

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Flex :: Use A Runtime Generated Sprite Object As The Icon Of A List Or Tree?

Dec 16, 2010

By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.

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ActionScript 3.0 :: Finding A Flash Library Object's Base Class At Runtime?

Feb 9, 2009

determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?

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ActionScript 3.0 :: Flash Runtime Sharing - Create Instance Of Imported Object?

Jul 24, 2011

I'm working with Runtime Sharing, and can't get past this issue...In my Import.fla document, I import for Runtime Sharing the movieclip "StarIcon" from Export.swf. It has the class "StarIcon".how to access "StarIcon" via Import.fla's document class. When I try to say

Code:
var newIcon:StarIcon = new StarIcon();
addChild(newIcon);

I get a 1046:Type not found: StarIcon error.If I add that same code to Export.fla, it works fine... but obviously I don't want to use it there.Do I have to do something special in my document class to access the runtime sharing import?

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Flash - Draw A Bitmap In Graphics-Object At Any Position?

Mar 30, 2011

Is it possible to draw a Bitmap to a Graphics-Object like

this.graphics.beginBitmapFill(bitmapData, matrix, false);
this.graphics.drawRect(0, 0, w, h);
this.graphics.endFill();

with an offset?

A simple moveTo(x, y) call before beginBitmapFill does not work :/ Neither does changing the x and y value of drawRect... (That just seems to have the same effect as an translation with the matrix...) Additionally I don't want do draw that thing in a separate Graphics-Object and add that one into the other...

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