ActionScript 2.0 :: Any Write AS That Lets Tint Object At Runtime
Oct 19, 2004
I am looking for sliders that let you adjust an MC(or graphic) through the interior hue specturm as well as another slider that will adjust tint level (brightness.)
I need to know if it's possible, and if so, how, to change the tint of an object using actionscript. For instance, if one was to select a specific button, the actionscript in that button would tell the object, in this case the background, to change its tint.
I load my xml file. Can I using action script 3.0 to write in the xml in the runtime because I want to store some data from the user when he use run the application.
is it posible to use action script to change tint efect on object. I found only alpha property posible to change.. I nead to put color (100%) tint on instance.. an then using actions change this percents depending on user behaver... (I can do it withaut actions.. but I dont wont to.. (lot of work..)
I am developing a Flex + AIR application. While debugging using Flash Builder sometimes I get runtime errors dialog with 'continue' & 'dismiss all' buttons. But when I release a build(.air) & run the application after installing. Then I don't get the same dialog in the release build. I need to track these types of runtime errors for that I am trying to write them to a file as logs. I tried using try catch & writing to file in catch block, but I am not able to get any wayout for unhandled exceptions or runtime errors
I'm about to implement public function writeExternal( output:IDataOutput ):void {...} public function readExternal( input:IDataInput ):void {...} to make a set of object serializable.
Although I'm pretty sure, that I implemented all correctly, readExternal(..) at a certain point complains about too few data left to read: RangeError: Error #2006: The supplied index is out of bounds. at flash.filesystem::FileStream/readObject()
I wonder, if I have a circular object network like A = { left -> B, right -> B } B = { father -> A } And I call writeObject( a ) Will Flex serialize the hole object network and each object once and only one?
I did this: Declared type annotations like this: [RemoteClass(alias="model.MyClass")] Implemented parameter-free constructors Declared all classes using implements IExternalizable SharedObject's send() method is guaranteed to send each object once and only once.
Additional infos: Reading and writing a ByteArray Using Remote Object Components IExternalizable interface
I am trying to fade TEXT from black color to lets say red...Well, when I try to break the text apart and make it Shape Tween - it breaks the text, mean some part of the original text disappear...When I try to Motion Tween, nothing happens... Same for classic tween :<
I have an AS file that declares and sets data for a bunch of objects. Specifically, they are locations for a business, as well as phone numbers, addresses, etc, associated with each location. Ultimately, they will appear as pins on a map, and clicking a pin will reveal information like phone number, etc.I need to come up with a way for a separate SWF file to draw in the data from the AS file so it can be implemented on the map. The trouble is that the AS file will be frequently updated, and it will not always contain the same number of objects. me, the swf needs to reference the AS file, and generate a pin on the map for each object within the AS file.I've already set up my SWF to "#include" the AS file, and I can successfully use the data within using dot notation, but I don't know how to set it up to automatically go through the AS file and process each object, especially since the total number of objects is subject to change
I'm struggling to get the mouse to release an object while in runtime...If I select the object to drag, and then drag it to the end of my stage without releasing, then go off the stage with my mouse and resize the window (x co-ords), the object seems to have an increment to the stage size, so hence when my mouse returns to the stage, the object is not "under" the mouse cursor anymore, which means it never registers the onRelease command given?
Is there a way that I can force a release on objects using AS2.0 code with another button, like a reset button?I have created the reset button, and it sends the object back to it's original place (where I picked it up), but it still has the same issue. (because the reset button is not near the point of pick up.) So... Forced "onRelease" was my solution, I just can't figure out how to do it...
I created a little application that allow the user to dragsome objectsarond the movie rea.But I cannot find a way to change the appearance of theselected objectwhile dragging it and resetting his appearance to defaultonce the objectis released.What can I do to achieve something similar?It could be enough to change the alpha properties (aplha 30)by using thesetproperty command, but even if I can change it whiledragging, once Idrop the object (stopdrag) the alpha is not changed todefault (100).
Is there a way to create a replicating a display object on runtime, so it imitates all the actions done on the original, or do I have to perform every action I'm doing on the original, on the replica as well? I thought maybe there's a way by making a Bitmap object out of the original and updating it each time, but I don't have lots of experience using these kinds of methods.
I am using FMS3 and Flash CS3 (actionscript2) in a Flash based whiteboard application. Multiple users can join this whiteboard. I want to save chat text and drawing in same sequence as live time. I am using persistant remote shared object to save these data. But when i try to replay these data its not showing in same squence as live . I am generating unique slot for chat and drawing but still same error occuring.
By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.
determine the base class of a Flash library object at runtime, using Actionscript? The toString method gives me the class of the object, but what I'd really like to determine is the superclass of the object. So, if I have an Actionscript class called "Fruit" and I created many different Fruit types in the Flash library ("Cherry", "Apple", etc.), is there a way in code I can determine that an "Apple" is a child of "Fruit"?
I'm working with Runtime Sharing, and can't get past this issue...In my Import.fla document, I import for Runtime Sharing the movieclip "StarIcon" from Export.swf. It has the class "StarIcon".how to access "StarIcon" via Import.fla's document class. When I try to say
Code: var newIcon:StarIcon = new StarIcon(); addChild(newIcon);
I get a 1046:Type not found: StarIcon error.If I add that same code to Export.fla, it works fine... but obviously I don't want to use it there.Do I have to do something special in my document class to access the runtime sharing import?
I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
Error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at mc_work/clickHandler3()
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.