ActionScript 3.0 :: Bitmap Image & Shape Object Into One?

Feb 11, 2009

I have an image, that will be dynamically loaded. I have some graphics drawing tools with which a user can draw something, which is saved on a shape object. Now what i want to make the uploaded pic & drawing pic into one pic. Actually it will be better if i can draw on the uploaded pic.

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When I created a Bitmap object from drawling the pixels of an image and then scale that Bitmap too large (or even too small) the image disappears or in some cases distorts in what appears to be random pixels barfed all over my screen.

In order to show you this I have made an example: [URL]
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Code:

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[Code]...

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[Code].....

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I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:

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ActionScript Code:
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[Code]....

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I'm trying to draw an image in actionscript, I set it as a BitmapFill within a rectangle. The problem is that if I move the rectangle away from the origin(0,0), in my case I start drawing the rectangle at (20,35), the bitmap background doesn't follow along. The background is always drawn at (0,0) and then repeated, so I don't get a centered image but rather 2 halved images. Here's what my code looks like:

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[Code]....

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The bottom of the page moves up and down to accomodate the shape of the images. The difference is I want the whole image to be surrounded and the boarder to change vertically and horizontally.

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