ActionScript 3.0 :: EventListener - Loading Video Into Flash
Nov 16, 2010
ActionScript Code:
var AniLoader:Loader = new Loader();
var AniRequest:URLRequest = new URLRequest("Animation.swf");
AniLoader.load(AniRequest);
AniLoader.x = 0;
AniLoader.y = 0;
[Code] .....
I'm trying to load a video into my flash, what code can I use in the eventListener that listen to an event where the movie is finish playing? The code below just doesn't work
AniLoader.addEventListener (Event.Complete, removeAni);
So I have streaming video coming in, and I want to know when it is buffering. This is fundamentally not that hard, just adding an EventListener for some type of buffering event, but I was wondering if this is necessarily the "best" way to do it.
My other thought was setting up a timer that polls the video feed every X milliseconds asking it if the video isBuffering(), or somesuch. While I could, in the worst case, wait the full X milliseconds before querying the video stream, I've decided that this doesn't actually matter to me; I can work around it, and indeed do so quite naturally already.
So I'm asking: is there substantial overhead involved in having an EventListener (assuming I already have quite a few), or is the advantage of catching the buffering event right away sufficiently appealing?
The purpose of the code below is to keep a video from playing until it's completely loaded. The first time the page loads everything works perfectly. The problem is that until the browser is closed and reopened, it won't play again. It other words if I hit the browsers refresh button, it won't play.
I believe this is because the video is then already loaded in temp storage, and because of that, on subsequent attempts the ProgressEvent EventListener does nothing, and never goes to the Function ProgressHandler.
What is technical difference between buffering and loading ? Say, i have a video, which is showing loader bar in progress. Then what's happening exactly ? Buffering or Loading ?
I am trying to load a .swf using loadMovie(). The .swf has a Flash video on it. All I get is a flashing FLV icon. Is it because my original file is Actionscript 2 and the swf I'm trying to load is Flash 3? Or what?
Basically I'm trying to come up with how to load an external movie located in the same folder as the flash file at various points of an SWF, but I'm not sure if this can be done.I've managed to load it using the following code (at frame 203 for example),
stage.displayState = StageDisplayState.FULL_SCREEN; var connection:NetConnection = new NetConnection(); var stream:NetStream; var video:Video = new Video(1280,720); var metaObj:Object = new Object();
[code]....
- The problem with this is unless i put stop(); in the Script it keeps repeating the swf from the start.Is there a way I can load this movie, stop the swf then continue the swf from that point after the movie has finished?
Im having issues with the loading external video method in acitonscript 3.0 book by todd perkin. The issue is about the lesson on page 308 in ch 11.
[Code]...
This is the only thing that crashing my site. The load external video methods nice but if I cant make practical use of it, its useless. Any actionscript gurus out there know a solution to fix this problem?
I am trying to create a video that loads the videos stred in a directory, depenant on the users id etc.To do this, I am using php. However, I cannot then get the php to convert to xml within the actionscript:[code]It works with a normal xml file just not php
For video playing I used as3 sample script (because there must be only playpause, replay, mute buttons with custom styles), like that
var strSource:String = "video.flv"; // create a new net connection, add event listener and connect // to null because we don't have a media server
[Code]....
The problem is that I can't find a way to play it smoothly. It's loading in very annoying way, video is interrupted after each few seconds of playing.
I understand that the main problem is large video file size and hd quality, but may be there is some way to largely decrease .flv size or handle playback in more friendly way?
I want to build a web page with a button that when clicked opens up a javascript layer and loads a flash player inside that layer. And that layer would need a close button.
I'm trying to display some Facebook video thumbnails in a Flash application, all of the video thumbnails I try to load seem to be hosted at [URL]. However [URL] cannot be loaded (Access Denied). Is there some way around this? (other than loading the images through a proxy). Maybe an alternative url which can be used?
Working on a 'video heavy' Flash site that has an intro video. While the intro video is playing, assets(images,flv files) should be loaded in the background. The problem is that, while the assets are loading, the intro video play gets jittery. What can I do to make the video playing smoothly while still loading assets? It might be the single threaded nature of actionscript, not sure. After using @Demian Brecht suggested method, I noticed that the culprit might be Memory allocation. As the FLVs load the memory usage goes up by ~266MB and while the videos are written to memory, the framerate drops to 1FPS.
I mean youtube or any other streaming video site, but I've seen it on Youtube. There are times that the loaded bar shows that more than enough video stream has been loaded so the player could play it but it suddenly pauses and shows the loading icon?
I am trying to add an event listener to my BitMap. Tile extends gameProps, which extends BitMap. I try using addEventListener. That doesnt work. but the Adobe docs say that Bitmap has an addEventListener object.
I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things.
The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first click.
menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick); public function onClick(mc:MouseEvent):void { menuItem4_mc.width = width * .65;
I have a preloader that loads and attaches a swf like so: stage.addChild(loadedSWF); In the loadedSWF I have an eventlistener: stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); When a TextField added to the display list is focused the onKeyDown stops responding
Is it possible to ad more than one parameter to an eventListener? And if so, how would one go about doing so (syntax-wise). Here's what I'm trying to do:[code]I want to be able to tell the gotoNextFrame function which movieClip to control.
First i used to work on AS2 but i have converted to AS3 to benefit the new features .
And here is my problem : i have a function where i will create in it several buttons each one do different task but each task is so small that can be only one statement like changing the value of some variable.
Do i have to make an EventListener and a handle function for each button !! i have tried that and it made my code very messy , can't i just make something like that : button1.onClick = function(){} like AS2 ? Or is there a class i can use to make something like ?
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point.When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem.All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back.[code]
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
In my Flash program, I am trying to run a function within an object. The object uses a class called "SkullDemon.as." The function I am trying to run is called "moveSkullDemon();" this function is coded within the "SkullDemon.as" class. My main document class is "TME2d_Main.as." Within that file I create an instance of the Skull Demon class like this:
I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?
Code: function addRemoveEventListener(num:Number){ var tempArray:Array = _model.btnArray;
I am trying to load data using flash remoting from a mysql database via php using amfphp, i have an event listener that waits for a combobox to be used and changed, once it does, the data in there should be sent to the backend part of the system via flash remoting using PendingCall and once done should retrieve the data and place it into a second combobox. but it doesn't work.
var sectionListener:Object = new Object(); sectionListener.change = function(){ trace("1");
I have a clip where, on my main timeline, there's a bunch of eventlisteners. It freezes & crashes flash all the time... tho the exported swf file runs smooth. Im removing them when the playhead reaches a different frame, adding new ones at that frame as well.
I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.
var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png"); var imageLoader:Loader = new Loader();
Not sure if this is the best option but thought maybe if I could use an eventlistener that would save some time. I am loading an XML file once a second and want there to be triggers if specific values are in the XML so far I have this: