ActionScript 3.0 :: Make An EventListener That Listens For A Object To Hit An X Value?

Aug 27, 2010

How do you make an EventListener that listens for a object to hit an x value. So if lets say a movie clip hits x value, I want something to happen based on the event. How would you write this?

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In my Flash program, I am trying to run a function within an object. The object uses a class called "SkullDemon.as." The function I am trying to run is called "moveSkullDemon();" this function is coded within the "SkullDemon.as" class. My main document class is "TME2d_Main.as." Within that file I create an instance of the Skull Demon class like this:

[Code]...

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ActionScript 3.0 :: Child Object Interferes With Parent EventListener?

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So I have a MC called "slider" slider has multiple graphics and clips and buttons in it. I have an event handler that tells the "slider" clip to move when you rollover and to move back when you rollout. Problem is that anything you rollover in the parent clip, once rolled off, even thought it is still in the parent clip, it triggers the rollout action.

Code:
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[code].....

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Actionscript 3 :: Recover An Object Who Fires An EventListener Event?

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How can I access to an object who fires an eventListener event?

Let's say I have a mc:

var element = new MovieClip();

which has an eventlistener:
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[Code]....

So that is what I want to achieve... Recover the object who fired the event and then do crazy things with it (in this example, add another object in it).

pd: yes, I know I can directly use the var element in this snippet, but in the real code I'm generating the mcs in a loop, according to a xml file.

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How do I create a listner which listens to rollOver on the textfield?[code]

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ActionScript 2.0 :: Create A Listner Which Listens To RollOver On The Textfield?

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How do I create a listner which listens to rollOver on the textfield?

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ActionScript 3.0 :: EventListener Function Specific To Generated Display Object Container?

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This has to be simple, if only I knew how. I'm an AS3 newbie, and am having difficulty setting up multiple specific EventListeners within a code generated display object container.

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I know it is possible to make instances/children interact with other objects by adding an eventListener to each child/instance.But how do you make a random instance/child interact with another random instance/child?Example: let a bunch of spaceships get damaged by a bulletrain by using addChild to place both spaceships and bullets on the stage.

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make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.

[Code]...

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[Code].....

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I'm having trouble making a copy of objects in AS3 instead of making references.

eg.

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How can i make an object following my cursor ( but not directly) through a specific path ( something like a city plan) and every time my cursor change location the object would change path so it will stop where my cursor is?

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