ActionScript 2.0 :: Make A Tree Object?
Nov 24, 2005i need to make for a community a flash tree structure,everytime a user posts a message i must generate more tree brances and Tree Leaves..i include a image..
View 3 Repliesi need to make for a community a flash tree structure,everytime a user posts a message i must generate more tree brances and Tree Leaves..i include a image..
View 3 RepliesI'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?
View 1 RepliesCan I move a Flash object within the DOM without it reloading? I am developing a simple video chat application. Whenever I move a flash object within the dom tree, it resets itself. I have multiple streams which are aligned horizontally. Every stream is a different flash object. When someone enlarges a single Flash object, I need to move it to the top.
Whenever I move it to the top, that particular video resets itself, and you wait for a couple of second to get the stream back. I am currently simply prepending the same list item to the same parent. This is a very important feature and any kind of solution which doesn't require flash to reset itself is acceptable. (Except creating a parent flash container which has all the streams within it.)
I have a simple object defined by an object literal, and have a couple functions assigned to this object. Inside the functions, I try to access global variables, and it only gets undefined. The Flex debugger tells me the variables are just right up the scope tree.Yes, I know I can access Thing by using 'this', that doesn't solve my scope issue though.Project Flex Compiler Settings: Flex SDK 3.4, Require Flash Player 10.x.Example:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="Thing.bling();">
<mx:Script>
<![CDATA[
[code].....
i wanna make a dynamic tree using a lazy loading ,each time i open a folder the tree sends a http request to the server, in this script i'm using just static text to test the tree but , i'm getting in the label of the root all the XML text assigned to the dataprovider, then when i open the root folder i got the childs with good labels , and openitem and closeitem events do not fire how could i make them
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
[code].....
I am trying to traverse object tree in AFL (adobe flash lite) engine, to check if there are memory leaks in an event driven application (AS3). The idea is to get object tree dump before and after an event processing and check the object tree dump difference for memory leaks.I believe MMgc is the GC for AFL, I am unable to get a dump of object tree, can anyone help me to point out where in code I can get the alive object info in tamarin.
View 1 RepliesI have inherited a Flex air project and have not worked with trees before. The tree is displaying an xml file hierarchically. The user can make a change to the data. I need to save the data of the entire tree to a file.I can save the currently selected item to a file, no problem. But I need to save all the data from the root of the tree, forward.I would think I could make a copy of the tree, and set the selected item of my new tree to root, or something. Sort of like this pseudo code:
var treeToSave:Tree = new Tree (editedTree);
treeToSave.selectedIndex = 0;
// now save treeToSave to file...
This creates a compile error, but hopefully you can see what I'm trying to do.
I am working on Air application,i had a problem on Tree control.Iam adding nodes for the tree dynamically, while adding nodes to the tree i am setting Tree.selectedItem as present added node. after that i need to fire Tree.itemClick event handler method also.how can i call event handler method as a common method. in Flex3
View 1 RepliesBy default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.
View 2 RepliesI have numerous objects, many of them are stored within other objects (and overlap in physical space). As I zoom into an object, it begins to fade away. At the moment it begins to fade, I load in the child object (or create a child object if one doesn't exist). I want to turn off the parent object's ability to respond to most events. The exception is the scroll wheel, which needs to be sent to both objects simultaneously so that the parent can continue to fade out as I zoom farther in. Try as I might, I can't find a way to tell Flex "hey, for right now dispatch these types of events ONLY to this object." I either end up with event dispatch stack overflows from trying to manually redirect the events, or I get events that don't activate at the correct time or on the correct object. What can I do?
View 1 RepliesI have a intro to a picture of a tree which has buttons on it. The intro is an embedded flv video (not using the FLV component). The video starts on frame one and runs to frame 2. The tree is on frame 3.When I click a button on the tree, it runs the respective frames then returns to the tree. When the tree appears, the sound of the video is playing in the background.How can I make this stop?
Code:
stop();
MovieClip(lion_mov).stop();
//video Mouse Click[code].....
Frame 3 just includes all the mouse clicks for the tree.
I have a tree with nodes , and a delete button , first user select the node and click this delete button , I want this node to be removed from the tree , Its not XML , every node in tree is of type Object
{label:'folder',children:[{label:'file1'}]}
I tried delete myTree.selectedItem (but compiler wont let me do it) also tried myTree.selectedItem = null (just unselects the item)and also how can I access reference to parent object of myTree.selectedItem ?
is there any way to put scroll of tree component in left side of component or creating a custom scrollbar for tree component
View 13 RepliesI am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
View 1 Repliesi wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.
View 10 RepliesIm working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
View 4 RepliesI'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 RepliesThe following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.
1. How can I make a class object interact with an object on stage?
For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .
2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.
3. How can I make a class object interact with a different class object?
For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.
make a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.
[Code]...
can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?
I am still trying to come to grips with how make an object snap to another ojbect, then follow its path with pure ActionScript (snap an arrow oject to a circle, then the circle follows the direct of the arrow when play button in hit).I am trying to create an application aimed towards something like this url...I have got my drawing line working but do now know how to make the object follow the line, here is how I have drawn my line on the stage.[code]
View 1 RepliesI'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
I am a learner. I am using one object which animates from a corner and comes to the middle of the stage (Using Motion Tween for animation). What I need is when it comes to the middle of the stage it should disappear from the stage. How it is possible?
View 1 RepliesI am using FLASH CS4 and would like to know how to rotate an object?
View 4 RepliesI'm having trouble making a copy of objects in AS3 instead of making references.
eg.
var mainMovie:MovieClip = new MovieClip();
var copyMovie:MovieClip = mainMovie;
copyMovie.x++;
I don't any calls on copyMovie to edit things on mainMovie. I was reading that I should try implement a clone method on the objects I want to copy. Surely there is an inbuilt way to do this for most objects.
is there something like timeline efects in CS5? i cant find them anywere, and if there arent, how can i make an object explode? thnks
View 1 RepliesI am having a configuration object in my flex3.5 application. I want that object to be unmodifiable so that no one can change any property in it once it is created.
View 2 RepliesIm new to AS3 , I am taking a class and im kinda having a hard time in it, i have an assignment to do which consist on making an object pulse using a timer , basically the object has to grown and go back to its normal size, like a heart when pumping. some kind of illustration like that, i have to do that and at the same time use a class to make it rotate.
View 1 RepliesI have a bat and ball game and was wondering what eventlistener I would use to include a hand that would hold the bat instead of the mouse using the bat.I have made a new class called hand and addChild (aHand) and I want the x and y to stick to the bat I already have that is pinned at the bottom of the stage.
View 1 RepliesHow can i make an object following my cursor ( but not directly) through a specific path ( something like a city plan) and every time my cursor change location the object would change path so it will stop where my cursor is?
View 7 RepliesIve figured out how to make an object selectable with this [code]...
Now that ive done that i want to know how to change the color of a selected object when i click a certain button?