ActionScript 3.0 :: Add EventListener To Textfield?
Feb 17, 2009
I want to add an event listener to a textfield that triggers when the user is "in" the textfield and hits enter. Think like you're at google and youre gonna search for something - you enter the keyword in the textfield and then hit enter, instead of clicking on the search button.
I'm trying to create a cutom made clickablle field using AS3 but I have problem registering an OnClickListener.What I do is create a subclass of MovieClip, draw a RoundRect on it and add a textfield as a child. Now when I click on that "thing", events are caught by the textField and I can't find a way to forward it to my MovieClip.
private function addListChild(i:Number, l:Number, c:Content):void { var x:Number = 100; var y:Number = 100;
Im creating a game in Flash and I have a class that have some text fields that I need to populate in this case a highScore. I get this error.TypeError: Error #1009: Cannot access a property or method of a null object reference.Meaning that the object doesn´t exist , for some reason.
if (highscore.data.hard != null){ highscore_txt.text= String( highscore.data.hard);. }
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }
The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:
Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?
But its not hearing the dispatched event. I tried to extend ControlPac as an evnt and also as a Sprite but its still not able to receive dispatched events from another object
I have an eventListener called Update, in an action script file called "game". Whilst on the timeline of my fla I would like to to remove the eventlistener that's located in the as. file. What I'm looking for is how to address the eventlistener from the fla.