(AS3) :: One EventListener Be Used Again With Small Changes?
Jun 13, 2010
I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed
[Code].....
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Jan 20, 2010
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FPS controler:
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Code:
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May 29, 2008
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Mar 11, 2010
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May 10, 2010
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May 10, 2010
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
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May 23, 2011
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Jan 22, 2009
Ok I have 3 classes as an example. Main.as
AutoSlide.as
ControlPac
Main looks like this.
Code:
package com {
import flash.display.Sprite;
import flash.events.Event;[code]....
But I also though other objects could be setup to listen for an event that has been dispatched. This is why I put a listener on ControlPac
Code:
controlPac.addEventListener(AutoSlide.CALL_SLIDE, callNextSlide);
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