Flex :: Make Ant Generated Swf As Small As Possible?
Aug 6, 2009
I have a flex project and if I build a release version of the application using flash builder with RSLs on my swf is 115k. If however I build the same application using ant the swf is 342k. Without RSLs the swf is 520k.
How do I get the swf to be as small as the one built by FlashBuilder?
Here is my ant file I have another task that copies the rsls.
I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling).
Now, how would I add a ComboBox control without incurring excessive bloat?[code]...
I am using a logo in .png form. I would like to have the logo very small at first and then get bigger frame by frame as it goes down the timeline. I created a keyframe on frame 1 and then another keyframe on frame 40. I then made the logo on frame 1 a small size, and I have the logo on frame 40 a large size. I am not sure how to tween them to produce the effect. It won't let me select the "shape" tween. I tried "classic" tween and motion tween (makes you convert to symbols), but no dice.
I'm work with PS and AI and am a begginer with Flash and currently I'm making this clean cool looking header for a server I play on. This is what it to looks like: [URL]. However I don't know how to make the small squares motion, I want them to "spawn" around the text with alpha slowly growing, not behind the text so it's clean and to move outwards and slowly disappear.
I've bee following this site for a long time, and now I finally got a question on my own.
I'm trying (by ActionScript) to make a bunch of small circles form a complex shape e.g. a star or a windmill.
I'm planning to draw on circle and draw it to bitmap date, but I don't know how to place a lot of circles in the shape of a complex shape (or how to transform them into another complex shape).
Users provide various elements of content for the final Flash movie, eg. text and photos. We want to be able to allow the user to download the movie they create in a format such as MP4 which they can play on their local computer or upload to YouTube.
I have been posting some threads about parts of this problem and finally i am able to make the stars successfully form what i have set-up in their movieClip, but only once.The problem now is that i am trying to make the stars follow this list of actions:Spread the stars initially and then make them form the existing form in the movieClip(works);Change the frame in the movieclip to anoBelow i will have the code explained and show where i think i have my issue:Create the Position x and y arrays and Spread the stars
Code: var xInitial:Array = new Array(); var yInitial:Array = new Array();
im following some suggestions to cut my flash website into a few sections to make preloading a bit easier. so all i want is to make a small round ring rotate as long as the file is loading. so i looked and followed a lot tutorials but all the preloaders tutorials are much more compliceted then i need. they all have persentige sowing, and a bar that is filling according to how much the file has loaded, and colors changing etc. so i tried to take from the tutorials wat i need for my simple preloader to work but i get stuck.i built the animation of the rotating ring, but i get stuck with the actions i need to make the animation work as long as the file is working. i called my ring animation "circularloader". here is a image of the page with the ring:
Ok I'm trying to make a small thing on a website that will allow the user to update the news themselves.... after reading up on it i found that to export a textfile in this way I would have to have a serverside script to execute it for me (PHP in my case)... I did it, but it isnt working..
i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?
The issue i'm having is that i want to have dispersed code-generated stars, and then they form a form (reindeer, santa, etc).
The idea is how i make the stars disperse and then return to their previous positions, knowing that the initial positions were randomly generated as well.
Using AS 3.0 and the action script project I was planning on writting a small file handeling utility to make processing files through AS better and easier. The problem is the API states that to call file you go
import flash.file
Well in flashbuilder going import flash. only gives me filter, and no file handeling imports....
I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.
var score:uint; //scoreCounter is the instance name of the dynamic text box function updateScore():void{ score += 10; scoreCounter.text = score.toString(); }
I've been using Flash for a while now but have just started using Flash Combined with XML. I'm trying to make a poll system in flash which grabs data from a PHP generated xml file. This is the contents of the xml file at the moment.
Does anyone know what criterea Flash uses for discovering the Live Preview class for a Component? Background We are attempting to automate the creation of a SWC that contains a component to be used from Flash. We are able to make it visible to flash by modifying the manifest.xml and wiring up the component definitions. However, the component cannot be dragged onto the stage (or library), presumably because it has no form of LivePreview. To give better clarification of where we are coming from, we've noticed the following in SWCs exported from Flash (using swfdump):
fl.livepreview.LivePreviewParent contains the same mod attribute as the visual component in the manifest.xml file fl.livepreview.LivePreviewParent is exported as a symbol The short-named component (ie. no package, referenced in the components definition in the manifest.xml) is exported as a symbol However, I can see no other differences between that and the SWC from Flex. We can obviously use JSFL to perform the task, but we'd rather not install Flash on the build server.
I'm developing a Flex application that is designed for screen resolutions of 1280x1024 and more. In the rare case that a projector is used (which usually has a maximum of 1024x768 pixels) I'd like to scale down the application (currently I get lots of scrollbars and clipping).
I've already experimented with the application's properties scaleX and scaleY as well as stage.scaleMode. However, I couldn't quite figure out a way to
render the application without scaling when the application's width and height are larger than certain values use scaling when the width or height are smaller than certain values
So I have a Flex bar chart that resizes dynamically, and if I have only a few items, the height shrinks and the horizontal axis and label shrink along with it. If the height of the chart is small enough, the label shrink down to practically nothing. How can I enforce a minimum height for the axis itself? Or even a minimum font size for the labels? I've tried setting the font size on the axis renderer and the axis label renderer and Flex still wants to resize the labels how it wants.
Flex newbie question: can MXML be generated on the fly, like HTML is generated by a server? If yes, is it ok to do so or am I missing an important Flex architectural principle.
I posted to the flash forum but really looking for feedback from flash, flex, AIR users as well.I'm looking for the forums thoughts and advice on which of Adobe's current technology set (CS5) is best suited for creating small interactive applications/packages by users who would not have any background in coding and very little interest in learning coding.
The idea is that users would know basic drag & drop development and maybe extend it to include some basic scripting to wire up elements of it. The ability to develope applications for a range of access points (website, mobile, desktop) would also an added benefit.The over arching idea would be to let the users create some apps/programmes/packages quickly on any topic they like but not bog them down with coding.Which CS5 technologies would be best for that
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
I have a Flex application which references a separate MXML file as a template for a custom component. I create instances of the component dynamically several times in my program, but I need to get a handle that will allow me to modify that instance of the component as desired. I pass specific information to this component on instantiation using bindable public variables in the component's MXML file. I add it to my main program using addChild().
I want to update the component's progressbar as necessary and I want to remove it from the box to which I addChild'd it. What's the easiest/best way to get a variable that will give me predictable access to each component so I can easily manipulate the components as necessary? Some research suggests creationComplete, but I decided it was faster to just ask than to go through lots of different experiments and come up blank.
I have two views in viewstack. One has a VRule extending from top of screen to bottom. Another view has a big accordion. If I give viewstack percent height=100%, first view works fine and second view gets clipped or has a vertical scroll bar inside view stack. If I dont mention viewstack height and set resizeToContent to true, second view works fine and first view takes up only small part of screen. If I mention viewstack height and set resizeToContent to true, first view works fine and second view gets clipped or has a vertical scroll bar inside view stack. I want vertical scrollbar but for entire window, not just for viewstack. How to accomplish this ?
When developing Flex projects, Eclipse gives warnings about the default index.html file generated by Flex Builder. The file is in the 'target' folder (or "generated artifacts" folder. Yes, I'm also using Maven). Can I eliminate or disable this warning?The code which generates the warning is below, though I would definitely prefer not changing the html - as I say this is the template suggested by Adobe. Eclipse warns of "Undefined attribute name (xxx)" for scroll on the body tag, and most of the embed attributes.[code]
I have assets in external swfs which I load. I would like to know the exact size of the stage and the position of the asset in the fla that created it. If I try to ask the resulting MovieClip for it's size, it turns out it gives me the size when it is trimmed down to the tightest box around the non-transparent pixels. Looking at the contentLoaderInfo, I can get the original width/height that was used by the fla file, which is great. However, I still need to know where to place the asset within the stage.. basically I need an x/y offset for it.
The reason I need this is for a customizable avatar - it has many parts, which are placed in different areas on a stage to create the full avatar. I would like to be able to combine the individual swfs for each part to achieve this.
I have created an item-renderer (IListItemRenderer) to customize the display of a datagrid, and I override the data getter/setter to pass in the relevant variable.
In the item-renderer I have a button, which, when clicked, should display a form populated with various fields of the aforementioned variable. To do this, Button is overridden so that it displays whatever IFactory implementation it is passed.
private function instantiateDropdown():void { _dropdownFactory = new ClassFactory(MyPanel); _dropdownFactory.properties = {boundData: _myVariable};
[Code]....
My IFactory implementation is a panel containing my form, and it is displayed when the button is clicked, as desired. However, the variable is not set. It seems that in order to instantiate my IFactory before the overridden button needs to access it, my new ClassFactory() statement needs to be in the preinitialize event handler, but the variable has not been set at that time. Setting the properties of my IFactory instance after it has been created (e.g. in the click event) does not appear to work.
How should I pass my variable to my ClassFactory-generated instance so that it populates the form correctly?