ActionScript 3.0 :: Make A Small Realtime Game Using Sockets But Some Packets Simply Get Lost

Jun 19, 2011

[URL] I'm trying to make a small realtime game using sockets but some packets simply get lost (Wireshark says they arrive properly!)

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Actionscript 3 :: Make A Score Counter For A Small Game Where The User Clicks On A Button On The Stage?

Mar 28, 2012

I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.

var score:uint;
//scoreCounter is the instance name of the dynamic text box
function updateScore():void{
score += 10;
scoreCounter.text = score.toString();
}

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ActionScript 2.0 :: Soccer Game - Showing Classic Results Realtime With Scores

Jul 19, 2003

I want to make a soccer score game. A game that shows classic soccers results realtime with the score at the point they where scored.

An example:
World Cup 1986 Mexico
West Germany - Argentina
The final score 2 - 3
The players who scored and the exact time:

---West germany---
Rummenigge (74 min)
Voller (82 min)
------------------

---Argentina------
Brown (23 min)
Valdano (56 min)
Burruchaga (85 min)
------------------
The total of matches with data like above is 45.
The total time of a soccergame is 90 minutes.

And further more I want a start player selection kind-of-thing like this:
USER INPUT
select game [] (ex. VM 86 mexico, VM 94 USA etc.)
select number of players: [] (ex. 4)
select number of games pr player [] (ex. 5)
Select total time of playing [] (ex. 60 minutes)
Write the name of the players

1. Load external data (the pool of matches)
2. Get user input
3. Select random matches for the players
4. Calculate the time (90min/60min etc.)
5. Tell clock countdown the time and start the countdown from 90min to 0min
6. When a scoretime is equal to clockcountdown time then display game score and the soccerplayer who scored and the name of the player who got the match.

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Server - Create A Flash Game Eviroment Where A Client's Members Can Play Each Other In A Realtime Environment?

Apr 1, 2011

I'm looking to create a flash game eviroment where a client's members can play each other in a realtime environment. Mostly trivia question type things, and maybe some shared animations. I've done this over RTMP before with a host that also provided video streaming, but I only need the Shared Object communications this time. does Shared Object communication take just as much resources as video to support?

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ActionScript 3.0 :: Reset The Game When 1 Life Is Lost

Oct 21, 2011

The code i have for my brick breaker game is this one (followed by a tutorial): The thing is that i can't get the game to restart with 1 less level when the ball hits the bottom. Anyone knows how to do this? I've tried to run the function makeLvl(null); after the part where it says lives--; but it still doens't work. PHP Code:

[Code]...

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Flex :: Building Java Multiplayer Server Game - Difference Between Sockets And Webservice?

Aug 8, 2011

I'm building a multiplayer card game using Flex on the client side and Java on the server side and I wanted to know if I must sockets and the accept method in order to connect users to the server for in order for them to join a game room or create one or to chat.In the past I've learned how to build a game server which both sides are JAVA and connection was in sockets but now days the client side will be in FLEX which has few ways to connect to a Java server (XML,SOAP,BLAZEDS(AMF)) and I find it hard to understand how to write the Java server in order to do all the features of a game server,especially managing the rooms and sending data back to the users.

In the sockets way, when a user was connecting to the server and he had opened a room, this room was opened on a thread and who ever was joined that room then he was connected to the same thread and sending the messages to the right place was easy, so the problem is understanding how to do the same using SOAP or BLAZEDS.

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Mar 7, 2012

I found on Adobe website this cool as3 code to grab a sound and make a realtime waveform graph (I cannot post the link..The problem, to me, is that I cannot create in the same stage 2 graph from 2 input: the mic and an mp3.In my purpose, I'd like a stage with just 2 waveform graph. the upper one with the realtime voice from the mic input.the second one (just below the previous one) with a similar waveform graph but drawn by an MP3 file (or wav).

At the beginning I tried to use 2 inputs ".microphone" but I can always see just 1 graph. It's like the resources cannot be shared (al least not so simply).

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ActionScript 3.0 :: Develop Small Iphone Game With Flash Cs5?

Nov 29, 2010

I'm trying develop small iphone game with flash cs5, the first step i'm trying to do is scrolling big background with my finger .. the iphone application document size is width 320 x height 480 px, on the stage there is a big image 1280x800 px i want start scroll this big image with touching iphone screen in any direction to make the hidden parts appears ..

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Actionscript 3.0 :: Make The Deselection By Simply Clicking Out Of The MovieClip?

Mar 19, 2010

On the code i'm writing you can select an object to interact with it, but to deselect you have to click on it again, is there a way to make the deselection by simply clicking out of the MovieClip?

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ActionScript 2.0 :: Pre-loading - Make A Scroller As It's Own Movie And Simply Import It From A Library?

Jan 20, 2004

On a few rather cliche'd flash sites, the loading process is preceded by a scrolling bar in which the percentage of loaded bytes or frames is shown. instead of making a new % scroller for every file/movie I make (and want to display separately), could I make a scroller as it's own movie and simply import it from a library? (Dumb question, I know, but I'm the kinda guy who'd prefer Perl over PHP.)

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ActionScript 3.0 :: Making A Small Flash Game, Which Is Rotating Rings In An Image To Create A Coherent Picture?

Oct 13, 2011

I'm making a small Flash game, which is rotating rings in an image to create a coherent picture. Think of the puzzles in Assassins Creed.I have three scenes set up, one with the puzzle, one with a fade to white transition, and one with a congratulatory screen.
 
I have this code to check if the orientation of the rings match, but I'm really new to actionscript so I'm not sure if it's right or not.
 
function orientationCheck()
{
if (center.orientation == 0 && ring1.orientation == 0 && ring2.orientation == 0 && ring3.orientation == 0 && ring4.orientation == 0)

[code]....
 
Unfortunately it keeps playing through the movie and not giving the player time to solve the puzzle.

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I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

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Flex :: Make Ant Generated Swf As Small As Possible?

Aug 6, 2009

I have a flex project and if I build a release version of the application using flash builder with RSLs on my swf is 115k. If however I build the same application using ant the swf is 342k. Without RSLs the swf is 520k.

How do I get the swf to be as small as the one built by FlashBuilder?

Here is my ant file I have another task that copies the rsls.

<project name="EUI Client Application" default="compileClientApp">
<target name="compileClientApp" depends="compileClientBundles">
<mxmlc

[Code]....

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Actionscript 3 :: Make A Game Tutorial Of Flash Game?

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how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3

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IDE :: Make Small Logo Progressively Get Bigger?

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I am using a logo in .png form. I would like to have the logo very small at first and then get bigger frame by frame as it goes down the timeline. I created a keyframe on frame 1 and then another keyframe on frame 40. I then made the logo on frame 1 a small size, and I have the logo on frame 40 a large size. I am not sure how to tween them to produce the effect. It won't let me select the "shape" tween. I tried "classic" tween and motion tween (makes you convert to symbols), but no dice.

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Flash :: C++ - Tracking Application Packets

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I have this flash application that opens a socket connection with a server. What I need to do is to read packets sent and received byt he application to write a sort of "history" ( in WIndows). Now, questions are: How is the simplest way to do it? Application hooking? Load the flash application in my application and take control over it? No packet sniffing allowed. Is it possible to do it in C++, or you think it's better to use another programming language? My first choice was java, but it seems that do it is troublesome...

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Flex :: Make A Small Flash Swf With ComboBox In Actionscript 3?

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I have a pure Actionscript 3 project, using flash.* libraries, compiles down to about 6k (using mxmlc). Program handles about 1k shapes, a few sprites, a sockets connection, works great (tastes less filling).

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Media Server :: RTMFP Drops A Lot Of Packets?

Jun 3, 2011

a client publishes a simple webcam and microphone. I noticed that if I use rtmfp the admin console shows between 30 to 200 messages dropped for a simnple webcam at 320x240 10fps quality 69 and audio speex at quality 6. sor after some minutes the video is unsynchronized with the audio. I turned off aggregateMsg and queue. if I use RTMP there is 0 dropped packets.
 
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Php :: Encode (serialize) And Decode (deserialize) AMF Packets?

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At the moment it seems I've tried every trick in the book trying to get this to work. I need some way of encoding AMF requests and then decoding the responses. At this point I don't care what language it's in, as long as it's doable and free (as in to me), however I would prefer PHP.I don't know what other information is needed

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Actionscript :: Split Packets In Flash, XMLSocket?

Aug 27, 2010

I believe my flash client is losing some packets the server sends, because some packets get joined together hence I believe it drops them.Here is my packetHandler in flash

private var xmlsock:XMLSocket;
this.xmlsock = new XMLSocket();
xmlsock.connect("127.0.0.1", 1234);[code].......

A possible packet I sniffed sent by the server was.

u:105.w. aka (75 3A 31 30 35 00 77 00)

so the waiting packet never came in.

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ActionScript 2.0 :: Server Header - How To Make Small Squares Motion

Apr 15, 2011

I'm work with PS and AI and am a begginer with Flash and currently I'm making this clean cool looking header for a server I play on. This is what it to looks like: [URL]. However I don't know how to make the small squares motion, I want them to "spawn" around the text with alpha slowly growing, not behind the text so it's clean and to move outwards and slowly disappear.

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ActionScript 3.0 :: Make Small Circles / Dots Form A Complex Shape?

Jul 27, 2011

I've bee following this site for a long time, and now I finally got a question on my own.

I'm trying (by ActionScript) to make a bunch of small circles form a complex shape e.g. a star or a windmill.

I'm planning to draw on circle and draw it to bitmap date, but I don't know how to place a lot of circles in the shape of a complex shape (or how to transform them into another complex shape).

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Flash Pro Or Flash Builder To Make Graphical Web Widgets With Sockets?

Oct 6, 2010

I've contacted Adobe sales and tech support, and realized that I need to talk to someone who actually develops with these tools.I want to develop some simple graphical widgets with the ability to reload themselves via an xml-socket a couple of times a second. Which Adobe tool should I buy-- Flash Builder, or Flash Pro?

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Professional :: Make A Small Round Ring Rotate As Long As The File Is Loading?

May 30, 2010

im following some suggestions to cut my flash website into a few sections to make preloading a bit easier.
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Server Side :: Make A Small Thing On A Website That Will Allow The User To Update The News Themselves?

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Ok I'm trying to make a small thing on a website that will allow the user to update the news themselves.... after reading up on it i found that to export a textfile in this way I would have to have a serverside script to execute it for me (PHP in my case)... I did it, but it isnt working..

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ActionScript 2.0 :: Make The Small Photos Take Forever To Load Since Their Source Is A Large Photo?

Apr 29, 2004

i sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?

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ActionScript 3.0 :: Load() Function From The Sound Library Splitting Mp3 Files To Too Many Packets?

Oct 16, 2011

I paid someone to write a Flash application, he did what I asked him, but there is one problematic aspect that he doesn't know how to approach:The application consists of many small mp3 files that have to be preloaded in the beginning. The problem is that is takes FOREVER for these files to load. I changed the server to a VPS and nothing changed.The programmer uses the load() function from the sound library to load the mp3 filesI installed an HTTP packet sniffer and found out that every file is being split to many small packets, 1.3Kb in size each. So for example a 76Kb mp3 file is loaded in over 60 requests!

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ActionScript 3.0 :: FlashBuilder 4.1 - Writting A Small File Handeling Utility To Make Processing Files?

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Using AS 3.0 and the action script project I was planning on writting a small file handeling utility to make processing files through AS better and easier. The problem is the API states that to call file you go
 
import flash.file
 
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ActionScript 3.0 :: Make The Character In Flash Game Make A Jump When The Player Presses A Key?

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i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.

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