Flash :: C++ - Tracking Application Packets

Dec 23, 2010

I have this flash application that opens a socket connection with a server. What I need to do is to read packets sent and received byt he application to write a sort of "history" ( in WIndows). Now, questions are: How is the simplest way to do it? Application hooking? Load the flash application in my application and take control over it? No packet sniffing allowed. Is it possible to do it in C++, or you think it's better to use another programming language? My first choice was java, but it seems that do it is troublesome...

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