Php :: Encode (serialize) And Decode (deserialize) AMF Packets?
Jan 29, 2010
At the moment it seems I've tried every trick in the book trying to get this to work. I need some way of encoding AMF requests and then decoding the responses. At this point I don't care what language it's in, as long as it's doable and free (as in to me), however I would prefer PHP.I don't know what other information is needed
I'm new in JSON, but now I need to use JSON for my Flash ActionScript 3.0. So I found one lib for JSON and I have seen the terms Deserialize & Serialize what does that means.
If I URL encode my flashvars, is there a prefered technique/method(s) for handling them inside as3?
During some of my testing, I recently url encode the = and & symbols, but my AS did not seem to translate them when using LoaderInfo(this.root.loaderInfo).parameters (Maybe I was doing it wrong... Hehe, it has been known to happen.) Question: Using AS3, should I decode the parameters? Or, does that happen automatically?
I assume I need to run some sort of url decode. What is the best way to handle Flashvars? Do you folks have any tips?
I'm using AS3 to base64 encode a JPG and pass it to Javascript. I'm attempting to use AJAX to pass that base64 encoded string to PHP and have PHP decode it. (I know I could send it back to Flash and Flash could decode it and send it to PHP, but I'm trying to eliminate the need for Flash on the decoding end).It appears that AS3's encodeToBase64String() function and and PHP's base64_decode() function do not use the same algorithm, as PHP evaluates it as a base64 encoded object, but does not seem to output it properly
I'm currently working on an image editor in Flash Player, and I need to be able to export CMYK images to my server. I'm completely new to color profiles and the like, and I was wondering how I could accomplish this. I am pretty sure all images in Flash Player are ARGB, so is there a way to convert the values properly?
I have an actionscript 2 code that uses base64 to encode/decode incoming data. problem is that data is binary and includes null (0 characters), actionscript 2 fails when handing null to charCodeAt.I figured what I need is an actionscript 2 lib that can do base64 encoding/decoding on an array rather than a String.
I have this flash application that opens a socket connection with a server. What I need to do is to read packets sent and received byt he application to write a sort of "history" ( in WIndows). Now, questions are: How is the simplest way to do it? Application hooking? Load the flash application in my application and take control over it? No packet sniffing allowed. Is it possible to do it in C++, or you think it's better to use another programming language? My first choice was java, but it seems that do it is troublesome...
a client publishes a simple webcam and microphone. I noticed that if I use rtmfp the admin console shows between 30 to 200 messages dropped for a simnple webcam at 320x240 10fps quality 69 and audio speex at quality 6. sor after some minutes the video is unsynchronized with the audio. I turned off aggregateMsg and queue. if I use RTMP there is 0 dropped packets.
Is anyone can explain why FMS 4.0..1-r2009 on linux 64bits High Internet speed line on client side without any bandwidth problem last flash player
I believe my flash client is losing some packets the server sends, because some packets get joined together hence I believe it drops them.Here is my packetHandler in flash
private var xmlsock:XMLSocket; this.xmlsock = new XMLSocket(); xmlsock.connect("127.0.0.1", 1234);[code].......
A possible packet I sniffed sent by the server was.
Is it possible to deserialize the AmfPhp messages while remoting? They are in binary, and assuming that amfphp understands what they are I should be able to decode what it s.
I am trying to serialize & deserialize Vector. using ByteArray..[code]No matter what I do, I keep having this error: RangeError: Error #2006: The supplied index is out of bounds. at flash.utils::ByteArray/readObject()
is there a way to deserialize strings to objects in actionscript:i.e. var str:String = "{ id: 1, value: ['a', 500] }";should be made into an appropriate actionscript object.
I have a class DataFile which is the top level class that I am serializing. DataFile contains an ArrayCollection which in-turn contains objects which extend ArrayData, each which overrides readExternal in different ways.
Over the course of the development the ArrayData object from version 1.0 is now different than the ArrayData object in version 1.1.
This causes deserialization to fail, most often with a null object error.[code]...
I paid someone to write a Flash application, he did what I asked him, but there is one problematic aspect that he doesn't know how to approach:The application consists of many small mp3 files that have to be preloaded in the beginning. The problem is that is takes FOREVER for these files to load. I changed the server to a VPS and nothing changed.The programmer uses the load() function from the sound library to load the mp3 filesI installed an HTTP packet sniffer and found out that every file is being split to many small packets, 1.3Kb in size each. So for example a 76Kb mp3 file is loaded in over 60 requests!
How can I serialize XML(meaning convert < to < and > to > etc...) using AS3. is there any build-in functionality or I have to use some regular expression to make global changes?
I want to serialize an object to AMF, and I want the result to be exactly the same as if it is serialized by NetConnection.call(). So, I use ByteArray.writeObject(), and the output bytes are usually the same as bytes sent by NetConnection.call(), but sometimes couple of bytes are different.
I found this in AMF3 spec: "Note that ByteArray.writeObject uses one version of AMF to encode the entire object. Unlike NetConnection, ByteArray does not start out in AMF 0 and switch to AMF 3 (with the objectEncoding property set to AMF 3)." It explains that differences.
We are developing an app with a Flex frontend and a C# backend, connected through web services. We are using the FLex Builder 3's Web Service Manager to autogenerate the webservice classes. The problem araise when Flex serialize our objects, for example, when we have a Number property with no value, this is serialized as NaN, and our backend doesn't know about NaN. Another example is when we serialize a cyclic reference, we get a stack over flow exception. I know in java, for example, you can configure the way xstream work with cyclic reference... So, the question is, can we change the way Flex serialize the objects so C# can work with this frontend? Is there any issue we should know about how flex serialize objects?
MyClass is made for serializing but problem is that data property is Object which is not serializable. I have data property because I need to put some simple variables (data.id, data.name ...) in it and I needed to be serialized as anonymous object.
Is it possible to serialize (or equivalent) a Flash movie clip object or graphic object? I'm trying to find out if it's possible to send such an object via XMLSocket.send.
Currently, I do serialize my model object to the SharedObject instance:
try { var mySo:SharedObject = SharedObject.getLocal("sig"); mySo.clear();[code]....
Likewise, I load the saved model using the SharedObject instance. Works great.Ultimately, I'd like to serialize it to a file - which fails. Here is how:
var fp: File = File.applicationStorageDirectory; fp = fp.resolvePath( PREFS_FILENAME ); var _prefsStream:FileStream;[code]....
The complementing read operation suddenly breaks and reports missing bytes.In fact, I can't image how FileStream / _model.writeExternal() is able to serialize, since it needs to somehow know, that a new serialization operation is about to start. If it doesn't know, it won't be able to determine, which object instances are left to serialize.Thus, I image that my concept is completely wrong or I missed how to initialize the serialization operation.I'd be happy to read the raw ByteArray from the shared object and write it to a file. Unfortunately, I didn't find a method to retrieve from a SharedObject a ByteArray of a certain property, in my case mySo.data.model.My question is loosely related to this one: Why does delete( DictionaryInstance[ key ] ); fail?
I'm about to implement public function writeExternal( output:IDataOutput ):void {...} public function readExternal( input:IDataInput ):void {...} to make a set of object serializable.
Although I'm pretty sure, that I implemented all correctly, readExternal(..) at a certain point complains about too few data left to read: RangeError: Error #2006: The supplied index is out of bounds. at flash.filesystem::FileStream/readObject()
I wonder, if I have a circular object network like A = { left -> B, right -> B } B = { father -> A } And I call writeObject( a ) Will Flex serialize the hole object network and each object once and only one?
I did this: Declared type annotations like this: [RemoteClass(alias="model.MyClass")] Implemented parameter-free constructors Declared all classes using implements IExternalizable SharedObject's send() method is guaranteed to send each object once and only once.
Additional infos: Reading and writing a ByteArray Using Remote Object Components IExternalizable interface