Actionscript 3 :: Correctly Deserialize Objects While Catching Errors?
Jun 28, 2010
I have a class DataFile which is the top level class that I am serializing. DataFile contains an ArrayCollection which in-turn contains objects which extend ArrayData, each which overrides readExternal in different ways.
Over the course of the development the ArrayData object from version 1.0 is now different than the ArrayData object in version 1.1.
This causes deserialization to fail, most often with a null object error.[code]...
Is it possible to log any and all errors in Flash? The debug player definitely has access to the information when a bug is encounted, is there a way to get that info and send it off in the background?
i have written a class that is basically a bunch of faders that lets you drag your mouse along and draw curves. when you hold the mouse and go outside the movie clip though, you get lot's of reference errors. it doesn't seem to affect much, and for the moment i am just catching the errors with try / catch, and not responding to them. is this considered good practice, or should i try and track own the problem further, seeing as it seems t be working fine as-is?
is there a way to deserialize strings to objects in actionscript:i.e. var str:String = "{ id: 1, value: ['a', 500] }";should be made into an appropriate actionscript object.
That part works fine and I can run a SELECT query on my database and return the results to Flash - No problem!However, I get constant errors when I try to use the INSERT command. I must be clear that the INSERT command is working fine and it DOES update the database - It's the callback to Flash that brings up error:ReferenceError: Error #1069: Property length not found on Boolean and there is no default value.at main/onReturnSchoolPupilsSetup()My PHP code is as follows:
Code: Select allpublic function addSchoolClass($schoolID, $className) { $result = mysql_query("INSERT INTO class SET schoolID = $schoolID, name = '$className'");
I am aligning my display objects in the middle. stage.stageWidth/2. for some reason, they are aligning further off to the right of the screen. I haven't altered anything but the stage width in flash. Has anyone heard of this problem? Again, I haven't done anything except widen the screen and adjust the height.
My focus point on the display object is top left. So it aligns perfectly when set to 0,0 stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; stage.stageWidth = 300;
I have 2 java classes that are the same (imagine the getters and setters):
class ScheduledEvent { private String eventName; private List<eventValues> values; [code]....
Now there is a reason why there are two classes that are the same.When something is "scheduled", I should get the ScheduleEvent object and when an event is started, I should get the StartEvent object.And depending on the object I get back, I do different things.My problem is that, on the backend, it will send me the ScheduleEvent object, but once it got to the flex side (via BlazeDS), it becomes a StartEvent....
At first, I thought it's because these two events have exactly the same variables, so I tried changing ScheduledEvent by adding a dummy variable (String foobar) but that didn't seem to make a difference.
EDIT: I'm using BlazeDS messaging system.That's why I am not using "one java method call to one responder" approach. So, in the message.body, I should be getting ScheduledEvent but I keep receiving StartEvent. I'm wondering if it's because the two objects have the same property and BlazeDS doesn't know how to map them correctly... I even put a break point in the java service layer, to make sure that the appropriate object is being sent back and it is... But by the time BlazeDS serializes and deserializes it to the flex side, it is now a StartEvent.
I'm new in JSON, but now I need to use JSON for my Flash ActionScript 3.0. So I found one lib for JSON and I have seen the terms Deserialize & Serialize what does that means.
Is it possible to deserialize the AmfPhp messages while remoting? They are in binary, and assuming that amfphp understands what they are I should be able to decode what it s.
I am trying to serialize & deserialize Vector. using ByteArray..[code]No matter what I do, I keep having this error: RangeError: Error #2006: The supplied index is out of bounds. at flash.utils::ByteArray/readObject()
At the moment it seems I've tried every trick in the book trying to get this to work. I need some way of encoding AMF requests and then decoding the responses. At this point I don't care what language it's in, as long as it's doable and free (as in to me), however I would prefer PHP.I don't know what other information is needed
It's like this: I got this .swf which takes a variable in the url, like: myswf.swf?id=1. I put it on my server and I embed it in a html-file on my server and it works fine. The swf takes the parameter(id) and it uses it correctly. THOUGH.. When I let some other person embed it in a html-file on their own server (you know, like you do with Youtube videos) it seems as if the swf doesn't get the parameter. If I run the html-file locally on my computer and links the <embed> tag to thesite.com/myswf.swf?id=1 it doesn't work neither, though if i link it to the local swf in the same folder it works fine. I don't get it, what's the problem here? Did anyone experience the same thing, and if so, did you solve it? How?
When the user clicks and drags across the movie, it changes frames--forward or backward according to which direction they drag. When they're on the last frame it should go to the first frame, and vice versa, if they're dragging in the associated direction.For some reason, there seems to be a minimum speed of mouse movement to go across this point, where it's not present to go between any other pair of slides.Here's the code:
In my workplace we are mantaining a lot of ecommerce websites,some coded better than others. On some of those, sometimes uncaught exceptions are thrown, and showed by the alertbox from the flash player debug (If you have it installed).To rise the average user experience I'd like to report all those exceptions throught a in house tool we already have.Is there a way to catch those exceptions?Maybe the flash player debug exposes them to javascript, or in some other way.
Consider this scenario we have a class A which is singleton it has a function Sum(a,b) ** . Now we have two classes **Class B and Class C respectively. Both classes (B,C) call add function and listen for a event.
Class A { function add(a:int,b:int):void {
[Code]....
Similarly there is a C and D class. Now when lets say both classes call A's add function (when A is singleton) how does one insure that the right answer is returned to the right listener.
Secondly what if the calls are changing something, is there a locking in singleton?
Firstly I feel this question is not a duplicate for : Easiest implementation of onReleaseOutside in AS3?
Now, the problem , I want to do some action when the mouse_down happened inside the stage, but the mouseup happened outside it. e.g check google finance charts, try dragging the change range divider and then make the drag such that your mouse exists the browser screen, and then do a mouse_up outside the browser, this will trigger some action inside the stage , i.e make the range stick to the position it was, when the mouse exited the window.)
I know how to catch usual lowercase letters. I'm using KeyboardEvent.KEY_DOWN and compare the code to the ASCII table to find out which key was pressed. Now, I also want to be able to find out if there is, for example SHIFT+A pressed, and I have no idea how to implement this. I mean, in my program SHIFT and A are absolutely different keys which have nothing to do with each other, and they both will call KeyboardEvents when pressed. In Georgian alphabet some letters are typed by combination of SHIFT and English letters, for example W on Georgian keyboard means წ, when SIFT+W means áƒ. Absolutely different letters, as you can see. And I want to be able to catch both, coz I'm currently developing Georgian-language game.
I have a series of .swf files that I inherited from an old version of a site I'm trying to rebuild.
When flash_element.submitForm() is called, they POST some data directly to a static url ("/submit"), then depending on the response, reload the browser page.
I would very much like to capture the data that they POST using javascript - preferably without it getting sent at all - so that I can have more intelligent logic to handle to request/response than is built into the .swf files I've inherited.
Basically: When a flash object makes a http request, can I catch and cancel this event in Javascript?
I've been developing in flash for about 5 years now and consider myself a solid intermediate level developer, but I have a gap in my knowledge of events. I don't understand when bubbling events or catching events would be beneficial. I'm guessing there is a very obvious use for them, and being mostly self taught I've probably developed 'work arounds' to solve whatever issue they fix.
I've read the documentation and programmed a few test cases, but either for the interfaces I've developed or for whatever reason I've never ended up using them.
It's like this: I got this .swf which takes a variable in the url, like: myswf.swf?id=1. I put it on my server and I embed it in a html-file on my server and it works fine. The swf takes the parameter(id) and it uses it correctly. THOUGH.. When I let some other person embed it in a html-file on their own server (you know, like you do with Youtube videos) it seems as if the swf doesn't get the parameter. If I run the html-file locally on my computer and links the <embed> tag to thesite.com/myswf.swf?id=1 it doesn't work neither, though if I link it to the local swf in the same folder it works fine.
I'm trying to edit the actionscript of catching game in which a object fall from top to bottom and if the catcher fail to catch the object and the object hit the bottom, the score is subtracted. [code]In addition, how do I end the game after the catcher fail to catch at least 5 objects to go to "game over" screen with final score displayed?
I am using the ExternalInterface to communicate between Flash and JavaScript using callbacks and the call method. I would like to throw an exception in ActionScript 3.0 and catch it in JavaScript and I was wondering if there was anyway to do that?
It seems to mee that my app eats too much memory. Is there a way to control memory usage in flash? Amount of movie clips in memory? amount of textfields?
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.That's what I see every time I try to load an image that doesn't exist using a Loader. I'm getting a list of URLs and can't validate if they're pointing to anything useful. Whenever it encounters a 404 it gives me that error.
I have tried to catch the error with every available IOErrorEvent there is (there are 7 of them),but none of them seem to capture the 404. Is there some other network event that I can be looking for to catch this condition?! I feel like I'm missing something obvious. What I'd really like is to be able to catch the event regardless of its description and just deal with it... sort of like
but that never calls back because, I guess, it gets the HTTP status after it deals with the error events, so, as it fails on the "unhandled" error event, it just gets lost. Are there events that aren't in the IDE that I'm overlooking?