I have a series of .swf files that I inherited from an old version of a site I'm trying to rebuild.
When flash_element.submitForm() is called, they POST some data directly to a static url ("/submit"), then depending on the response, reload the browser page.
I would very much like to capture the data that they POST using javascript - preferably without it getting sent at all - so that I can have more intelligent logic to handle to request/response than is built into the .swf files I've inherited.
Basically: When a flash object makes a http request, can I catch and cancel this event in Javascript?
In my workplace we are mantaining a lot of ecommerce websites,some coded better than others. On some of those, sometimes uncaught exceptions are thrown, and showed by the alertbox from the flash player debug (If you have it installed).To rise the average user experience I'd like to report all those exceptions throught a in house tool we already have.Is there a way to catch those exceptions?Maybe the flash player debug exposes them to javascript, or in some other way.
I am using the ExternalInterface to communicate between Flash and JavaScript using callbacks and the call method. I would like to throw an exception in ActionScript 3.0 and catch it in JavaScript and I was wondering if there was anyway to do that?
I created a Flash application that reads POST data from a form. A user clicks the button, and the data gets posted to the flash app in a new window (_blank). Now takes the data and then spins a wheel to give users a prize. If they don't win a message pops up letting them know they didn't win. If they don't win, clicking the OK button needs to close the browser window.
I've tried a number of solutions and it seems that the only way to get this done is to launch the window with javascript and then use ExternalInterface.call('window.close'); to close the window from within the Flash actionscript (3) because otherwise the window won't close (I've tried just using window.close and window.close() with no luck)
I understand how to launch a new window with javascript, but I don't know how to simultaneously launch and POST data to that window (the Flash application has to have the POST data. Is this the best solution? Is there a way to close a browser window easier than what I'm describing?[URL]
Is it possible to post a slideshow in your facebook newsfeed only using HTML/Javascript/CSS ?I think it is possible to post a slideshow using flash. But I'm hearing that FB is in the process of depreciating FBML, will this affect flash content too?
I am currently using URLLoader to get the source code of a webpage, problem is, I need the source that is is created after its javascript runs (what you would actually see in a browser), not the true source code.
I can manually see this Post-Javascript source by loading the page in firefox and then putting "javaScript:" followed by my javascript function in the URL area. It shows me the CURRENT source of the page.
Any way in as3 to get the final html (post-javascript) of a page?
I know how to catch usual lowercase letters. I'm using KeyboardEvent.KEY_DOWN and compare the code to the ASCII table to find out which key was pressed. Now, I also want to be able to find out if there is, for example SHIFT+A pressed, and I have no idea how to implement this. I mean, in my program SHIFT and A are absolutely different keys which have nothing to do with each other, and they both will call KeyboardEvents when pressed. In Georgian alphabet some letters are typed by combination of SHIFT and English letters, for example W on Georgian keyboard means წ, when SIFT+W means áƒ. Absolutely different letters, as you can see. And I want to be able to catch both, coz I'm currently developing Georgian-language game.
It seems to mee that my app eats too much memory. Is there a way to control memory usage in flash? Amount of movie clips in memory? amount of textfields?
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.That's what I see every time I try to load an image that doesn't exist using a Loader. I'm getting a list of URLs and can't validate if they're pointing to anything useful. Whenever it encounters a 404 it gives me that error.
I have tried to catch the error with every available IOErrorEvent there is (there are 7 of them),but none of them seem to capture the 404. Is there some other network event that I can be looking for to catch this condition?! I feel like I'm missing something obvious. What I'd really like is to be able to catch the event regardless of its description and just deal with it... sort of like
but that never calls back because, I guess, it gets the HTTP status after it deals with the error events, so, as it fails on the "unhandled" error event, it just gets lost. Are there events that aren't in the IDE that I'm overlooking?
I am loading images and data into flash via XML. Some bits of data are missing an image or just don't have one for various reasons. When the image URL is null flash returns the message TypeError: Error #2007: Parameter url must be non-null. I have been trying to catch this error using IO error event but I am unsure if this is the the correct method for doing this as I can't seem to get it working. This is causing a problem for me because when I add the items to the stage the data doesn't match the images and what I would like to do once I am able to capture this error is push a default image into the _trackArray which i will then use to add items to the stage.
Im building a reservation form, using actionscript and php. I use sendAndLoad to send variables to php via POST, which returns a different HTTP POST response in case of sucess or not.
Is there anyway to "read" HTTP POST responses with actionscript?
Is it possible to log any and all errors in Flash? The debug player definitely has access to the information when a bug is encounted, is there a way to get that info and send it off in the background?
It's like this: I got this .swf which takes a variable in the url, like: myswf.swf?id=1. I put it on my server and I embed it in a html-file on my server and it works fine. The swf takes the parameter(id) and it uses it correctly. THOUGH.. When I let some other person embed it in a html-file on their own server (you know, like you do with Youtube videos) it seems as if the swf doesn't get the parameter. If I run the html-file locally on my computer and links the <embed> tag to thesite.com/myswf.swf?id=1 it doesn't work neither, though if i link it to the local swf in the same folder it works fine. I don't get it, what's the problem here? Did anyone experience the same thing, and if so, did you solve it? How?
When the user clicks and drags across the movie, it changes frames--forward or backward according to which direction they drag. When they're on the last frame it should go to the first frame, and vice versa, if they're dragging in the associated direction.For some reason, there seems to be a minimum speed of mouse movement to go across this point, where it's not present to go between any other pair of slides.Here's the code:
Consider this scenario we have a class A which is singleton it has a function Sum(a,b) ** . Now we have two classes **Class B and Class C respectively. Both classes (B,C) call add function and listen for a event.
Class A { function add(a:int,b:int):void {
[Code]....
Similarly there is a C and D class. Now when lets say both classes call A's add function (when A is singleton) how does one insure that the right answer is returned to the right listener.
Secondly what if the calls are changing something, is there a locking in singleton?
Firstly I feel this question is not a duplicate for : Easiest implementation of onReleaseOutside in AS3?
Now, the problem , I want to do some action when the mouse_down happened inside the stage, but the mouseup happened outside it. e.g check google finance charts, try dragging the change range divider and then make the drag such that your mouse exists the browser screen, and then do a mouse_up outside the browser, this will trigger some action inside the stage , i.e make the range stick to the position it was, when the mouse exited the window.)
I've been developing in flash for about 5 years now and consider myself a solid intermediate level developer, but I have a gap in my knowledge of events. I don't understand when bubbling events or catching events would be beneficial. I'm guessing there is a very obvious use for them, and being mostly self taught I've probably developed 'work arounds' to solve whatever issue they fix.
I've read the documentation and programmed a few test cases, but either for the interfaces I've developed or for whatever reason I've never ended up using them.
It's like this: I got this .swf which takes a variable in the url, like: myswf.swf?id=1. I put it on my server and I embed it in a html-file on my server and it works fine. The swf takes the parameter(id) and it uses it correctly. THOUGH.. When I let some other person embed it in a html-file on their own server (you know, like you do with Youtube videos) it seems as if the swf doesn't get the parameter. If I run the html-file locally on my computer and links the <embed> tag to thesite.com/myswf.swf?id=1 it doesn't work neither, though if I link it to the local swf in the same folder it works fine.
i have written a class that is basically a bunch of faders that lets you drag your mouse along and draw curves. when you hold the mouse and go outside the movie clip though, you get lot's of reference errors. it doesn't seem to affect much, and for the moment i am just catching the errors with try / catch, and not responding to them. is this considered good practice, or should i try and track own the problem further, seeing as it seems t be working fine as-is?
Is it possible to make desktop Air application by using HTML/JavaScript and Flash?Actually I want to make an Air app (which is for desktop) by using flash and want to use HTML , javascript and CSS as well.Is it possible ?
I'm trying to edit the actionscript of catching game in which a object fall from top to bottom and if the catcher fail to catch the object and the object hit the bottom, the score is subtracted. [code]In addition, how do I end the game after the catcher fail to catch at least 5 objects to go to "game over" screen with final score displayed?
I have an issue catching a custom event that I am firing. I have a view, let's call it "A" which calls a webservice "B", and when that webservice returns with data it fires a custom event "C". "A" is listening for that custom event but never hears it being broadcast. I have trace() lines in each method of the classes and they all fire in turn except the listener.
I'm working on a project, where i need to display info about a banner swf file, and return it to a javascript function. When I'm at dimensions and load time it is quite easy, but I also need to determine what URL does the banner direct all the clicks.So The idea i have is to load these banners inside another swf, that would be a container. and from this container i hope i could get more information about the banner, and then call some javascript functions from the container, to output the result.But the problem is, i can't find a way to prevent getURL() function (in the contained banner swf) and return the url that has been called.Is it possible to catch a getURL event, prevent browser from going to that url, and return the URL that has been called?
I'm trying to make a listener for catching the currentFrameLabel.
It should listen to changes when entering another framelabel on stage and do this until the page visitor leaves the page.
now i have:
this.addEventListener (Event.ENTER_FRAME, test); function test (e:Event) { var lol = MovieClip(root).currentLabel;
[Code]....
this is not gonna work well because it keeps looping over and over, it might slow down the session. And it keeps refreshing the "lol" var.
How can i achieve that the listener keeps working but doesnt constantly refresh the var. Like a sort of pause were it starts again when it detects a change of frame label
Sometime, somewhere in the web, I found an animation of a dog or something that catches the mouse pointer when it�s close of him. He would also look at the pointer wherever it is on the screen.
I have a class DataFile which is the top level class that I am serializing. DataFile contains an ArrayCollection which in-turn contains objects which extend ArrayData, each which overrides readExternal in different ways.
Over the course of the development the ArrayData object from version 1.0 is now different than the ArrayData object in version 1.1.
This causes deserialization to fail, most often with a null object error.[code]...