Actionscript 3 :: Make A Score Counter For A Small Game Where The User Clicks On A Button On The Stage?
Mar 28, 2012
I have been trying to make a score counter for a small game where the user clicks on a button on the stage, each time the user presses the button the score increments by 10, however I cannot get the score to display on the dynamic text field.
var score:uint;
//scoreCounter is the instance name of the dynamic text box
function updateScore():void{
score += 10;
scoreCounter.text = score.toString();
}
View 2 Replies
Similar Posts:
Dec 12, 2009
I'm trying to create a game where circles appear on the stage and when the user clicks on one it disappears and their score is updated. The circles appear for a short time then dissapear. If they dissapear before the user clicks the user looses points. The game is to last 20 seconds then the user will be shown their score and a little thanks for player message. This is what I have so far:
stop();
addEventListener(Event.ENTER_FRAME, playGame);
function playGame(Event):void {
[code]....
Now what I'm having trouble with is all the timing. I need a way to turn the visibility off the circles after a few seconds of being created and I also need to set the duration of the game for 20 seconds.
View 5 Replies
Feb 21, 2004
Whats the AS for a quit button? I want to open a small window when the user clics on a button, and have a quit button on the corner
View 4 Replies
Sep 6, 2010
I'm a student at Drexel University and I just completed a basic platformer for a actionscript class. My professor docked me some points for the game not working until the user actually clicks within the swf. I've heard that this problem is caused on mac osx, but I don't have any concrete evidence to get the points back. Here's a link to the game if you want to check it out.
[URL]
View 1 Replies
Nov 24, 2008
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?
View 4 Replies
Jul 21, 2005
What I want to achieve is active links like in HTML websites.I have 3 buttons on the stage, when the user clicks on the first button it should be highlighted and should remain in that position till the user clicks on the next button. When he clicks on the 2nd button the previous one should come in normal state and the 2nd one should become highlighted and so on....
View 3 Replies
Sep 20, 2010
Iam trying to make a flash counter for a shooting game where each time you shoot a enemy you get 10 points. Does anyone know the code for score counting. I have made a dynamic text box with the word "Score" in it.
View 7 Replies
Dec 29, 2009
I want to put two games in my website but they both start at the same time.How can I get them to start separately when the user clicks them?
View 1 Replies
May 6, 2007
I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?
Write:
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();
The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too
Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {
[code]...
There is another point it is read but it is the same sort of thing as the above.
View 1 Replies
Dec 11, 2009
I want the ability to go back to frame 1 when a user clicks anywhere on the stage that doesn't contain an object. Is this possible?
View 2 Replies
Mar 31, 2005
How to make a gameplay time counter? I did make one but it only showed seconds and miliseconds (with gettimer())). As soon as the player hit the button "submit" the time has to start to count. As the player reached his maximum turns the game goed to the next frame and the timer should top. The game starts over (from frame2) so the timer has to begin over again.
View 4 Replies
Oct 4, 2010
I have a problem with a dynamic video player that I have created in flash. The video player is "SCORM" compliant so that when the user clicks the "exit" button a class file is called to mark the user complete in an LMS.I have tested the SCORM Code previously and it works with out issue. Usually I have the completion code embedded in an Actions Layer of the movie. This is the first time I have attempted to call the completion status in a class file, I have added a "trace statement" when the movie is tested within flash it runs the trace statement properly, but when uploaded to the LMS environment the course does not complete properly
View 3 Replies
Oct 11, 2003
how can i make a high score table for a flash game where EVERYONE see's the same high scores?
eg.
Bill gets 1000 in USA
Ben gets 1002 in UK
they can see each others scores on a high score table.
View 7 Replies
Mar 23, 2010
I have recently created a quiz that allows user to submit score to database, however I only want the submit button to be available if the user scores 100 % (all questions correct). This is the actionscript used on the final summary screen. is there a way to add to this? if userScore = 100 then display submit button, else leave blank.
Code:
userScore=(numOfQuestionsAnsweredCorrectly*100)/
(numOfQuestionsAnsweredIncorrectly+numOfQuestionsAnsweredCorrectly)
stop();
View 3 Replies
Jun 7, 2009
I'm converting some old Director/Shockwave animations to Flash, and I'm setting up a navigation system. I have a simple animation that runs from from 1 to frame 110, and I'd like it to loop until the user clicks a button. The timeline goes on beyond frame 110 with other stuff. In an "actions" layer in frame 110, I have the following
gotoAndPlay(1);
I thought that this would lead to the looping, but it doesn't. The movie just moves on beyond frame 110. Just as a test, I put the following at frame 110 instead.
stop();
and when I test the movie, it doesn't stop. The commands don't seem to be seen.
View 12 Replies
Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
View 3 Replies
Dec 26, 2003
Ok I'm trying to make a small thing on a website that will allow the user to update the news themselves.... after reading up on it i found that to export a textfile in this way I would have to have a serverside script to execute it for me (PHP in my case)... I did it, but it isnt working..
View 14 Replies
Jun 19, 2011
[URL] I'm trying to make a small realtime game using sockets but some packets simply get lost (Wireshark says they arrive properly!)
View 1 Replies
May 25, 2009
I think this should be here instead of the Actionscrip area but not sure.I am using a button to have a small popup (which is a MovieClip) appear when the user does a mouse over. I have a LOT of these because it is a list of bullet points. What I'm wondering is if there is a way to do an array. It would cut WAY down on code.Although this is the Flash forum instead of ActionScript My code for one button is:
box_new90.btn_newUsers.addEventListener(MouseEvent.MOUSE_OVER, newUserOver);box_new90.btn_newUsers.addEventListener(MouseEvent.MOUSE_OUT,closePop) ;
function newUserOver(e:MouseEvent):void{activePop = pop_newUsers;heightPop = 75;topPopOpen = 190;topPopClose = 155;openPop();}[code]....
View 9 Replies
Sep 7, 2011
I have a 400 x 300 video on frame 20 when a user clicks a button named double_btn I want them to go to frame 21 with the video still playing but double the size. Any ideas on how to do this?
View 1 Replies
Jul 22, 2009
I have a portfolio_mc that is inside of a content_mc (stage->content_mc->portfolio_mc). There are 3 buttons that take the user to an appropriate frame designated by a frame label and this loads up an FLV. The problem is that when I click on any of the navigation buttons on the main timeline, the FLV that is currently playing, is still playing (I can hear the audio). How to stop this.
Here is the code used for controlling the buttons in the motion_mc timeline:
stop();
var naviArr:Array = new Array(btn01, btn02, btn03);
btn01.addEventListener(MouseEvent.CLICK, navigate);
btn02.addEventListener(MouseEvent.CLICK, navigate);
btn03.addEventListener(MouseEvent.CLICK, navigate);
[Code] .....
View 18 Replies
Jul 7, 2009
I have an opening screen which asks the user to enter the first name and then they click the "start" button.This then loads an external swf into it and it starts a quiz on a timer.All that works except that the timer starts sometime during opening swf.I'm not sure if it's when the main swf is loaded or if when the user clicks in the input box but it is definitely not when the user clicks the "start" button like I have programmed.I even tried to stop the timer until the user clicks a button on the second swf (the external swf that is loaded into the main swf)[code]In the loaded swf I have a clock_mc that holds the timer.the first frame has a simple stop(); and the second holds all of the code that makes the clock run.I then have code setup so that when the user clicks a button the clock_mc.gotoAndPlay(2)[code]
View 5 Replies
Jan 13, 2010
I am using an array to load flvs when a user clicks a button, however the scrubber (seek bar) doesn't reset back to the beginning of the next video and the play button turns to a pause (meaning the user has to notice that and click the play button, which I don't want them to have to do). Is there a reset function that I can use for the seek bar and a way to keep the play button on and not switch itself to pause?
Code: Select allimport flash.events.*;
import fl.video.*;
//display.bufferingBar = bufferingBar_mc;
[code].....
View 6 Replies
Mar 29, 2010
I have an animation made on After Effects and I want to know how to trigger each step of my animation as a user clicks on a button.
If the user clicks on contact my animation would go to the contact animation.how do I do that?
View 3 Replies
Feb 6, 2008
I have a few flv component instances on different frames. When you click a navigation button the current flv should stop and it takes you to a new flv on a different frame. But the previous one keeps playing. How do I stop the current one playing when the button clicks?
View 6 Replies
Jan 14, 2011
I am new to actionscript 3. I have created buttons with up/over/down states. The button changes colour during the over/down frames.How do I keep the over or down state active until the user clicks another button?
Right now when the user puts the mouse over the buttons, they change colour, but it goes back to the original colour once they click off. I would like it to remain on the changed colour so that the user remembers which button s/he's pressed until the another one is clicked.I came up with the following code in actionscript 3 and got it to partially work:
ActionScript Code:
btn1.addEventListener(MouseEvent.MOUSE_UP, startTransparent)
function startTransparent (e:MouseEvent):void{
btn1.alpha = .6;
}
So when it's in the down state, I get the transparent state and stays there. But how do I get it back to normal when the user clicks on another button?
View 7 Replies
Mar 27, 2009
I am using flash 8 professional.
I have a custom video player that loads videos from an external xml file. It uses all actionscript to control the video using the attatchVideo(ns).
At present the video starts playing as soon as the video opens, I would like the video to only start playing after the user clicks the play button.
What is the actionscript I need to achieve this?
* all the actionscript for all buttons etc. is on one layer called actions. Videos are external not on layers.
View 3 Replies
Jul 11, 2009
I have a flash page that loads a video. Under that I have a button tcalled "Audio Demos" that opens a pop up with an audio player.
The problem is that the video keeps playing, so I need some code that stops the video when the user clicks on the "Audio Demos" button.
Here's the code for the button:
function getGilbertAudiodemos(event:MouseEvent):void {
navigateToURL(new URLRequest("http://www.gilbert.net.au/demo.html"));
}
gil_audio.addEventListener(MouseEvent.CLICK, getGilbertAudiodemos);
View 2 Replies
Apr 21, 2004
I have a movie that i want to close when the user clicks a button, i know to use the fscommand(), but i duno what to put inside the brakets:S. i tyred 'close', 'close.screen','scree.close','unloadMovie'...etc but notings working, what im supposed 2 put in there?
View 2 Replies
Oct 11, 2007
i wrote many things (something like back functions) but i failed. my code and my swf is below.
Code:
stop();
import mx.transitions.Tween;
[code].....
View 1 Replies