ActionScript 2.0 :: Pre-loading - Make A Scroller As It's Own Movie And Simply Import It From A Library?
Jan 20, 2004
On a few rather cliche'd flash sites, the loading process is preceded by a scrolling bar in which the percentage of loaded bytes or frames is shown. instead of making a new % scroller for every file/movie I make (and want to display separately), could I make a scroller as it's own movie and simply import it from a library? (Dumb question, I know, but I'm the kinda guy who'd prefer Perl over PHP.)
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Aug 18, 2009
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
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Jan 30, 2003
how can I import a movie as a library item for another movie?
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Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
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Sep 24, 2009
How can we import images using AS3 code so that when they are imported once will remain in the library forever..
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Feb 11, 2010
How much of an impact does import flash.display.* over individual loading make? I'm using FlashDevlop so its auto created but the list is getting huge. Is there a significant savings by not adding all of them. Or better question if its imported but not used will it be added at compile time?
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Feb 28, 2003
I am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.
This is what I am trying to build. I want the movie to be 30 frames long. On each frame is a stop command. (easy) And on each frame is an actionscript calling one specific image. (loadMovie ("myimage.jpg", myClip); I'll then have two buttons to navigate from frame to frame. Simple right? The script I am using loads the picture from the server (or hard drive). However when it loads, it takes over. The picture is maximized to fit the stage. And the buttons dissappear. So the viewer is left with one image and nothing else. I want the picture to load into the clip and be able to access the buttons.
[Code]....
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Aug 4, 2008
I've been unable to locate and have used other forums and have been unable to recieve assistance doing what I want, and the funny part is, what I am trying to do seems like it would be sooo simple. I'm trying to use an xml file to load a series of images into a movie clip. here is how the stage is setup:
MAIN STAGE -> MOVIE CLIP -> SCROLL PANE -> MOVIE CLIP
The one in bold is where the images need to be loaded, the setup looks something like this: The red outlined white box is where the pictures need to end up, it is a movie clip inside a scroll pane so that the images can scroll. There is no captions, no clicking, no anything, just images that need to sit one above the other. The scroll pane is named apparelcontentbox and the movie clip within the pane is need apparelcontent.
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Oct 13, 2003
this is used to load a movie on an event right:[code] what if I want to load a movie simply at a certain point in the movie, ie a keyframe, what is the code applied to the keyframe and why/how is it different?
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May 17, 2003
I am trying to load and duplicate a movie contained in the Library. I would like to be able to do so without dragging an instance of it into the desktop. I have gone ahead and made the linkage to javascript under the properties.
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Mar 19, 2010
On the code i'm writing you can select an object to interact with it, but to deselect you have to click on it again, is there a way to make the deselection by simply clicking out of the MovieClip?
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Jan 30, 2009
I'm new to AS but have some coding background (php, sql, vba) and some basic (non-AS) Flash skills.I want to create a bar chart a bit like this: http:[url].....Really would like some sample code if poss. This is my thinking:
1) Each section of the bar chart will be a movie clip, mc_2, mc_3 etc.
2) There will be an array with Qty, Type, Desc and Name of movie clip (e.g. mc_3).
3) There is a generic bar chart "block" movie clip in the library ("Block")
4) So I plan to loop through the array, attachMovie for each iteration, resize the Movie proportionate to Qty, and colour it by Type.
Problem is: (1) I don't know the right functions to use; (2) Are mc_2, mc_3 INSTANCES of my generic movieclip, "Block" ? (3) should the code sit on the timeline? (4) do i need an empty movie clip to attach the library item to?
Code:
Pseudo code:
n=length of array
for (var i:Number = 0; i < n; i++) {[code]....
The final thing would be a bit more complex with frames etc, but generating the movies would be a start.
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Mar 19, 2009
(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:
var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"]
function TRO1(event:Event):void
{
[Code].....
When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."
I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...
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Mar 9, 2010
I would like to position relatively a scroller in my application like below.When I scale the image, I resize the scroller...
<s:Scroller width="50%" height="50%" >
<s:Group>
<mx:Image
[code].....
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Sep 18, 2005
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
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Sep 23, 2009
i am trying to do a survey and i have 3 buttons, each one represent an answer each button is a movie and i am wondering how to call a movie from my library to a empty movie clip called container when onRelease is used
[Code]....
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Jun 19, 2011
[URL] I'm trying to make a small realtime game using sockets but some packets simply get lost (Wireshark says they arrive properly!)
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Apr 1, 2010
I am trying to simply stop the movie from playing on a frame, the way we used to do with stop(). Every tutorial source I have looked at is a blur of words like stop and movie being used in too many ways. I'm not stopping an external flv. I'm not stopping an external or embedded swf. I just want to stop the movie that this frame is a part of until the user chooses to advance to the next frame.
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Jun 21, 2011
1. How to make a button that when pressed, creates a movie clip from the library? So let's say there's a movie clip called "Guy". When I press the button, it creates "Guy" at a certain position.
2. I have a shooterish game, and I want different enemies to affect the healthbar differently. So what I have for my healthbar is a 150 frame tween of a healthbar going down. On a basic enemy that deals 1 damage/frame, I have this:
[Code]...
"marine" is my character, and "bar" is the healthbar. So to make it go down multiple frames at one time, the only way I know of is:
[Code]...
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Nov 24, 2010
Import the whole library of another fla. via actionscript, not doing it manually? Kinda working in 2 different files and it would be much easier if i could just continue doing that and just importing them all together in a 3rd file.
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Jul 23, 2009
This is my first post here and i'm also new with FlashCS4 and ActionScript3. I made some frames on Illustrator and exported the layers to SWF frames. When i import them to the library on FlashCS4 i get a bunch of symbols and bitmaps. I only want the movie clip and the movie clip is empty or invisible.
I've done the same with other Illustrator layers and some imports generate the symbols and bitmaps and others don't. The difference is that the ones that are imported with all the junk (symbols and bitmaps) are layers with a feather Illustrator effect.
I want to know how to import the movie clip only, or why does Flash creates all the extra items in the library.&What is the better way to animate with frames on Illustrator and use them on Flash?
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Aug 2, 2007
I have flash movie that I'm loading other movieclips and swfs into.At the moment when I load in a new swf, the timeline plays through the intro sequence, then when I select new content to load into replace it the movie simply vanishes without showing the outro sequence.It's been puzzling me for a while now but i've seen it used on many flash sites so i'm guessing there's definately a way to do it.
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Jun 16, 2009
Flash CS4 is crashing every time I attempt to import a collection of jpegs to the library.I've tried small groups (crashes eventually), running in obselete compatibility modes...This seems common (though no fix I've seen actually works) - is there an appliccable FAQ?
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Jul 27, 2009
I'm using CS4 and was wondering why when I import my PSD files onto the stage I don't get a symbol created in the Library but when I import into the Library itself I do? Is there a prefercence somewhere I can turn this off or on so I don't have them created?
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Aug 10, 2010
Is it possible to import an .swc in the library panel... What I mean by that is to use it as a kind of shared library with my movieclip inside. I can create a new class from it but I'm wondering if its possible just to drag and drop from the library panel the mc's in my swc.
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Apr 4, 2011
i am trying to import more than one mc at a time when the button is pressed but it wont do this, instead only 1 variable shows up
P.S. Also if I want to generate 10 variables it only generates 8? So i set the counter to 0 .
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Sep 9, 2009
I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.
After loading the swf, I'm using:
[Code].....
Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?
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Aug 5, 2009
I'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
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Jul 5, 2010
When you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?
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Jul 28, 2010
and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,
package{ import flash.display.MovieClip import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1()
[code]....
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