ActionScript 2.0 :: Pre-loading - Make A Scroller As It's Own Movie And Simply Import It From A Library?

Jan 20, 2004

On a few rather cliche'd flash sites, the loading process is preceded by a scrolling bar in which the percentage of loaded bytes or frames is shown. instead of making a new % scroller for every file/movie I make (and want to display separately), could I make a scroller as it's own movie and simply import it from a library? (Dumb question, I know, but I'm the kinda guy who'd prefer Perl over PHP.)

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[Code]....

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I am doing a spoof project in school where I have to build a website for a 'photographer.' So I need to showcase his pictures. I have to create 1 portfolio with 30 photos that been provided to me. The photos are all about 50K each. So naturally I cannot import all of these photos into my movie, the file size would be way to big. (Using Flash gets me extra credit) Im not allowed to use thumbnails. Just a back and forth button.

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[Code]....

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I'm new to AS but have some coding background (php, sql, vba) and some basic (non-AS) Flash skills.I want to create a bar chart a bit like this: http:[url].....Really would like some sample code if poss. This is my thinking:

1) Each section of the bar chart will be a movie clip, mc_2, mc_3 etc.

2) There will be an array with Qty, Type, Desc and Name of movie clip (e.g. mc_3).

3) There is a generic bar chart "block" movie clip in the library ("Block")

4) So I plan to loop through the array, attachMovie for each iteration, resize the Movie proportionate to Qty, and colour it by Type.

Problem is: (1) I don't know the right functions to use; (2) Are mc_2, mc_3 INSTANCES of my generic movieclip, "Block" ? (3) should the code sit on the timeline? (4) do i need an empty movie clip to attach the library item to?

Code:
Pseudo code:
n=length of array
for (var i:Number = 0; i < n; i++) {[code]....

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ActionScript 3.0 :: Loading Random Movie Clips From The Library?

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(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:

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{

[Code].....

When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."

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Flex :: Scaling An Image In A Scroller Resizes The Scroller When Relative Dimension Are Set To The Scroller?

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ActionScript 2.0 :: Randomly Loading Mc From Library, And Attaching Random Movie To It

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[Code]....

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[URL] I'm trying to make a small realtime game using sockets but some packets simply get lost (Wireshark says they arrive properly!)

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[Code]...

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[Code]...

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Is it possible to import an .swc in the library panel... What I mean by that is to use it as a kind of shared library with my movieclip inside. I can create a new class from it but I'm wondering if its possible just to drag and drop from the library panel the mc's in my swc.

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i am trying to import more than one mc at a time when the button is pressed but it wont do this, instead only 1 variable shows up

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I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.

After loading the swf, I'm using:

[Code].....

Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?

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and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,

package{  import flash.display.MovieClip  import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1() 

[code]....

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