Flash CS4 is crashing every time I attempt to import a collection of jpegs to the library.I've tried small groups (crashes eventually), running in obselete compatibility modes...This seems common (though no fix I've seen actually works) - is there an appliccable FAQ?
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I need to import three pdf text files into my Flash CS4 for use in a project I am trying to complete but every time I try to import these pdf files to the library I get an error which reads "One or more files were not imported because there were problems reading them". I am using Adobe Reader X, which is the latest reader available, Flash CS4 and Windows Vista Home Premium and I cannot understand why I cannot import pdf files to Flash.
I am embedding a flash file in my flex file and then trying to add it to the stage. IU try addChild to a canvas element and to a container element, but it keeps giving me the error, the symbol "myBtn" is cannot be converted to a IUIcomponent.
I understand that I need to place everything inside some sort of component, but what is the proper way to do this in flex?
I have a flash file (banner ad) that uses some jpgs that I imported onto the stage. When I publish the file... It won't include the images. If the images are in the same folder as the swf.. it will work. However, just the SWF on its own will not display the images. Any ideas?
Import the whole library of another fla. via actionscript, not doing it manually? Kinda working in 2 different files and it would be much easier if i could just continue doing that and just importing them all together in a 3rd file.
This is my first post here and i'm also new with FlashCS4 and ActionScript3. I made some frames on Illustrator and exported the layers to SWF frames. When i import them to the library on FlashCS4 i get a bunch of symbols and bitmaps. I only want the movie clip and the movie clip is empty or invisible.
I've done the same with other Illustrator layers and some imports generate the symbols and bitmaps and others don't. The difference is that the ones that are imported with all the junk (symbols and bitmaps) are layers with a feather Illustrator effect.
I want to know how to import the movie clip only, or why does Flash creates all the extra items in the library.&What is the better way to animate with frames on Illustrator and use them on Flash?
I'm using CS4 and was wondering why when I import my PSD files onto the stage I don't get a symbol created in the Library but when I import into the Library itself I do? Is there a prefercence somewhere I can turn this off or on so I don't have them created?
Is it possible to import an .swc in the library panel... What I mean by that is to use it as a kind of shared library with my movieclip inside. I can create a new class from it but I'm wondering if its possible just to drag and drop from the library panel the mc's in my swc.
I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.
After loading the swf, I'm using:
[Code].....
Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?
I'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
When you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?
I need to develop something with data structure and how do I import the library as3ds (url...) and call the function of the library? It is in swc file format for the new version. While the older as3ds is in as format.
In the Below action script file i get an error saying cannot import mx.controls.Label, how is this to be resolved
package { import flash.display.Sprite; import mx.controls.Label; public class cld extends Sprite { public function cld() { var myLabel:Label = new Label(); myLabel.text = "hello"; addChild(myLabel); }}}
What I'm going for is importing a button from the library using this addChild thing. I've managed to do this with the preset button allready in flash, like this:
ActionScript Code: import fl.controls.Button; var btn:Button = new Button();
I currently need the following for some of my AS code to function:[code]I have 3 MovieClip symbols which each have an "actions" layer on their timeline so I can add in some functionality.Do I have to import the above into all 3 of my MovieClips, or can I import the above on the main timeline and access it from inside my MovieClip symbols?Also is there a downside to importing the above into each MovieClip or no? This is my first time using functions which needed me to import things, and I just want to make sure I have the correct information on the proper way to import.
Im character rigging so im making nested symbols.i was wondering how do i take these nested symbols and create a re-usable symbol library and import these into different files for use.
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
1. I need Import MovieClip from Library into Current Frame (Current Frame mean, if we on frame 1, the movieclip will show on frame 1)
2. Hmm... i guess if we make Browsers on Flash its IMPOSSIBLE lol...
3. Do you know Windows ?, if we click and hold the title bar it will dragging, and if we click and hold the inside of windows, it will NOT Dragging.
4. Load an EXTERNAL SWF.
5. Load an External MUSIC or SOUND.
6. Save Current Setting, like changing the username it will ask you want to save your current setting?, yeah like that. the game is shooting, kicking, punching. there's Enemies, Traps, and Fall into Fire or something he will die.. i need basic of it..
On a few rather cliche'd flash sites, the loading process is preceded by a scrolling bar in which the percentage of loaded bytes or frames is shown. instead of making a new % scroller for every file/movie I make (and want to display separately), could I make a scroller as it's own movie and simply import it from a library? (Dumb question, I know, but I'm the kinda guy who'd prefer Perl over PHP.)
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
What i'm trying to do is import movieclip "enemy" from the library to the screen. I have already programmed its movement in my actions layer with
Code: enemy._y = enemy._y - enemyspeed
so that the enemy moves up on your screen as you try to avoid it. I have seen a way of inputting multiple enemies on the screen at one time; it dealt with using variable i,which in this case would be equal from 1 to 5 (allowing only 5 enemies to be on the screen at one given time), and giving each enemy the next value of i until they reset.