Import Movie As A Library Item?
Jan 30, 2003how can I import a movie as a library item for another movie?
View 2 Replieshow can I import a movie as a library item for another movie?
View 2 Repliesand i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,
package{ import flash.display.MovieClip import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1()
[code]....
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
View 2 RepliesOn a few rather cliche'd flash sites, the loading process is preceded by a scrolling bar in which the percentage of loaded bytes or frames is shown. instead of making a new % scroller for every file/movie I make (and want to display separately), could I make a scroller as it's own movie and simply import it from a library? (Dumb question, I know, but I'm the kinda guy who'd prefer Perl over PHP.)
View 1 RepliesHow can we import images using AS3 code so that when they are imported once will remain in the library forever..
View 3 RepliesImport the whole library of another fla. via actionscript, not doing it manually? Kinda working in 2 different files and it would be much easier if i could just continue doing that and just importing them all together in a 3rd file.
View 2 RepliesThis is my first post here and i'm also new with FlashCS4 and ActionScript3. I made some frames on Illustrator and exported the layers to SWF frames. When i import them to the library on FlashCS4 i get a bunch of symbols and bitmaps. I only want the movie clip and the movie clip is empty or invisible.
I've done the same with other Illustrator layers and some imports generate the symbols and bitmaps and others don't. The difference is that the ones that are imported with all the junk (symbols and bitmaps) are layers with a feather Illustrator effect.
I want to know how to import the movie clip only, or why does Flash creates all the extra items in the library.&What is the better way to animate with frames on Illustrator and use them on Flash?
I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.
View 3 RepliesFlash CS4 is crashing every time I attempt to import a collection of jpegs to the library.I've tried small groups (crashes eventually), running in obselete compatibility modes...This seems common (though no fix I've seen actually works) - is there an appliccable FAQ?
View 3 RepliesI'm using CS4 and was wondering why when I import my PSD files onto the stage I don't get a symbol created in the Library but when I import into the Library itself I do? Is there a prefercence somewhere I can turn this off or on so I don't have them created?
View 7 RepliesIs it possible to import an .swc in the library panel... What I mean by that is to use it as a kind of shared library with my movieclip inside. I can create a new class from it but I'm wondering if its possible just to drag and drop from the library panel the mc's in my swc.
View 6 Repliesi am trying to import more than one mc at a time when the button is pressed but it wont do this, instead only 1 variable shows up
P.S. Also if I want to generate 10 variables it only generates 8? So i set the counter to 0 .
I have fla_A, and fla_B. fla_B contains a single MovieClip which contains a bunch of MovieClips that are all set to Export for ActionScript (NOT first frame, as this will need to be preloaded). I want to load fla_B into fla_A, and be able to instantiate the nested clips (inside fla_B) as if they were native to fla_A itself.
After loading the swf, I'm using:
[Code].....
Can I cast "e.currentTarget" as something useful like MovieClip (well, not MovieClip, 'cause that doesn't work), or something that will stick around from which I can dynamically load things?
How do I addChlid(); an item in the library?
View 1 RepliesIs it possible to click on an item in the library and see where it is being used?
View 5 RepliesI understand how to preload a loading SWF, and I understand how to preload from one frame then go to the next, so please don't post about doing those.My question is can you preload a symbol from the library and keep all code and content in one frame? I've searched everywhere and can't seem to find any tutorials to do this.
View 6 RepliesI am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
View 1 RepliesI'm trying to do singleton movieclip from library, but can't get it work, how should I proceed?[code]1136: Incorrect number of arguments.Expected 1.And it is refering to the MyMovieClip.as file, to the line where I have "_myMovie = new MyMovie();".
View 6 Repliesgetting a external class package to load and custom library item?
package {
import flash.display.MovieClip;
public class Ball extends MovieClip {
public var radius:Number;
[Code]...
I'm trying to import a movie clip from the library to the stage and give it an instance name but im not really sure how to do it.I exported the movie clip to actionscript and gave it a unique class name, but how can i add it to the stage and give it a unique instance name?
View 3 RepliesWhen you import a PNG into the library, Flash creates a symbol as well. It doesn't do this for JPGs, so I'm wondering if there's a setting that I can change that. I don't want it to create a new symbol. If it can't be changed, can anyone tell me why it does it for PNG and not JPG?
View 4 RepliesI need to import three pdf text files into my Flash CS4 for use in a project I am trying to complete but every time I try to import these pdf files to the library I get an error which reads "One or more files were not imported because there were problems reading them". I am using Adobe Reader X, which is the latest reader available, Flash CS4 and Windows Vista Home Premium and I cannot understand why I cannot import pdf files to Flash.
View 1 RepliesI am embedding a flash file in my flex file and then trying to add it to the stage. IU try addChild to a canvas element and to a container element, but it keeps giving me the error, the symbol "myBtn" is cannot be converted to a IUIcomponent.
I understand that I need to place everything inside some sort of component, but what is the proper way to do this in flex?
I need to develop something with data structure and how do I import the library as3ds (url...) and call the function of the library? It is in swc file format for the new version. While the older as3ds is in as format.
View 1 RepliesIn the Below action script file i get an error saying cannot import mx.controls.Label, how is this to be resolved
package {
import flash.display.Sprite;
import mx.controls.Label;
public class cld extends Sprite {
public function cld() {
var myLabel:Label = new Label();
myLabel.text = "hello";
addChild(myLabel);
}}}
What I'm going for is importing a button from the library using this addChild thing. I've managed to do this with the preset button allready in flash, like this:
ActionScript Code:
import fl.controls.Button;
var btn:Button = new Button();
[code]......
I currently need the following for some of my AS code to function:[code]I have 3 MovieClip symbols which each have an "actions" layer on their timeline so I can add in some functionality.Do I have to import the above into all 3 of my MovieClips, or can I import the above on the main timeline and access it from inside my MovieClip symbols?Also is there a downside to importing the above into each MovieClip or no? This is my first time using functions which needed me to import things, and I just want to make sure I have the correct information on the proper way to import.
View 1 RepliesIs there a way to find the location a clip in the library is used?
View 0 RepliesI built a website for our company, but because my boss kept adding stuff as I was building, the navigation-function became a total mess. On top of that, the need has risen to make the site multi-lingual, and I would like to get the back-button and deep-linking to work properly.So, I decided to rewrite the navigation-function using the exanimo stateManager. The site structure basically has two levels: Six main sections (L1), most of which have subsections (L2). All these "pages" are library items that get attached to a holder MC (L0). So for instance, the first page is built by attaching "home_NL" to L0 and calling it L1, and then attaching "home_welkom_NL" to L1 and calling it L2.
This all works fine, until I've clicked Voices . If I click a section after that, the L0 gets faded out, but L1 is not removed. And since the function then tries to attach a new library item as L1 and will not continue until it is loaded, navigation simply hangs.
Unfortunately luister_NL, which is loaded when you click Voices, is a fairly complex movie clip (by my standards, at least). It allows the visitor to listen to samples of our voice-talents based on language, style and gender. These can also be selected and ordered through a form.Something in this movie clip is preventing Flash from removing it from the stage, but I cant figure out what.
Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]