ActionScript 2.0 :: Attach A Library Item To The Stage?
May 14, 2008Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]
Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]
How do i attach a movieclip to the stage without dragging it from the library.
View 6 RepliesI've started trying to get into AS2 and all of a sudden, I don't know how to attach a movieclip from a document's library to the stage! The debugger's saying that attachMovie isn't a method. Just to clarify, I have an external as file which is defining a class and in that class, I want to attach a movie from the library to the stage.
View 4 RepliesI wanted to attach movieclip(btn_select) from my library to the stage (movieclip:container) by XML so here's my code.. here's my loading of xml... Note: portXML.childNodes[0].childNodes.length; is 3
[Code]...
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
View 5 RepliesI am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
View 1 Repliesand i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,
package{ import flash.display.MovieClip import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1()
[code]....
Is there a way to find the location a clip in the library is used?
View 0 RepliesThe following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import fl.controls.listClasses.CellRenderer;
[Code]...
I am trying to add instances of the same library item on stage with tweening. Each one will "appear" on stage with delay. I have this code so far:
[Code]...
The following error: 1067: Implicit coercion of a value of type Milk to an unrelated type Number.
I understand that I can see the usage count of a Library item easily. I have been assigned a task to edit someone else's Flash movie (I have been provided .fla source).The movies is extremely complex and I need to replace some images. How can I find out on which layer/frame does a Library Item appear on a Flash movie??
View 4 Replieshow would i attach a movieclip from the library onto the stage? in as2 i would use attachMovieClip(name),
View 2 RepliesI need code to attach a bitmap from the library. I have this code but it dose not work:
var bmp:Bitmap = new Bitmap(Photo1);
addChild(bmp);
bmp.x = 100;
bmp.y = 100;
//where Photo1 is the linkage class
I have a mc call mcA which visible and invisible alternatively on stage. I want to attach 10 mc (mc1-mc10) in library with this mcA. When mcA is visible it will attach mc4 in library then it is invisible again. The next time it is visible, it attach let say mc7 and so on, we do not know which mc it will attach in the next session it is visible.
View 7 RepliesEDIT: revised question. how do I do this when I have loaded an external swf into my main movie. I use this method to load library assets from the external swf files library.Code: Select allvar LibraryAsset_Class:Class
[Code]...
how I can attach an image that's in the library to a movie on the stage...? I've tried using the attachMovie command. It looks straight forward enough, but I can't seem to get it to work.
- Have a Flash movie that has images 1.jpg, 2.jpg... 10.jpg in the library.
- I then want to be able to create a new version of the file and replace the images and have them automatically picked up in the resultant SWF. Currently, I'm having to open up the Flash file, edit each of the movies where the image is and replace the image. This can be time consuming.
When im attaching the enemy on stage.this is not attaching.. Ihave the linkage name "enemy " in the libary. [code]...
View 3 RepliesI duplicate a MC from my Library and arrange on stage, using:
for (var x=0; x<4; x++){
for (var y=0; y<4; y++){
this.attachMovie("dot","dot"+ ++depth, depth)
this["dot"+depth]._x =515.9 + x * 17.2
this["dot"+depth]._y =199.2 + y * 17.2
}
}
however, i also have a script which i wish to attatch, so the MC becomers draggable. I normally use this: (The Mc contains a button)
on(press){
this.startDrag();
}
[Code]....
I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
View 8 RepliesI've used MovieClipLoader to load a movieclip into my holder. Everything works out fine, the mc loads and it's all good. But then, inside the loaded mc I use attachMovie to attach a movieclip from the library of the holder. It won't attach, but it will attach if I re-create the specific mc in the loaded mc's library. Does anyone know how to get around this?
View 1 Repliespoint me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..
View 1 RepliesI've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.
View 3 Repliesi try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code:
var i:int;
for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
how can I import a movie as a library item for another movie?
View 2 RepliesHow do I addChlid(); an item in the library?
View 1 RepliesIs it possible to click on an item in the library and see where it is being used?
View 5 RepliesI understand how to preload a loading SWF, and I understand how to preload from one frame then go to the next, so please don't post about doing those.My question is can you preload a symbol from the library and keep all code and content in one frame? I've searched everywhere and can't seem to find any tutorials to do this.
View 6 RepliesI'm trying to do singleton movieclip from library, but can't get it work, how should I proceed?[code]1136: Incorrect number of arguments.Expected 1.And it is refering to the MyMovieClip.as file, to the line where I have "_myMovie = new MyMovie();".
View 6 Repliesgetting a external class package to load and custom library item?
package {
import flash.display.MovieClip;
public class Ball extends MovieClip {
public var radius:Number;
[Code]...
I built a website for our company, but because my boss kept adding stuff as I was building, the navigation-function became a total mess. On top of that, the need has risen to make the site multi-lingual, and I would like to get the back-button and deep-linking to work properly.So, I decided to rewrite the navigation-function using the exanimo stateManager. The site structure basically has two levels: Six main sections (L1), most of which have subsections (L2). All these "pages" are library items that get attached to a holder MC (L0). So for instance, the first page is built by attaching "home_NL" to L0 and calling it L1, and then attaching "home_welkom_NL" to L1 and calling it L2.
This all works fine, until I've clicked Voices . If I click a section after that, the L0 gets faded out, but L1 is not removed. And since the function then tries to attach a new library item as L1 and will not continue until it is loaded, navigation simply hangs.
Unfortunately luister_NL, which is loaded when you click Voices, is a fairly complex movie clip (by my standards, at least). It allows the visitor to listen to samples of our voice-talents based on language, style and gender. These can also be selected and ordered through a form.Something in this movie clip is preventing Flash from removing it from the stage, but I cant figure out what.