ActionScript 2.0 :: Attach A Movie Linkage From Library?
Aug 25, 2010When im attaching the enemy on stage.this is not attaching.. Ihave the linkage name "enemy " in the libary. [code]...
View 3 RepliesWhen im attaching the enemy on stage.this is not attaching.. Ihave the linkage name "enemy " in the libary. [code]...
View 3 RepliesFlex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
[Code]...
Im currently experimenting with AS3 and I'm trying to attach an external actionscript file to a movie clip in the library but I keep getting error messages, my .as file worked fine in AS2 and I cant figure out what the problem could be heres the code in my fla file
[Code]....
I have a fla with nested swf's. My question is, can I update a swf in the fla library if I have changed it within its own source fla and re exported to the same swf file name. ( as can be done with graphics in Indesign )
View 3 Repliescurrently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....
Code:
function xmlLoaded(event:Event):void {
songList_XML = new XML(xmlLoader.data);
var songNodes:XMLList = songList_XML.song.title
var songTime:XMLList = songList_XML.song.time
[code]....
Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).
BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.
Is there anyway in ActionScript 3.0 to assign instance names to movieclips in the library without assigning linkage id? I said that because I have over 1000 movieclips in the library that I need to be able to manipulate at runtime. I hope I don't have to Right Click -> Linkage... a thousand times to assign the linkage IDs. How can I reference to the library movieclips without having to name 1000 times?
View 7 RepliesI have just started my first project using AS3.0 and Flash 9 this week.I feel like I know AS3.0 from my flex experience very well, but it is downscaled for Flash 9. Anyway I have looked for this issue in the forums and maybe I am just missing something.I have a class we'll call MyClass which extends Sprite. I have several methods in there that update things like rotation and position based on events it is listening for via the model. I even have a trace statement in the constructor for testing.
Now maybe this is just stupidly obvious but when ever I set a library element to link with the class (i.e. linkage = MyClass), all my script fails to work. If I remove that linkage and work from a purely data perspective it works as expected.I have the project settings to Flash 9 and AS3.0 so that shouldn't be an issue.
So I have 20 buttons on a page..and i want it so that a certain button when i click it.. it starts a sound and cuts off all the other ones that may have been playing...this is my code...
on (press) {
stopAllSounds();
}[code].......
..but it doesn't workwhat am i doing wrong?I made sure to enable action script in the linkage library too
right now i have some items in my library that use a base class using the linkage menu item by right clicking on the item in the library.
i want to dynamically populate the movie clips instead of them being already in the library. I know how to create/populate the movieclips by using the loader class, but i am not sure how i assign the base class to each movieclip i create in my .as file
I have a button symbol in the library that has a linkage. When I run my movie, everything works fine. If I go into the properties of that button turn off linkage, then immediately turn it back on with the same settings, then run the movie. I get;
1046: Type was not found or was not a compile-time constant: Phase02_btn.
1180: Call to a possibly undefined method Phase02_btn.
I am starting to create classes instead of using the timeline and I am learning a lot more even if mistakes happen more often. However I have a question about linkage & library. For example let say that I have a ball pic called Ball1.mpg. I copy and past that Ball1.mpg in my folder where the Fla file is as well as the as file. If I want to utilize this Ball1.mpg in my code using Flash do I absolutely need to import into my library and link it and export using linkage? Or can I use the object Ball.1mpg just using actionscript. Of course that implies that I would use an actionscript class not the timeline.
View 1 Repliesi know flash has problems with preloading files that use linkage... i know it has something to do with 'export in first frame'. because when you have that checked you can preload it because its on the same frame as the preloader... but if i dont have it checked it isnt exported and when i click a button i cant hear anything... how to work around this? how must i preload / link my embedded sound files?
View 1 RepliesI have a big tedious project which requires to change all library symbol linkage URL�s (into the same name). Instead of copying/pasting,is there a way to do this at once (using a JSFL perhaps?)
View 2 RepliesIf one uses [Embed] to refer to external graphic assets its easy to instantiate and use them.However, I've got a png in an Fla, with the Class identifier set to "Symbols", Base class is BitmapData.I need to instantiate it like this:
var symbols:BitmapData = new Symbols(1, 1);
addChild(new Bitmap(symbols));
Of course the compiler complains about a call to a possibly undefined method Symbols.For a temporary fix I guess i'll put the graphic external to the swf, but for this project it needs to be in the library along with everything else.
I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData
holder.bitmapData = new test2(1,1);
but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?
How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?
View 4 RepliesDoes anyone know a as3 code to link button to a movieclip using the linkage option from the library?
View 0 RepliesI have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code:
var tempPic:picHolder = new picHolder();
and I'd go about my way.
[code].....
how would i attach a movieclip from the library onto the stage? in as2 i would use attachMovieClip(name),
View 2 RepliesI need code to attach a bitmap from the library. I have this code but it dose not work:
var bmp:Bitmap = new Bitmap(Photo1);
addChild(bmp);
bmp.x = 100;
bmp.y = 100;
//where Photo1 is the linkage class
I have a mc call mcA which visible and invisible alternatively on stage. I want to attach 10 mc (mc1-mc10) in library with this mcA. When mcA is visible it will attach mc4 in library then it is invisible again. The next time it is visible, it attach let say mc7 and so on, we do not know which mc it will attach in the next session it is visible.
View 7 RepliesEDIT: revised question. how do I do this when I have loaded an external swf into my main movie. I use this method to load library assets from the external swf files library.Code: Select allvar LibraryAsset_Class:Class
[Code]...
how I can attach an image that's in the library to a movie on the stage...? I've tried using the attachMovie command. It looks straight forward enough, but I can't seem to get it to work.
- Have a Flash movie that has images 1.jpg, 2.jpg... 10.jpg in the library.
- I then want to be able to create a new version of the file and replace the images and have them automatically picked up in the resultant SWF. Currently, I'm having to open up the Flash file, edit each of the movies where the image is and replace the image. This can be time consuming.
I duplicate a MC from my Library and arrange on stage, using:
for (var x=0; x<4; x++){
for (var y=0; y<4; y++){
this.attachMovie("dot","dot"+ ++depth, depth)
this["dot"+depth]._x =515.9 + x * 17.2
this["dot"+depth]._y =199.2 + y * 17.2
}
}
however, i also have a script which i wish to attatch, so the MC becomers draggable. I normally use this: (The Mc contains a button)
on(press){
this.startDrag();
}
[Code]....
Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]
How do i attach a movieclip to the stage without dragging it from the library.
View 6 RepliesI am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
View 8 RepliesI've started trying to get into AS2 and all of a sudden, I don't know how to attach a movieclip from a document's library to the stage! The debugger's saying that attachMovie isn't a method. Just to clarify, I have an external as file which is defining a class and in that class, I want to attach a movie from the library to the stage.
View 4 RepliesI wanted to attach movieclip(btn_select) from my library to the stage (movieclip:container) by XML so here's my code.. here's my loading of xml... Note: portXML.childNodes[0].childNodes.length; is 3
[Code]...
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
View 5 Replies