ActionScript 3.0 :: Linkage Update For Swf In Library?
Mar 8, 2010
I have a fla with nested swf's. My question is, can I update a swf in the fla library if I have changed it within its own source fla and re exported to the same swf file name. ( as can be done with graphics in Indesign )
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
currently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....
Code: function xmlLoaded(event:Event):void { songList_XML = new XML(xmlLoader.data); var songNodes:XMLList = songList_XML.song.title var songTime:XMLList = songList_XML.song.time
[code]....
Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).
BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.
Is there anyway in ActionScript 3.0 to assign instance names to movieclips in the library without assigning linkage id? I said that because I have over 1000 movieclips in the library that I need to be able to manipulate at runtime. I hope I don't have to Right Click -> Linkage... a thousand times to assign the linkage IDs. How can I reference to the library movieclips without having to name 1000 times?
I have just started my first project using AS3.0 and Flash 9 this week.I feel like I know AS3.0 from my flex experience very well, but it is downscaled for Flash 9. Anyway I have looked for this issue in the forums and maybe I am just missing something.I have a class we'll call MyClass which extends Sprite. I have several methods in there that update things like rotation and position based on events it is listening for via the model. I even have a trace statement in the constructor for testing.
Now maybe this is just stupidly obvious but when ever I set a library element to link with the class (i.e. linkage = MyClass), all my script fails to work. If I remove that linkage and work from a purely data perspective it works as expected.I have the project settings to Flash 9 and AS3.0 so that shouldn't be an issue.
So I have 20 buttons on a page..and i want it so that a certain button when i click it.. it starts a sound and cuts off all the other ones that may have been playing...this is my code...
on (press) { stopAllSounds(); }[code].......
..but it doesn't workwhat am i doing wrong?I made sure to enable action script in the linkage library too
right now i have some items in my library that use a base class using the linkage menu item by right clicking on the item in the library.
i want to dynamically populate the movie clips instead of them being already in the library. I know how to create/populate the movieclips by using the loader class, but i am not sure how i assign the base class to each movieclip i create in my .as file
I have a button symbol in the library that has a linkage. When I run my movie, everything works fine. If I go into the properties of that button turn off linkage, then immediately turn it back on with the same settings, then run the movie. I get; 1046: Type was not found or was not a compile-time constant: Phase02_btn. 1180: Call to a possibly undefined method Phase02_btn.
I am starting to create classes instead of using the timeline and I am learning a lot more even if mistakes happen more often. However I have a question about linkage & library. For example let say that I have a ball pic called Ball1.mpg. I copy and past that Ball1.mpg in my folder where the Fla file is as well as the as file. If I want to utilize this Ball1.mpg in my code using Flash do I absolutely need to import into my library and link it and export using linkage? Or can I use the object Ball.1mpg just using actionscript. Of course that implies that I would use an actionscript class not the timeline.
i know flash has problems with preloading files that use linkage... i know it has something to do with 'export in first frame'. because when you have that checked you can preload it because its on the same frame as the preloader... but if i dont have it checked it isnt exported and when i click a button i cant hear anything... how to work around this? how must i preload / link my embedded sound files?
I have a big tedious project which requires to change all library symbol linkage URL�s (into the same name). Instead of copying/pasting,is there a way to do this at once (using a JSFL perhaps?)
If one uses [Embed] to refer to external graphic assets its easy to instantiate and use them.However, I've got a png in an Fla, with the Class identifier set to "Symbols", Base class is BitmapData.I need to instantiate it like this:
var symbols:BitmapData = new Symbols(1, 1); addChild(new Bitmap(symbols));
Of course the compiler complains about a call to a possibly undefined method Symbols.For a temporary fix I guess i'll put the graphic external to the swf, but for this project it needs to be in the library along with everything else.
I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData
holder.bitmapData = new test2(1,1);
but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?
How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?
I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code: var tempPic:picHolder = new picHolder(); and I'd go about my way.
I just wondered, I'm a total newbie to this, but I can update image files or swap them in my library and everything in the timeline (effects and stuff) stay the same with the new image in place. But when I try to double click an imported illustrator file to swap that for the new saved version it doesn't allow me. Is there anyway to do it without starting that object again from scratch?
I am a learning programmer who is trying to do some simple experiments. However, when I go to change my code, the exported SWF never updates; it simply tests an older version of whatever I am testing. The only way for me to fix this is by restarting Flash, which is not ideal in any way.BTW I am using Flash CS5.5, if that means anything.
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
I am deploying Updates via SCUP and SCCM to hundreds of Computers. Fortunately Adobe provides an SCCM Update Catalog for both Adobe Flash ActiveX and Adobe Flash Plugin. But now my Problem: After publishing the Update via SCCM, the client is not supposed to be interfered with the Update Progress (which is working) I figured the Updater works like this: First SCCM checks if a Update needs to be deployed, if this is the case, The Flash Updater begins. First the old Flash Version is beeing uninstalled. But now: if the Client has a Browser Window (IE, or Firefox) open, the Updater is not able to install the new Flash Version and quits with an Error. This leaves the Client PC without any Flash (because its being uninstalled before) How can I prevent Flash being uninstalled due to the Update progress not working while a Browser window is open?
I've got a movieclip, which has got a dynamic text element.The movieclip uses a package for its codeThe package if obviously derived from the MovieClip classI've got a timer, that updates the dynamic text field every second.When debugging the code, I see that the timer works well. Its updates the value of the dynamic text field.
I am having a set of movieClips in the my library with its linkage name. i have to save them in a array, and instance will be created later. before creating instance, i want to check whether given array value(linkage name) is exist in my libraray or not.
i have created a rotating menu using xml file for the icons to appear and the code is on a keyframe but nothing on the stage so its talkin to the xml file, but my problem is that i have created movieclip so when i click on a button i want it to take me to the movieclip but i do not know how to do that with code.
Is there a way to see what linkage IDs are available at runtime?Like an object I can loop through to list all the linkage IDs availabe at that time. That or a way to check to see if a linkage ID is available?
I have created (or took an already created and modified) an xml drop down menu. I would like my buttons to link with-in my flash file, but I do not believe you can link within flash using xml, but is there something in your actionscript that you could have the buttons link within the flash file. Here is my AS that is on the first frame:
Code: /************** Xml Menu_v2 By hga77 20/02/2004
Because flash doesn't loop external mps file correctly, there is always a pause in the loop. The work around is to load the AIFF, or WAV, file into the .fla and let Flash compress the audio file, then the loop works without the pause. The problem with this is that when I have many music loops it takes a long time to publish and test, so in AS 2 I would publish .swfs that compressed the raw audio file and gave the audio file a linkage. Then I would load the .swf into the main .swf and access the loaded .swfs linkage file.