Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound(); mysound.attachSound("SoundOn"); mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
I am having a set of movieClips in the my library with its linkage name. i have to save them in a array, and instance will be created later. before creating instance, i want to check whether given array value(linkage name) is exist in my libraray or not.
i have created a rotating menu using xml file for the icons to appear and the code is on a keyframe but nothing on the stage so its talkin to the xml file, but my problem is that i have created movieclip so when i click on a button i want it to take me to the movieclip but i do not know how to do that with code.
Is there a way to see what linkage IDs are available at runtime?Like an object I can loop through to list all the linkage IDs availabe at that time. That or a way to check to see if a linkage ID is available?
I have created (or took an already created and modified) an xml drop down menu. I would like my buttons to link with-in my flash file, but I do not believe you can link within flash using xml, but is there something in your actionscript that you could have the buttons link within the flash file. Here is my AS that is on the first frame:
Code: /************** Xml Menu_v2 By hga77 20/02/2004
Because flash doesn't loop external mps file correctly, there is always a pause in the loop. The work around is to load the AIFF, or WAV, file into the .fla and let Flash compress the audio file, then the loop works without the pause. The problem with this is that when I have many music loops it takes a long time to publish and test, so in AS 2 I would publish .swfs that compressed the raw audio file and gave the audio file a linkage. Then I would load the .swf into the main .swf and access the loaded .swfs linkage file.
I have a fla with nested swf's. My question is, can I update a swf in the fla library if I have changed it within its own source fla and re exported to the same swf file name. ( as can be done with graphics in Indesign )
currently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....
Code: function xmlLoaded(event:Event):void { songList_XML = new XML(xmlLoader.data); var songNodes:XMLList = songList_XML.song.title var songTime:XMLList = songList_XML.song.time
[code]....
Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).
BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.
Is there anyway in ActionScript 3.0 to assign instance names to movieclips in the library without assigning linkage id? I said that because I have over 1000 movieclips in the library that I need to be able to manipulate at runtime. I hope I don't have to Right Click -> Linkage... a thousand times to assign the linkage IDs. How can I reference to the library movieclips without having to name 1000 times?
Lets say i have two movies.1.swf (contains movie clip in library with linkage ID "thing")directory/2.swfInside of 1.swf I load 2.swf inside of a emmpty movie clip.On the root of 2.swf I attach the "thing" from 1.swf's library:
Code: attachMovie("thing","test_mc",this.getNextHighestDepth()); Nothing happens. The movie is not attached.
I have just started my first project using AS3.0 and Flash 9 this week.I feel like I know AS3.0 from my flex experience very well, but it is downscaled for Flash 9. Anyway I have looked for this issue in the forums and maybe I am just missing something.I have a class we'll call MyClass which extends Sprite. I have several methods in there that update things like rotation and position based on events it is listening for via the model. I even have a trace statement in the constructor for testing.
Now maybe this is just stupidly obvious but when ever I set a library element to link with the class (i.e. linkage = MyClass), all my script fails to work. If I remove that linkage and work from a purely data perspective it works as expected.I have the project settings to Flash 9 and AS3.0 so that shouldn't be an issue.
How if you load one swf into another, you can access the others library items by linkage? How would this work for fonts? (it doesn't seem to). I am working on a project with 5 languages and depending on a language variable passed into the main swf, it'll load that specific language swf with font linkage set in it's library. I'd hope to be able to access that languages font from the main swf like I could if it were linked up in my main library.
Here's what I'm working with currently : Code: loadMovieNum('_fonts/font_japanese.swf', 10000) headlineMc.createTextField('txt', 100, 0, 0, 400, 38); var head_fmt:TextFormat = new TextFormat(); head_fmt.color = 0x35549E; mat(head_fmt); [Code] .....
First off, Am i blind or is there no designated flash 9 forum here? There should be. So heres my question. I'm trying to get a MovieClip linked to a class in flash 9.
My company is working on an existing project done is AS2. Since this is a skinnable template, they would like to be able to have a choice of approx 20 fonts. Of course this would take a 1/2 hour to compile and be a 5mb download, so we need to load the fonts in dynamically.
So we have 20 compiled fonts, "arial.swf", "verdana.swf", etc And we have our root, "main.swf" At runtime, main.swf needs to load one of the font swf's and then be able to use that font.Here is the trouble: So far as I can tell, AS2 cannot give you access to the linkage ID of an asset you've loaded (using MovieClipLoader). I can place an individual instance on the stage, but I'd need to load the swf for each instance.
I tried creating a MC with a textfield in it and linked this to a class, but this doesn't work.I also tried to run duplicateMovieClip() on the instance that was loaded, but this doesn't allow you to relocate the clip to the desired location.
I am working on a game, and I am using MP3s within the SWF file to load at certain times. In order to make them loadable, I have set up the Linkage properties to : -Export for ActionScript -Export in first frame The problem is, that it loads all the MP3s before the preloader even shows up, so there is a lot of time of blank screen. But when I take of "Export in first frame", I am not able to load the MP3s during runtime. Is there a way to access the MP3 files without exporting them in the first frame?
i have embedded all of my different fonts in the library - (ie Regular, Bold, Semibold versions)When I try to call those fonts via their linkage name from my CSS file, they just don't appear at all.. NO test appears in fact.I can only get them to appear when I refer to them by their "real" name ie NOT: ChapProSemBold - Only: Chaparral Pro Semibold I can only get the variations of the font appearing together when embedfonts = false, but then the text looks crappy - even with "antiAliasType = AntiAliasType.ADVANCED".
When I set embedfonts = true, the type looks good - but I don't get the variations anymore! I just get the standard font - not my bold or semibold.
My CSS is:
Code: p { font-size: 14px; font-family:Chaparral Pro;
If you try to add an object out of an linkagename in Flex you get errors. Like:1180: Call to a possibly undefined method [linkage name].If I don't want to create classes for every library symbol I'd like to add, is there any other way/praxis of doing this besides using 'getDefinitionByName', so that I won't get errors in Flex?
I'm creating an interactive time line, which for our purposes now will consist of flags and poles. The flags will just contain information like "December 2004" for example. The flag MC has a linkage name of ABFlag, and for each instance of it dragged onto the stage, the pole is dynamically drawn.The problem that I'm having is that I would like to be able to target all instances of the flag that are on the stage from an external class (not the document class), and I don't want to add instance names to all the flags. Is there any way that I can target movieclips that are on the stage using their linkage name instead of naking instance names? I do not have the option of placing these flags on the stage dynamically.
I am using the following code to goto a frame when two movie clips come into contact. I will post the .fla in a second. But, I have a trashcan (object), and a skateboard (container), which i want to decrease the score and show the frames in the framename sketchy.
My problem is that I have a container, which gets different movieclips loaded into it by linkage. I want to use the container as the skateboard, alowing whatever is currently in the container to be what is coming into contact with the trashcan.
How do I reference a library movieclip in a class?I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined.
I have a Hero class that extends a Unit class that extends a SelectableObject class.[code]I have a movieclip in the library that links to the Hero. Inside the movieclip is another movieclip with the instance name "selector".In the Hero I can use selector.gotoAndStop (n) because the movieclip is linked to that class, but I can't do that for the SelectableObject because it's not linked to that.Is there a way to make selector.gotoAndStop (n) work for the SelectableObject? I can't even do var something:* = this.selector because the movieclip isn't linked to it.Or should I just remove the instance name for the selector in the movieclip so I can declare var selector:* = this.getChildAt (1) in the SelectableObject (the selector being the second child)?
So I have 20 buttons on a page..and i want it so that a certain button when i click it.. it starts a sound and cuts off all the other ones that may have been playing...this is my code...
on (press) { stopAllSounds(); }[code].......
..but it doesn't workwhat am i doing wrong?I made sure to enable action script in the linkage library too