ActionScript 2.0 :: Linkage / Runtime Sharing?
Aug 25, 2005
Lets say i have two movies.1.swf (contains movie clip in library with linkage ID "thing")directory/2.swfInside of 1.swf I load 2.swf inside of a emmpty movie clip.On the root of 2.swf I attach the "thing" from 1.swf's library:
Code:
attachMovie("thing","test_mc",this.getNextHighestDepth());
Nothing happens. The movie is not attached.
[code].....
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Apr 6, 2008
I must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
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Sep 19, 2011
I have an issue with an apparent bug in Flash Pro CS5.5. I have recently upgraded to CS5.5 Master Collection from my previous version of 4.0. The bug is when I create a fonts FLA file with fonts embedded in it that I want to use throughout an entire site. I correctly configure those fonts as export for runtime sharing.
In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).
[Code]...
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Aug 18, 2009
I'm working on a project that uses a lot of "widgets" that are displayed in the main application. Many of these standalone swfs where the same code is incorporated several times ( for instance TweenLite ). I want to optimize this by removing this added code from each widget to reduce load time. I'm working on Flex Builder, but this is an actionscript/flash project. I'm not sure how I should do this
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Nov 1, 2011
I'm currently planning out the UI for a game with a complex UI system. I have done some runtime sharing tests using fonts that are setup for sharing in one fla, and I've setup the import in another. Both files are exported as swc files and are included in the flash develop project (the font is included completely). This worked fine.What I would like to do is have my UI loaded on-demand. I was planning to have a general UI elements library that contains elements setup for sharing (similar to the font), then have separate swfs that are loaded into the main swf when they are needed. These separate swfs would use elements from the shared library. I can get this to work exclusively in the IDE, or exclusively on the server, but not both (making development awkward).
The big stumbling block I'm hitting is to do with setting up the URL paths.I think that all of the runtime paths will be based on the running 'Main' swf location. So all import/export paths need to use paths that work from this root location.for example 'data/ui/top_ui.swf' might import objects from 'ui_elements.swf' (effectively 'data/ui/ui_elements.swf'). This import will function fine when testing from the IDE, but when running on the server, this will fail as it will try to load 'ui_elements.swf' from the root folder. Worse still, it will not fire an error (as it has found 'top_ui.swf' fine) but the load will never complete as it cannot find the runtime swf.
The reason for this folder structure is that we would really prefer to keep our assets in a folder that could in theory be re-located to another server (should the bandwidth usage dictate it). To put these ui swfs in their own folder then causes all the linkage to break in the Flash IDE making editing a kludge. Fix it in the IDE and it will no longer function on load.At the moment it looks like we will just have to export swc files and embed the lot in the main swf to keep this easy for code and art.
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Jul 1, 2011
I'm having a strange issue with CS5.5 and the import for runtime sharing settings. Here's what I'm doing: I create two .fla's, Export.fla and Import.fla. In Export.fla, I create a shape, select it, press F8 and tick export for runtime sharing, to create a really simple exported movie clip. I click the exported symbol in the library, press Ctrl-C, switch to Import.fla and press Ctrl-V. Everything ok so far, the symbol is imported for runtime sharing.
The first problem I have at this stage is that changes I do to the exported symbol in Export.fla are not reflected in Import.fla, only in the final .swf's I can see the changes. Also, unlike in CS4 and CS5 I cannot "Update" the imported symbol in the library right-click menu, to make changes to Export.fla visible in Import.fla. The menu entry is just greyed out...
So I tried to use Authortime sharing, in the Symbol Properties for the imported symbol in Import.fla. I link the source to the symbol in Export.fla, and once I do that, everything is completely borked. The previously imported symbol is no longer imported. Whenever it is changed in Export.fla, it gets an "Export for Runtime Sharing" tick in its Properties in Import.fla, and worst, it is not shared at runtime, like I need it to. how to get the "normal" CS/4/5 behaviour in CS5.5: a runtime shared symbol, that can be updated in Import.fla (I dont care if manually or auotmatically) when I change it in Export.fla, and which also is runtime shared?
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Aug 15, 2011
I just made a flash movie and I would like it to stream and save it as mov format. But I got an error instead. It mention I can go to the publishing settings but I don't see the option it listed to fix the problems.
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Jul 14, 2010
i want to embed font in flash, and font path should come from external file.
[Code]....
but this is giving error. basically i want one external file which will have font path.
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Jan 8, 2011
I have in my project 4 files listed below:
* lib.swf
* sceneA.swf
* sceneB.swf
* loader.swf
1) "lib.swf" - contains two MovieClips, "mc_A" and "mc_B" with "Export For Runtime Sharing" checked.
2) "sceneA.swf" - contains in the stage "mc_A" (copied from "lib.swf"). This MovieClip is checked with "Import For Runtime Sharing" in the library.
[Code]...
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Sep 22, 2006
Is there a way to see what linkage IDs are available at runtime?Like an object I can loop through to list all the linkage IDs availabe at that time. That or a way to check to see if a linkage ID is available?
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May 31, 2011
I have a project where I use several SWFs and have the fonts outlines stored into a seperate SWF. Within the .fla file's I have checked the Import for runtime sharing with the various font definitions.In the library the linkage part shows for every font the Import: classnamTo get a correct idea how things look within the IDE, I've checked several character ranges within the font properties so the preview renders correctly.In Flash CS5 everything was working correctly; no font outline was included within the SWF. The size report also shows this.When I create the SWF with Flash CS5.5 font outlines of the selected ranges still get embedded into the SWF. The file size of the SWF is much larger and the font outline information shows up in the size report.
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Dec 7, 2008
I am trying to create a shared library with runtime sharing so that I can update the interface for an online assessment program globally. I can import items from the shared library OK but once I give something an instance name I get the following error (questionInterface being the movieclip in question here):1046: Type was not found or was not a compile-time constant: questionInterface.
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Sep 5, 2010
I have a font embedded in a SWF file, font.swf, with 'Export for runtime sharing' ticked. I have another SWF which uses this font and has 'Import for runtime sharing' ticked and the URL property pointing to the font.swf file. When the second SWF file is loaded it automatically loads the font.swf. Now I want to preload the font file instead of letting flash automatically load it; I do this using a Loader to simply load the font file beforehand. The problem is that when I preload the font file I want to use version parameter to make sure that the latest version of the file is loaded eg:
font.swf?version=1.4
Now even though I have loaded the font file flash loads it a second time because the the urls differ. I'm using CS5.
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Aug 11, 2008
Flash can compress .png files like Photoshop can compress .jpg files better than any other tool hands down. I have 77 .png files that are 1.8 .megs on my c: drive after I imported them and setting the file compression under the "File > Publish Settings" to 75% for jpg and published the .swf with all the .png on the stage the file size is 350K that's about 20% of the original file size of the .pngs downloaded file by file with 77 separate request.
I can create linkage in the shared .swf and test the movie with code in the shared .swf to add the movieclip holders for each:
.png to the stage but when I load the shared .swf into the main
.swf Flash acts like it can't create the classes based on the
Linkage I setup or that the MovieClip linkage doesn't exist.
I tried a test to have the shared .swf with all the .pngs and linked movieclips to add the assets to it's own stage and it works fine but that means a lot of my code and logic is included in the shared .swf that the designers need to add .pngs to. We need to have the main .swf get a handle of the linked .png assets and place them in the main .swf to load the assets to different parts of the main .swf. It's cute that the shared .swf can add the linked assets to it's own stage but not too useful.
Also the way we deploy we cannot roll out a new release/build to update the .pngs but we can upload a new .swf to the asset server so the .pngs need to be in a separate .swf. I can get the shared MovieClip to add the linked assets to it's own stage when testing and when loading my problem is the main .swf that loads the shared .swf cannot create instances of the classes that are exported for runtime sharing using linkage.
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Jul 24, 2011
I'm working with Runtime Sharing, and can't get past this issue...In my Import.fla document, I import for Runtime Sharing the movieclip "StarIcon" from Export.swf. It has the class "StarIcon".how to access "StarIcon" via Import.fla's document class. When I try to say
Code:
var newIcon:StarIcon = new StarIcon();
addChild(newIcon);
I get a 1046:Type not found: StarIcon error.If I add that same code to Export.fla, it works fine... but obviously I don't want to use it there.Do I have to do something special in my document class to access the runtime sharing import?
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Oct 16, 2009
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
[Code]...
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Apr 20, 2010
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
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Feb 23, 2010
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
Has any work been done in this area?
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Nov 16, 2009
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
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Oct 9, 2009
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
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Apr 22, 2009
I am customizing Google Maps for Flash.I have an external .AS file for my document class and one .AS file that extends the look of the Google Maps popup window.I am importing the locations of many apartment buildings from an XML file. The XML is being read in the main .AS file.There are textfields I need to populate in the popup.AS file but I don't know how to get that XML information from the document class .AS file into the popup.AS file. I wouldn't think I need to run an XML loading function in the popup.AS file right? how I can get variables from one .AS file to another?
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Feb 16, 2010
How would I set it up so that I can share a single piece of art across multiple files? My goal is to arrange it so that I can edit the art in the original file and automatically update the art in all files linked to it when published?
For example, I'm working on a character animation where the character appears in many episodes and the episodes are split into many .fla files. If I needed to change the appearance of the character in all of the episodes which are spread across many .fla files, I would I have to do it manually?
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Jun 3, 2010
Say I create a swf and in it, I have two dynamic text fields. I do all the usual stuff like give these text fields instance names. I call this swf1.Now say I load swf1 into another swf, say swf2. Can I set the values to be placed into the text fields in swf1 from within swf2?
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Nov 17, 2010
As you know, we could build a RIA application based on flex. Also, we could build an desktop application based on AIR. I have a question, If we want to build web & desktop application simultaneously. Could we use the same codes to ship our production to web & desktop?
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Aug 18, 2011
Are there any off the shelf components for adding a screen sharing feature to my app?I've built real time text chat for a group chat room - now I'd like to have a button where a user can share their screen with the other members of the chat. Basically, I'm looking for a way to add this feature as easily as possible:
[Code]...
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Apr 16, 2010
flash video that incorporates buttons to share to sites like twitter or facebook? For example at the end of a video at youtube you are presented with a share button. At vimeo there are links on the right hand side of the video for like, share, embed, etc. Are these buttons (i.e. links) added during creation of the video or are they added by the site itself?
I am trying to build a small site that allows a user to upload videos and have a 'share to facebook' and 'share to twitter' button show up in the video when the video is done playing.
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Mar 9, 2009
I have Flash project that is set up something like this:
myProject.fla
- document class = myMenu.as
- the document class imports a menu item from menuItem.as (import menuItem;)
I have a function in myMenu.as that sets the text formatting for all the text fields on the page. I want to be able to use this same function in menuItem.as so that all the formatting is consistent & you only have to change it in one place. How do I access this function from both myMenu.as & menuItem.as?
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Jun 11, 2009
Can we do remote desktop sharing by using AS3?
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May 13, 2010
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Oct 8, 2010
I'm developing a web app based on videos that my client would like to upload using an online resource such as YouTube or Vimeo. Since YouTube has a 15 mn restriction length on the videos one can upload, my client has decided to use Vimeo instead, but Moogaloop(!) the Vimeo AS3 API is fairly restrictive and only offers a handful of methods to control the video.
What would be your best AS3 API for an online video sharing site? By best , I mean one that allows as much control as possible over the site's player features. I need to be able to listen to events , control the fullscreen capability , enable/disable some specific features such as a "embed" or "share" button.
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