Professional :: CS5.5 Import For Runtime Sharing And Preview
Jul 1, 2011
I'm having a strange issue with CS5.5 and the import for runtime sharing settings. Here's what I'm doing: I create two .fla's, Export.fla and Import.fla. In Export.fla, I create a shape, select it, press F8 and tick export for runtime sharing, to create a really simple exported movie clip. I click the exported symbol in the library, press Ctrl-C, switch to Import.fla and press Ctrl-V. Everything ok so far, the symbol is imported for runtime sharing.
The first problem I have at this stage is that changes I do to the exported symbol in Export.fla are not reflected in Import.fla, only in the final .swf's I can see the changes. Also, unlike in CS4 and CS5 I cannot "Update" the imported symbol in the library right-click menu, to make changes to Export.fla visible in Import.fla. The menu entry is just greyed out...
So I tried to use Authortime sharing, in the Symbol Properties for the imported symbol in Import.fla. I link the source to the symbol in Export.fla, and once I do that, everything is completely borked. The previously imported symbol is no longer imported. Whenever it is changed in Export.fla, it gets an "Export for Runtime Sharing" tick in its Properties in Import.fla, and worst, it is not shared at runtime, like I need it to. how to get the "normal" CS/4/5 behaviour in CS5.5: a runtime shared symbol, that can be updated in Import.fla (I dont care if manually or auotmatically) when I change it in Export.fla, and which also is runtime shared?
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Jan 8, 2011
I have in my project 4 files listed below:
* lib.swf
* sceneA.swf
* sceneB.swf
* loader.swf
1) "lib.swf" - contains two MovieClips, "mc_A" and "mc_B" with "Export For Runtime Sharing" checked.
2) "sceneA.swf" - contains in the stage "mc_A" (copied from "lib.swf"). This MovieClip is checked with "Import For Runtime Sharing" in the library.
[Code]...
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Aug 15, 2011
I just made a flash movie and I would like it to stream and save it as mov format. But I got an error instead. It mention I can go to the publishing settings but I don't see the option it listed to fix the problems.
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May 31, 2011
I have a project where I use several SWFs and have the fonts outlines stored into a seperate SWF. Within the .fla file's I have checked the Import for runtime sharing with the various font definitions.In the library the linkage part shows for every font the Import: classnamTo get a correct idea how things look within the IDE, I've checked several character ranges within the font properties so the preview renders correctly.In Flash CS5 everything was working correctly; no font outline was included within the SWF. The size report also shows this.When I create the SWF with Flash CS5.5 font outlines of the selected ranges still get embedded into the SWF. The file size of the SWF is much larger and the font outline information shows up in the size report.
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Sep 19, 2011
I have an issue with an apparent bug in Flash Pro CS5.5. I have recently upgraded to CS5.5 Master Collection from my previous version of 4.0. The bug is when I create a fonts FLA file with fonts embedded in it that I want to use throughout an entire site. I correctly configure those fonts as export for runtime sharing.
In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).
[Code]...
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Aug 25, 2005
Lets say i have two movies.1.swf (contains movie clip in library with linkage ID "thing")directory/2.swfInside of 1.swf I load 2.swf inside of a emmpty movie clip.On the root of 2.swf I attach the "thing" from 1.swf's library:
Code:
attachMovie("thing","test_mc",this.getNextHighestDepth());
Nothing happens. The movie is not attached.
[code].....
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Aug 18, 2009
I'm working on a project that uses a lot of "widgets" that are displayed in the main application. Many of these standalone swfs where the same code is incorporated several times ( for instance TweenLite ). I want to optimize this by removing this added code from each widget to reduce load time. I'm working on Flex Builder, but this is an actionscript/flash project. I'm not sure how I should do this
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Nov 1, 2011
I'm currently planning out the UI for a game with a complex UI system. I have done some runtime sharing tests using fonts that are setup for sharing in one fla, and I've setup the import in another. Both files are exported as swc files and are included in the flash develop project (the font is included completely). This worked fine.What I would like to do is have my UI loaded on-demand. I was planning to have a general UI elements library that contains elements setup for sharing (similar to the font), then have separate swfs that are loaded into the main swf when they are needed. These separate swfs would use elements from the shared library. I can get this to work exclusively in the IDE, or exclusively on the server, but not both (making development awkward).
The big stumbling block I'm hitting is to do with setting up the URL paths.I think that all of the runtime paths will be based on the running 'Main' swf location. So all import/export paths need to use paths that work from this root location.for example 'data/ui/top_ui.swf' might import objects from 'ui_elements.swf' (effectively 'data/ui/ui_elements.swf'). This import will function fine when testing from the IDE, but when running on the server, this will fail as it will try to load 'ui_elements.swf' from the root folder. Worse still, it will not fire an error (as it has found 'top_ui.swf' fine) but the load will never complete as it cannot find the runtime swf.
The reason for this folder structure is that we would really prefer to keep our assets in a folder that could in theory be re-located to another server (should the bandwidth usage dictate it). To put these ui swfs in their own folder then causes all the linkage to break in the Flash IDE making editing a kludge. Fix it in the IDE and it will no longer function on load.At the moment it looks like we will just have to export swc files and embed the lot in the main swf to keep this easy for code and art.
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Jul 14, 2010
i want to embed font in flash, and font path should come from external file.
[Code]....
but this is giving error. basically i want one external file which will have font path.
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Dec 7, 2008
I am trying to create a shared library with runtime sharing so that I can update the interface for an online assessment program globally. I can import items from the shared library OK but once I give something an instance name I get the following error (questionInterface being the movieclip in question here):1046: Type was not found or was not a compile-time constant: questionInterface.
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Sep 5, 2010
I have a font embedded in a SWF file, font.swf, with 'Export for runtime sharing' ticked. I have another SWF which uses this font and has 'Import for runtime sharing' ticked and the URL property pointing to the font.swf file. When the second SWF file is loaded it automatically loads the font.swf. Now I want to preload the font file instead of letting flash automatically load it; I do this using a Loader to simply load the font file beforehand. The problem is that when I preload the font file I want to use version parameter to make sure that the latest version of the file is loaded eg:
font.swf?version=1.4
Now even though I have loaded the font file flash loads it a second time because the the urls differ. I'm using CS5.
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Jul 24, 2011
I'm working with Runtime Sharing, and can't get past this issue...In my Import.fla document, I import for Runtime Sharing the movieclip "StarIcon" from Export.swf. It has the class "StarIcon".how to access "StarIcon" via Import.fla's document class. When I try to say
Code:
var newIcon:StarIcon = new StarIcon();
addChild(newIcon);
I get a 1046:Type not found: StarIcon error.If I add that same code to Export.fla, it works fine... but obviously I don't want to use it there.Do I have to do something special in my document class to access the runtime sharing import?
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May 19, 2009
I cannot find an ActionScript 3 code example anywhere on how to load a PNG file as a flvplayback preview image and add it in at runtime." Assigning the preview property with the string of the PNG file refrence like 'video.preview = "previewimg.png"' does nothing. who to assign in ActionScript 3 a PNG file as preview file.
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Mar 4, 2010
What do i specify in the "Source" field? Must it be the FLA file of the SWF file i'm importing? Or can it be left blank?
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Apr 6, 2008
I must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
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Jan 17, 2008
Before starting an class or code, you should put all your import statements..
Now I have flash application, which offers a search feature which relies on some pretty huge classes. The user is unlikely to use this feature. However, importing those classes anyway adds some pretty large kbs to my application. Is there a way to import these classes at runtime ONLY IF the user chooses to use this feature?
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Aug 27, 2010
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
[Code]...
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Nov 23, 2010
i am trying this:
open google docs, new document, and type in: hello world (world bolded)
then download it as html(zipped)
i unzip the html file, and save it to the assets folder in src folder of my Flex app
i have a Spark:TextArea instance and i want to do:
var importer:ITextImporter = TextConverter.getImporter(TextConverter.TEXT_FIELD_HTML_FORMAT);
myTextArea.textFlow = importer.importToFlow(htmlSource);
where htmlSource should point to the saved html file somehow
how do i do this? i tryed embedding, converting to ByteArrayAsset and to String, but i always get the source of the html file and not it's rendered rich text (ie "hello world).
[Code]....
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Jun 3, 2011
I have one fla with a lot of library symbols. At some time part of these symbols were copied to another fla, and updated. Rather than copying the modified symbols back to the original movie, I want to use authortime sharing. So I click on one symbol at a time in the original fla, click source, scroll to the other file in the file chooser, wait for the library to open, scroll to an identically named clip inside an identically named folder ....the source is shown as a full path - is there a way to make it relative (in fact the two fla files reside in the same folder)?
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Oct 20, 2004
I'm having some trouble with getURL (I think). It works fine when I preview with Flash's html preview but it's not working on my server. It's pretty simple. [URL].selected1 is a user-defined variable pointing to a page: ie, when the user selects variable page1 the page to be opened is [URL]. Like I said, it works with Flash's preview, but not on my server(no 404 or any response). Does there seem to be a problem with my code or might I be overlooking a server error? Here's my code:
[Code]...
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May 29, 2010
I have a swf with two layer which both show when playing the animation in the flash timeline editor environment but when played in the preview or published one of the layers isn't shown.
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Jun 15, 2010
I have an FLA file and movie and wish to upload the movie file to a server. However, when I click File | Preview in HTML the HTML file fails to generate (I see only the background colour of my FLA in my browser).
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Mar 2, 2011
Using Flash cs5I have a simple swfnothing on the stage except a video (flv) playback component.I dont want it to autostart which i see the paremeter for and have set that to uncheckedBut I would like pick a place in the video to be the thumbnail image for the video that people see instead of just a black box. I dont see how to do that.Is there any way to have them see a thumbnail image in the video player instead of a black box when i dont want the video to autoplay?
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Jun 26, 2009
I'm in the process of switching from AS 2.0 to AS 3.0, so apologies if this is really obvious.. I am modifying/updating an old template for a client and am inserting customized navigation buttons. One is a play/pause button and I was able to swap the old buttons for the new in the library and show them on the stage with no problems. When I export to swf to preview the movie, the new button just flashes repeatedly between the different "play" and "pause" states (up, over, etc).
I checked to make sure I didn't change any names of the buttons or movie clips. I tried inserting stop(); but it doesn't work...probably because I'm not putting it in the right spot. When I select the button, it has "up, over, down, hit" in the Timeline and says the selection can't have any actions applied to it.
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May 3, 2010
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May 5, 2010
I don't really use Flash, but was just trying to put up a little video demo online.
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[URL]
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Jun 15, 2010
Does anyone know of a way to get Flash CS5 for Windows to preview an animation in a secondary browser?
Dreamweaver CS5 lets you specify a browser as a secondary browser -- pressing Ctrl+F12 launches it. In Flash, however, F12 and Ctrl+F12 both launch the primary browser...
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Jun 22, 2010
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Here is the link to the website:[URL]
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Jan 4, 2011
I have a project with a bunch of movie clips. Each movie clip has it's own animation. The problem is I can't see the movie clips on the stage, I have to test the movie. Live preview is checked, but greyed out. Is there anyway to live preview working on main stage?
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Feb 16, 2011
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