Using Flash cs5I have a simple swfnothing on the stage except a video (flv) playback component.I dont want it to autostart which i see the paremeter for and have set that to uncheckedBut I would like pick a place in the video to be the thumbnail image for the video that people see instead of just a black box. I dont see how to do that.Is there any way to have them see a thumbnail image in the video player instead of a black box when i dont want the video to autoplay?
I'm having timing problems with a music video I am working on. The framerate it 24fps which for a 22 second animation should give me 528 frames. However, In the preview of the slides the 22 second mark on the sound is reached by about 310 frames. What's more, the 22 second point in the sound is reached at a later time in an exported swf movie, but still not 528 or 310. Why is the timing different in all viewing modes, which one should I use to time my video or how can I set them to all display the video at the correct timing?
In Flash CS 5.5, I know you can preview the playback of a video right on the stage using the button and fader of the skin. But then why is there still the [preview] section written in the Component Parameter? (Under the isLive line) And why is it always set to None?
i have created xml based gallery in flash.. everything is working good... its like portfolio... having lots of jpgs wid thumbnails... thats fine..i have like 23 projects... its like verticle menu wid mask showing only 5 thumbnails on page... i have 2 buttons on bottom of the page prev btn and next btn... ok.. when i click on next button i want to show next 5 thumbnails which will slide up.. and so on... and when i click prev btn i want to slide back previous 5 thumbnails...i have blank mc whose instance name is menu_mc... i have another mc called thumb_mc which will be attached thru actionscript containing thumbnails from xml file which are like 23 small thumbs...
i have tried like this
on menu_mc attached this action script menu_mc.onLoad = function() { this._y = this._y; div = 5 }
I am busy working on a xml driven photo gallery where the number buttons for each picture are generated dynamically ie) 6 xml nodes....6 buttons generated labelled 1-6 and everything is working fine. I want to have a thumbnail hover state appear when I roll over each of the buttons. I have a static thumbnail which loads in the thumb_path, however I cant seem to get this to work when you hover over the buttons...the function menu() is what generates the buttons: Can anyone shed some light on what would be the best way to create a thumbnail preview for the buttons? I have attached a preview of the gallery as well.
In my CS4 flash document I have created a media gallery. It's a very simple interface that has mouse overs on thumbnail pictures, and then the larger picture will fadeUP in the center of the document. (With use of framelabels in the timeline).
In the same document, I want the user to be able to click on a video thumbnail, and that video plays back in the center of the document. Several questions: If the user clicks on the thumbnail "onrelease," the time line goes to the player, is it possible to stream this video from a youtube clip into my media player on the screen? If not and I have the document in a fl4 format, is there a simple process to have this video open? (I currently do not have the document in fl4 format).
I've imported an offline video to my Flash CS4 movie.As it is, the video window is black with the play controls.How do I make it show a snaphot of one of the video frames so it's clear what the video is about?
Does anyone know how this site might have done their video rollovers?
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I'm building a site which will incorporate a CMS (possibly FlashMoto) and am trying to find out if its possible for the 5 second clips to be automatically created from the original videos? Or perhaps another way of doing it?
I have FLV video component waiting for the user to push play. However, I want a thumbnails that I can stick in there because it is just black. How does this work with the FLV playback component? I can't find anything about this.
I have a video that does play when I preview it in Flash, but does NOT play when I preview it in .html. I've gone over the publish settings, and I think they are correct. This was working fine awhile back, but isn't working now.
I am working with an AS2 application that was put together a while back. The app is used to publish a live video stream to FMS. I am using the Camera class to connect to a local camera (Camera.get()) and to setup the encoding specs for the stream that is to be published to FMS. To preview the camera signal, I am using Video.attachVideo() to attach that camera output to a Video instance on the stage. This is all working greta for me. But here's the thing. The video stream that is being pumped to the Video instance is the direct signal from the camera. Nice and clean. I seem to remember that there is a way to view the video signal with the encoding settings applied to it. It's just one little line of code, if I remember correctly. However, I can't seem to find the code that will do that.
Can anyone quickly share the code that will allow me to preview the encoded video stream?
want to be able to do is have a preview image pop up while hovering over a part of my videoplayer (the seekbar), and have this image change based on where the mouse is. The ultimate effect is that users can roll over the seekbar and get image previews corresponding to where they mouse is in the seekbar. I've seen this on some sites, but am not as to go about tackling it.
I am trying to hide a preview that I inserted with some AS3. The preview works and I use this code to create it.
var preview:Loader = new Loader ();loadPreview (preview, "gotgame.png"); addChild(movie_flv); function loadPreview (loader:Loader, previewFile:String) :void {var u:URLRequest = new
I am creating a video player that sets up a preview image before it begins to play. If I set the preview image in a loader within a container it works, except if I change the size of the preview.jpeg that is being loaded into it. It loads the image into the loader, within the container, but then scales the container making the image smaller than I need. I want it so that the preview.jpeg can be made by anyone at any size and the image be scaled to sit over the video. Unless the vidWidth and vidHeight are equal to the preview.jpg the image doesnt show up, just blank ??
Code: var vidWidth:Number = 300; var vidHeight:Number = 240; var preview_Loader:Loader = new Loader(); var preview_URL:String = "preview.jpeg"; var preview_Request:URLRequest = new URLRequest(preview_URL); [Code] .....
returns: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. This only happens when I try to set the index of the preview_Loader? I need it to be the second mc from the bottom. I set up 2 functions to load the image. The first doesn't allow smaller images to be loaded into the container and make them the correct size. While the second makes them dissapear if I change the size.
I'm working on adding a small preview video player to a flash project I'm creating. I've successfully created an actionscript 3-based video player before, so my code is pretty much adapted from that. However, though the code executes successfully (seemingly), I can't see the video anywhere.
I'm having some trouble with getURL (I think). It works fine when I preview with Flash's html preview but it's not working on my server. It's pretty simple. [URL].selected1 is a user-defined variable pointing to a page: ie, when the user selects variable page1 the page to be opened is [URL]. Like I said, it works with Flash's preview, but not on my server(no 404 or any response). Does there seem to be a problem with my code or might I be overlooking a server error? Here's my code:
I'm trying to do a simple video gallery but it's not working. When I preview the .swf and click on a thumbnail, the video doesn't play I just get this loading bar. No code errors come up and my flash file (.fla), .swf, and videos (.flv) are all in the same folder.
Here's my code: stop(); btn1.addEventListener(MouseEvent.CLICK,vid1); btn2.addEventListener(MouseEvent.CLICK,vid2); btn3.addEventListener(MouseEvent.CLICK,vid3); btn4.addEventListener(MouseEvent.CLICK,vid4); [Code] .....
I am creating a gallery of video thumbnail.Also I am planning to set the frame of video on each thumbnail to first frame of video .When i load a single video,its working. But when i tried to load more than one video on different thumbnail movie clip in a for loop, its not working. This is my live project.can anybody help me.its very urgent. I tried with many possibilities that i know. I am a 3 month experienced flash programmer.
var thumb_nc:NetConnection = new NetConnection(); thumb_nc.connect(null); for(i=0;i<videoArrLen;i++){
[code]...
The urlArry contains the url of video to be loaded and thumbArry contains the NetStream object for different movieclips.
I'm trying to create a video gallery that has thumbnails. But I want the thumbs to be the first frame of the video. Is there any way to extract the first (or any other) frame and display it as bitmap data without having to download the entire .flv file?
I have a swf with two layer which both show when playing the animation in the flash timeline editor environment but when played in the preview or published one of the layers isn't shown.
I have an FLA file and movie and wish to upload the movie file to a server. However, when I click File | Preview in HTML the HTML file fails to generate (I see only the background colour of my FLA in my browser).
I have a video gallery (operable) and AS is within the flash file. i currently have my thumbnails (in xml file) in one column off the the left side however they just run right off the screen.With the code provided below, would someone assist me in having images automatically spread over a number of columns.[code]
I'm in the process of switching from AS 2.0 to AS 3.0, so apologies if this is really obvious.. I am modifying/updating an old template for a client and am inserting customized navigation buttons. One is a play/pause button and I was able to swap the old buttons for the new in the library and show them on the stage with no problems. When I export to swf to preview the movie, the new button just flashes repeatedly between the different "play" and "pause" states (up, over, etc).
I checked to make sure I didn't change any names of the buttons or movie clips. I tried inserting stop(); but it doesn't work...probably because I'm not putting it in the right spot. When I select the button, it has "up, over, down, hit" in the Timeline and says the selection can't have any actions applied to it.
Working in Flash CS4. When I publish my flash movie it opens fine on my computer but when I copy the folder with all the contents to another computer the skin show up fine but I get a white box where the movie should be. The same goes if we try to place it on a website.
When I'm in flash should I be going to File Publish or File Export SWF To be placed in a website.
I don't really use Flash, but was just trying to put up a little video demo online.
Just dragged the video onto the canvas, published it as an .swf, but when I upload it all and visit the web page, the video clip / swf isn't displaying.
Does anyone know of a way to get Flash CS5 for Windows to preview an animation in a secondary browser?
Dreamweaver CS5 lets you specify a browser as a secondary browser -- pressing Ctrl+F12 launches it. In Flash, however, F12 and Ctrl+F12 both launch the primary browser...
I've created a Flash animation and inserted the SWF file (created in Flash 8) into my Dreamweaver CS2 file. It all works fine in preview (both in Flash and Dreamweaver). But on any of the browsers the public file doesn't show the flash animation.
I have a transparent layer in Dreamweaver over the SWF file so that I could put hotspots which are working.
Here is the link to the website:[URL]
I've updated AC_RunActiveContent and downloaded a trial FlashCS5 but still no luck.