Professional :: Runtime Sharing Preloading Warning?

Aug 15, 2011

I just made a flash movie and I would like it to stream and save it as mov format.  But I got an error instead.  It mention I can go to the publishing settings but I don't see the option it listed to fix the problems.

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ActionScript 3.0 :: Runtime Sharing Fonts And Preloading With URL Query Parameters

Sep 5, 2010

I have a font embedded in a SWF file, font.swf, with 'Export for runtime sharing' ticked. I have another SWF which uses this font and has 'Import for runtime sharing' ticked and the URL property pointing to the font.swf file. When the second SWF file is loaded it automatically loads the font.swf. Now I want to preload the font file instead of letting flash automatically load it; I do this using a Loader to simply load the font file beforehand. The problem is that when I preload the font file I want to use version parameter to make sure that the latest version of the file is loaded eg:
font.swf?version=1.4
Now even though I have loaded the font file flash loads it a second time because the the urls differ. I'm using CS5.

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ActionScript 3.0 :: Flash: Runtime Shared Library Preloading Warning?

Feb 22, 2011

I keep getting this warning coming up everytime I go to preview my file. Can anyone help me prevent this warning from coming up? I tried to create a seperate preloader for the website I'm making and that didn't work, and I think it might be because of this Runtime warning in my main file.

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Professional :: CS5.5 Import For Runtime Sharing And Preview

Jul 1, 2011

I'm having a strange issue with CS5.5 and the import for runtime sharing settings. Here's what I'm doing: I create two .fla's, Export.fla and Import.fla. In Export.fla, I create a shape, select it, press F8 and tick export for runtime sharing, to create a really simple exported movie clip. I click the exported symbol in the library, press Ctrl-C, switch to Import.fla and press Ctrl-V. Everything ok so far, the symbol is imported for runtime sharing.

The first problem I have at this stage is that changes I do to the exported symbol in Export.fla are not reflected in Import.fla, only in the final .swf's I can see the changes. Also, unlike in CS4 and CS5 I cannot "Update" the imported symbol in the library right-click menu, to make changes to Export.fla visible in Import.fla. The menu entry is just greyed out...

So I tried to use Authortime sharing, in the Symbol Properties for the imported symbol in Import.fla. I link the source to the symbol in Export.fla, and once I do that, everything is completely borked. The previously imported symbol is no longer imported. Whenever it is changed in Export.fla, it gets an "Export for Runtime Sharing" tick in its Properties in Import.fla, and worst, it is not shared at runtime, like I need it to. how to get the "normal" CS/4/5 behaviour in CS5.5: a runtime shared symbol, that can be updated in Import.fla (I dont care if manually or auotmatically) when I change it in Export.fla, and which also is runtime shared?

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Professional :: Flash CS5.5 - Font Outlines Still Get Embeded While Using Runtime Sharing?

May 31, 2011

I have a project where I use several SWFs and have the fonts outlines stored into a seperate SWF. Within the .fla file's I have checked the Import for runtime sharing with the various font definitions.In the library the linkage part shows for every font the Import: classnamTo get a correct idea how things look within the IDE, I've checked several character ranges within the font properties so the preview renders correctly.In Flash CS5 everything was working correctly; no font outline was included within the SWF. The size report also shows this.When I create the SWF with Flash CS5.5 font outlines of the selected ranges still get embedded into the SWF. The file size of the SWF is much larger and the font outline information shows up in the size report.

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Professional :: Runtime Shared Library Preloading Error?

Sep 8, 2010

I just finished up my site, and this is the only thing holding me back from publishing it. Whenever I "Test" my site, I get this error: " Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play.
 
To prevent this you can change the Runtime Shared Library Library Settings, in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog.The Runtime Shared Libraries being preloaded are:
 
textlayout_1.0.0.595.swz for TLF Text"
 
Does anyone know how to correct this error? If you do, could you please walk me through it step-by-step. I am still very new to "Flash Professional (CS5)" & "ActionScript (3.0)"

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Flash :: Pro CS 5.5 Runtime Sharing Bug - Fonts?

Sep 19, 2011

I have an issue with an apparent bug in Flash Pro CS5.5. I have recently upgraded to CS5.5 Master Collection from my previous version of 4.0. The bug is when I create a fonts FLA file with fonts embedded in it that I want to use throughout an entire site. I correctly configure those fonts as export for runtime sharing.

In any other FLAs in which I wish to use the shared fonts, I either (a) drag the assets from one library to the other, or (b) add them to the new fla and configure them as import for runtime sharing (both of which achieve the same result).

[Code]...

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ActionScript 2.0 :: Linkage / Runtime Sharing?

Aug 25, 2005

Lets say i have two movies.1.swf (contains movie clip in library with linkage ID "thing")directory/2.swfInside of 1.swf I load 2.swf inside of a emmpty movie clip.On the root of 2.swf I attach the "thing" from 1.swf's library:

Code:
attachMovie("thing","test_mc",this.getNextHighestDepth());
Nothing happens. The movie is not attached.

[code].....

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ActionScript 3.0 :: Runtime Code Sharing?

Aug 18, 2009

I'm working on a project that uses a lot of "widgets" that are displayed in the main application. Many of these standalone swfs where the same code is incorporated several times ( for instance TweenLite ). I want to optimize this by removing this added code from each widget to reduce load time. I'm working on Flex Builder, but this is an actionscript/flash project. I'm not sure how I should do this

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IDE :: Using Runtime Sharing Of Multiple SWFs?

Nov 1, 2011

I'm currently planning out the UI for a game with a complex UI system. I have done some runtime sharing tests using fonts that are setup for sharing in one fla, and I've setup the import in another. Both files are exported as swc files and are included in the flash develop project (the font is included completely). This worked fine.What I would like to do is have my UI loaded on-demand. I was planning to have a general UI elements library that contains elements setup for sharing (similar to the font), then have separate swfs that are loaded into the main swf when they are needed. These separate swfs would use elements from the shared library. I can get this to work exclusively in the IDE, or exclusively on the server, but not both (making development awkward).

The big stumbling block I'm hitting is to do with setting up the URL paths.I think that all of the runtime paths will be based on the running 'Main' swf location. So all import/export paths need to use paths that work from this root location.for example 'data/ui/top_ui.swf' might import objects from 'ui_elements.swf' (effectively 'data/ui/ui_elements.swf'). This import will function fine when testing from the IDE, but when running on the server, this will fail as it will try to load 'ui_elements.swf' from the root folder. Worse still, it will not fire an error (as it has found 'top_ui.swf' fine) but the load will never complete as it cannot find the runtime swf.

The reason for this folder structure is that we would really prefer to keep our assets in a folder that could in theory be re-located to another server (should the bandwidth usage dictate it). To put these ui swfs in their own folder then causes all the linkage to break in the Flash IDE making editing a kludge. Fix it in the IDE and it will no longer function on load.At the moment it looks like we will just have to export swc files and embed the lot in the main swf to keep this easy for code and art.

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Actionscript 3.0 :: Load Fonts From CSS For Runtime Sharing?

Jul 14, 2010

i want to embed font in flash, and font path should come from external file.

[Code]....

but this is giving error. basically i want one external file which will have font path.

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ActionScript 3.0 :: Import For Runtime Sharing Error

Jan 8, 2011

I have in my project  4 files listed below:

* lib.swf
* sceneA.swf
* sceneB.swf
* loader.swf
 
1) "lib.swf" - contains two MovieClips, "mc_A" and "mc_B"  with "Export For Runtime Sharing" checked.
 
2) "sceneA.swf" - contains in the stage "mc_A" (copied from "lib.swf"). This MovieClip is checked with "Import For Runtime Sharing" in the library.

[Code]...

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ActionScript 3.0 :: Runtime / Library Sharing 'Type Was Not Found' Error

Dec 7, 2008

I am trying to create a shared library with runtime sharing so that I can update the interface for an online assessment program globally. I can import items from the shared library OK but once I give something an instance name I get the following error (questionInterface being the movieclip in question here):1046: Type was not found or was not a compile-time constant: questionInterface.

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ActionScript 3.0 :: Flash Runtime Sharing - Create Instance Of Imported Object?

Jul 24, 2011

I'm working with Runtime Sharing, and can't get past this issue...In my Import.fla document, I import for Runtime Sharing the movieclip "StarIcon" from Export.swf. It has the class "StarIcon".how to access "StarIcon" via Import.fla's document class. When I try to say

Code:
var newIcon:StarIcon = new StarIcon();
addChild(newIcon);

I get a 1046:Type not found: StarIcon error.If I add that same code to Export.fla, it works fine... but obviously I don't want to use it there.Do I have to do something special in my document class to access the runtime sharing import?

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ActionScript 2.0 :: Set The Linkage To "Export For Runtime Sharing" And Put It On The Stage

Apr 6, 2008

I must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.

Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.

AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file

The URL for all Symbols is the same, library.swf, and it's in the same directory as the

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ActionScript 3.0 :: Compile Warning: "Warning: Actions On Button Or Movie Clip Instances Are Not Supported

Jan 6, 2010

I'm a very new user to AS3 and I'm attempting to migrate a site from Flash CS3 to CS4 on a Mac. I keep getting the following compile warning: "Warning: Actions on button or movie clip instances are not supported in Action Script 3. All scripts on object instances will be ignored." This is very confusing to me. I thought that scripts could be attached to both frames and objects? Is this a bug that is a result of switching from versions? Or is this warning true; and I have to abandon all uses of attaching scripts to objects on the stage?

Also: Can anyone illuminate me on the keystroke to call the actions window in AS3? It is supposed to be the F9 function key and another that I can;t locate on my keyboard!? As I said,I'm a very new user, so be kind!!

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Professional :: How To Setup Authortime Sharing Efficiently

Jun 3, 2011

I have one fla with a lot of library symbols. At some time part of these symbols were copied to another fla, and updated. Rather than copying the modified symbols back to the original movie, I want to use authortime sharing. So I click on one symbol at a time in the original fla, click source, scroll to the other file in the file chooser, wait for the library to open, scroll to an identically named clip inside an identically named folder ....the source is shown as a full path - is there a way to make it relative (in fact the two fla files reside in the same folder)?

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Professional :: Security Warning Running SWF File On A Computer / When Accessing Internet

Apr 8, 2011

I want to distribute an SWF file to be run on computers, not the internet.However, I want to be able to access the internet through a link controlled by a button.This used to work, now I get a security warning telling me I need to change the settings on my computer.For obvious reasons I don't want to make every person who runs the swf file to have to do that!Under Windows I can create an EXE file that does not create the security warning, but on the Mac that won't help.

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Professional :: Warning: All Instances Named 'head' Will Be Automatically Declared As JessHead In Symbols That Use Character As Their Base Class

Nov 3, 2010

In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha  sub-sprite labeled "head" of auto-generated Class "JessHead". 

Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite.  But then at least everything works as expected.  This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy.  What can I do to sidestep this error, while keeping the same workflow? 

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Professional :: SWF Basic Image Slider Causes "Blocked Script" Warning In IE

Jan 1, 2012

I just recently coded a basic image slider/slide show in Flash CS5. Bassicly, it's just a bunch of images that slide via motion tween in and out of view (Like on the right side of Pizzahut.com, my clients insperation) but, when published and thrown into my HTML, it causes Internet Explorer to give the "To Help Protect Your Security, Internet Explorer has prevented this webpage from running scripts or active X Controlls" and you have to click the little bar at the top and select "Allow Blocked COntent" for the slideshow to work. I specifically coded this show in flash (Published as an SWF) to avoid this warniong (As opposed to J-Query) and I have sites that I have made with similar SWF image sliders that don't through up this warning [URL]

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Professional :: Warning Unable To Load SWC And Unable To Test Movie Afterwards (CS5.5 Also In CS5)

Oct 13, 2011

I work with Flash Pro allmost 11 hours per day and every while i get a error  which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.

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Professional :: Possible To Change Fps During Runtime?

Mar 16, 2010

I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)

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Professional :: Video On Site - Showing Error - Warning : The Linkage Identifier 'FLVPlayback' Was Already Assigned To The Symbol 'Video/FLVPlayback',?

Apr 27, 2010

I have attached a video on a frame of my website in Flash. When I preview the movie the film plays as it should.But when I export the Fla. as a Swf. file it then doesn't have the movie there anymore?It does show this error:
 
**Warning** The linkage identifier 'FLVPlayback' was already assigned to the symbol 'Video/FLVPlayback', and cannot be assigned to the symbol 'FLVPlayback', since linkage identifiers must be unique.

I really don't know what that refers too.

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Professional :: Attach Movieclip In Runtime?

Jun 28, 2010

I have a shell.swf and at run time i am attaching a template.swf. In template.swf file have mcMenu Movieclip.I am unable to access the or attach the movieclip at run time getting this error  (1180: Call to a possibly undefined method mcMenu.)that movieclip is not available on the stage.... it is in the library of template.swf file.

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Professional :: How To Embed Fonts At Runtime (AS2 In CS3)

Nov 6, 2010

I have a shared fonts.swf file containing a variety of fonts that my main swf uses. I have a movieclip within the fonts.swf file which is exported for runtime sharing. In my main swf I have the fonts.swf imported for runtime via a movieclip. This all works fine and allows me to use the fonts within the fonts.swf file in my main swf. I am trying to work out how to import fonts.swf for runtime via as2 (instead of manually within the library), as in different circumstances different fonts are required and it is massively increasing the filesize having to import all fonts every time when only a few are needed.

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Professional :: Instance Name Changing At Runtime?

Jan 19, 2012

I have a FLA in which I've added three movie clips, each with a unique name. I've set the MC name through the properties panel as well as giving the MC a name when converting it from a image to a MovieClip (by clicking F8).

When I run the swf and output the names of the children in the swf, I find that the name of one of the MovieClips changes, for example from myFirst_MC to instance8.

To output the MovieClip names I loop through all the children of the swf and output the name like this:

for(var i:uint=0;i<numChildren;i++){
var display:DisplayObject = getChildAt(i);
trace( display.name );
}

Why does the instance name of a MC change? And how can I stop this from happening?

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Professional :: Changing Frame Rate At Runtime?

Mar 28, 2008

I just went to the site www.aroots.com, according to its interface, the frame rate (fps) is changing.

is it possible to change the frame rate at runtime?

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Professional :: SWF To Accept FLV Source At Runtime From Flashvar

Mar 8, 2010

I need to build an SWF with a FLVPlayback component that gets its FLV source from flashvars pased in at runtime via javascript.
 
This  is the code I am using on the page:

[Code]....
 
when I compile I get:
 
1119: Access of possibly undefined property contentPath through a
 
reference with static type fl.video:FLVPlayback.

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Professional :: Change TLFTextField Direction At Runtime?

May 3, 2010

I create a TLFTextField object at design time and need to change its direction at runtime, how this could be possible? the following code did not work and simply ignored: var myText:TLFTextField = MyText;myText.textFlow.direction = "rtl";

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Professional :: Flash CS5 - Java Runtime Error (Win 7)

Aug 30, 2010

I installed the Flash CS5 trial and each time I launch the application, a windows with the message (error initializing java runtime and may need to reinstall Flash). That's making 6 times that I reinstall Flash CS5, Java 6.21, unisntall, install from CS5 Suite, single Flash CS5 and always the same problem. I use Windows 7 X86.

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