ActionScript 3.0 :: How To Check The Linkage Id

Jul 20, 2011

I am having a set of movieClips in the my library with its linkage name. i have to save them in a array, and instance will be created later.  before creating instance, i want to check whether given array value(linkage name) is exist in my libraray or not.

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function Start():void
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IDE :: Library Linkage/export For As Question?

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currently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....

Code:
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[code]....

Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).

BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.

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ActionScript 3.0 :: AddChild From Library Without Linkage?

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I don't know how to use Linkage class in library by Document Class.

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[code].....

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Here's what I'm working with currently :
Code:
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ActionScript 3.0 :: Flash 9 Linkage To As Class?

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My company is working on an existing project done is AS2. Since this is a skinnable template, they would like to be able to have a choice of approx 20 fonts. Of course this would take a 1/2 hour to compile and be a 5mb download, so we need to load the fonts in dynamically.

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I am working on a game, and I am using MP3s within the SWF file to load at certain times. In order to make them loadable, I have set up the Linkage properties to : -Export for ActionScript -Export in first frame The problem is, that it loads all the MP3s before the preloader even shows up, so there is a lot of time of blank screen. But when I take of "Export in first frame", I am not able to load the MP3s during runtime. Is there a way to access the MP3 files without exporting them in the first frame?

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ActionScript 3.0 :: Embedded Fonts Linkage With CSS?

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i have embedded all of my different fonts in the library - (ie Regular, Bold, Semibold versions)When I try to call those fonts via their linkage name from my CSS file, they just don't appear at all.. NO test appears in fact.I can only get them to appear when I refer to them by their "real" name ie NOT: ChapProSemBold - Only: Chaparral Pro Semibold I can only get the variations of the font appearing together when embedfonts = false, but then the text looks crappy - even with "antiAliasType = AntiAliasType.ADVANCED".

When I set embedfonts = true, the type looks good - but I don't get the variations anymore! I just get the standard font - not my bold or semibold.

My CSS is:

Code:
p {
font-size: 14px;
font-family:Chaparral Pro;

[code]....

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If you try to add an object out of an linkagename in Flex you get errors. Like:1180: Call to a possibly undefined method [linkage name].If I don't want to create classes for every library symbol I'd like to add, is there any other way/praxis of doing this besides using 'getDefinitionByName', so that I won't get errors in Flex?

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ActionScript 2.0 :: Dynamic Linkage Identifier?

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How can I set linkageID for a movieclip from actionscript? Can I?

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ActionScript 3.0 :: Target MC On The Stage Using The Linkage Name?

Oct 10, 2011

I'm creating an interactive time line, which for our purposes now will consist of flags and poles. The flags will just contain information like "December 2004" for example. The flag MC has a linkage name of ABFlag, and for each instance of it dragged onto the stage, the pole is dynamically drawn.The problem that I'm having is that I would like to be able to target all instances of the flag that are on the stage from an external class (not the document class), and I don't want to add instance names to all the flags. Is there any way that I can target movieclips that are on the stage using their linkage name instead of naking instance names? I do not have the option of placing these flags on the stage dynamically.

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ActionScript 2.0 :: Which Gets Different Movieclips Loaded Into It By Linkage

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I am using the following code to goto a frame when two movie clips come into contact. I will post the .fla in a second. But, I have a trashcan (object), and a skateboard (container), which i want to decrease the score and show the frames in the framename sketchy.

My problem is that I have a container, which gets different movieclips loaded into it by linkage. I want to use the container as the skateboard, alowing whatever is currently in the container to be what is coming into contact with the trashcan.

[Code]...

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ActionScript 2.0 :: Movieclip Linkage To Class?

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How do I reference a library movieclip in a class?I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined.

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i have a swf in my library that i want to load to a movieclip... I gave to that same swf the linkage name of: 1

[Code]...

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I have a Hero class that extends a Unit class that extends a SelectableObject class.[code]I have a movieclip in the library that links to the Hero. Inside the movieclip is another movieclip with the instance name "selector".In the Hero I can use selector.gotoAndStop (n) because the movieclip is linked to that class, but I can't do that for the SelectableObject because it's not linked to that.Is there a way to make selector.gotoAndStop (n) work for the SelectableObject? I can't even do var something:* = this.selector because the movieclip isn't linked to it.Or should I just remove the instance name for the selector in the movieclip so I can declare var selector:* = this.getChildAt (1) in the SelectableObject (the selector being the second child)?

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ActionScript 3.0 :: Add Multiple Instances Of A Movieclip Via It's Linkage?

Mar 14, 2011

how to add multiple instances of a movieclip via it's linkage...

this is the script that adds a single instance to the stage.

code: package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code]....

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