ActionScript 3.0 :: Attach An External Actionscript File To A Movie Clip In The Library
Sep 9, 2008
Im currently experimenting with AS3 and I'm trying to attach an external actionscript file to a movie clip in the library but I keep getting error messages, my .as file worked fine in AS2 and I cant figure out what the problem could be heres the code in my fla file
[Code]....
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Feb 8, 2011
i am trying to create a basic game and am having a problem. I'm using swfmill and mtasc (but I doubt that has much impact) and am using ActionScript 2. At the moment I am attempting to add a load of tiles to a set and then move that set of tiles about the screen in one go. The problem I am having is that I can not figure out the best way of linking the set (which is created on the fly) to the _root movie and so it doesn't draw.
I could potentially be doing everything wrong as I have only just started to learn how to use this language. This is basically what I do:
I create a 'Main' class that extends MovieClip and add a new clip of this class to the library.
I also create a 'TileSet' class that also extends MovieClip. This class calls attachMovie (on 'this') to add a number of tile MovieClips from the library to this TileSet.
I create a 'TileSet' within 'Main' (like var myTileSet:TileSet=new TileSet();), so that the Main class can play with the tileset.
When running I see nothing. As I said befor I believe this is due to TileSet not being attached to Main or _root. As a test I changed the TileSet's attachMovie (that attaches the tiles) to be called on '_root' rather than 'this'. This change makes the tiles show when run, but means that I can not move all the tiles by simply moving the TileSet.
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Oct 15, 2005
Thats the first time i am using this forum so I'am a newbie. For first I must say that my english is the worst on earth. Therefore a you understood me.My problem is: made the Attach Movie Clip with XML Load and it wondered me, because it worked. But now I make Hover Captions inside the first Attach Movie Clip, also with an attach movie function, Now I have the problem how to get the data from the xml file into the 2. attach movie.for the 1. path (into the first attach movie) the code looks like this._root["neuesMC"+i].xmlPfad = xmlDatei[i].attributes.namen;
my Structure:
> xml Load
> read XML
[code]....
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Dec 6, 2010
I have a movie clip called - contenct_mc ----------------inside this movie clip I have another movie clip called - Introduction_mc ------inside this mvovie clip There is another movie clip called - Footer_mc -------inside this movie clip on actions layer I have copied the below code to show clock.swf file....but the following code doesn't work
CODE:I am using Flash CS4 AS3
var R:Loader=new Loader();addChild(R);
R.load(new URLRequest("clock.swf"));R.x = 540;R.y = 205;
R.contentLoaderInfo.addEventListener(Event.INIT, RgrowLoader);
function RgrowLoader(evt:Event):void {
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This is what I am trying to achieve but I do not remember the syntax in AS2
HTML Code:
public function highlightCan() {
var glowId = String(this);
var newId = glowId.substring(47);
[Code].....
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[AS]
function Job(id) {
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Dec 23, 2004
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Jul 29, 2009
In what combination of as2 code would instruct a preloader to recieve bytes loaded and bytes total in addition to loading a external swf file into a blank movie clip? I've seen countless issues regarding the same problem but still haven't goten a clear answer. I dont want to use the video player component standard on Flash. I want a preloader to preload a external swf file and play it inside a movieclip.
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Jan 28, 2003
1)I was able to load an external .swf file into a blank movie clip (A TARGET CLIP WHICH I CREATED using createEmptyMovieClip) 2)Also by placing a button on the stage I was able to remove the movie clip
BUT I WOULD LIKE TO BE ABLE TO KEEP ALL MY CODE IN THE FIRST FRAME. I would like to Remove the Movie without putting the code on the button. But it didn't work.
Here is the code on the button that Does work
[Code]...
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Nov 12, 2009
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ActionScript Code:
function button1(evt:MouseEvent):void {
var mc1:movClip=new movClip();
mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
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ok so heres the problem: i have some buttons that are suppose to attach a movie clip on stage after you press it. This works perfectly, but after i mask it, the masking box blocks it so i can't click on anything.
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Code:
var hands = new Array();
function attachHands(){[code]....
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[AS]
this.attachMovie("movieObj", mc1, 1);
[/AS]
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So i have the movie clip with the animated bubbles laying in the same frame as the scene (where the dude will walk around). Im looking for a script that makes it so that as soon you enter the scene the "bubbles" movieclip will "attach" itself to the "man" movieclip. (Or atleast follow it around)
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Why an attached move clip doesn't keep button interactions from still engaging in the layers underneath i.e. navigation buttons, rollovers, etc.?
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Nov 20, 2010
I want to load an external swf and dynamically attach the mc's in the loaded swf to the main movie. Is it possible to reference the linkage properties of the externally loaded swf in this way?
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