ActionScript 2.0 :: Attach Some Script To A Dynamically Created Movie Clip?
Dec 18, 2004Is it possible to attach some script to a dynamically created movie Clip?
View 7 RepliesIs it possible to attach some script to a dynamically created movie Clip?
View 7 RepliesSo I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
Here is the code I am using for the buttons:
ActionScript Code:
stop();
videosBTN.onRelease= function() {
[Code]....
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
View 1 Repliesi'm creating a menu where i place movieclips dynamiclly:
for each (var button:XML in XMLgothrough) {
//Create a new menu item
var menuItem:MenuItem=new MenuItem ;[code]....
but i keep getting a ReferenceError: Error #1065: Variable menuItem1 is not defined.at MethodInfo-359()error.
I created a movie clip [code]...
How can I animate this (slide to x position), since there is nothing in timeline ?
I just tried to use a sprite mask another movie clip .But it doesn't workis there any way to try thishere is my code
ActionScript Code:
sp = new Sprite();
addChild(sp);
[code]....
I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
how to attach a movie clip to another movie clip after drag and drop .I mean to say that is it possible to make a new movie clip with the target movie clip and dropped movie clip.
View 2 RepliesQ1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
here is a snippet of code in first frame of the movie I have trouble with:
----------------
for (var i = 0; i < 5; i++) {
var container:MovieClip = new MovieClip();
this.addChild(container);
[Code]....
I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase
i wanna write a function for the onPress handler for a movieclip that will be created dynamically.. how do i do it? this is what i'm doing:
only the ending part of this loop is relevant, where i am writing the thisMC.onpress function. The trace text never appears..
Code:
for (var i = 0; i<galleryLength; i++)
{
var thisMC:MovieClip = this.createEmptyMovieClip("image"+i+"_mc", i);
loadMovie(gallery_array[i].src, thisMC);
[Code]....
this whole loop is inside the onClipEvent(load) of another clip. So when that clip is loaded, this code is executed..
can anyone explain me that what are the things new in ActionScript 3.0 and give me the links where this thing explained in detail.How to createEmptyMovieClip and how to attach movie Clip?
View 4 RepliesI �m just starting to migrate from AS 2 to AS 3 and i have a problem with the addchild function�.I have a movieclip with the Mascot class and i�m trying to add it to the stage using a class file��but it doesn�t do anything�I have no idea how to load this movieclip using a class file even though it works in the actions bar[code]...
View 1 Repliesi am trying to create a basic game and am having a problem. I'm using swfmill and mtasc (but I doubt that has much impact) and am using ActionScript 2. At the moment I am attempting to add a load of tiles to a set and then move that set of tiles about the screen in one go. The problem I am having is that I can not figure out the best way of linking the set (which is created on the fly) to the _root movie and so it doesn't draw.
I could potentially be doing everything wrong as I have only just started to learn how to use this language. This is basically what I do:
I create a 'Main' class that extends MovieClip and add a new clip of this class to the library.
I also create a 'TileSet' class that also extends MovieClip. This class calls attachMovie (on 'this') to add a number of tile MovieClips from the library to this TileSet.
I create a 'TileSet' within 'Main' (like var myTileSet:TileSet=new TileSet();), so that the Main class can play with the tileset.
When running I see nothing. As I said befor I believe this is due to TileSet not being attached to Main or _root. As a test I changed the TileSet's attachMovie (that attaches the tiles) to be called on '_root' rather than 'this'. This change makes the tiles show when run, but means that I can not move all the tiles by simply moving the TileSet.
I think I could probably add the TileSet into the library and 'place' it (swfmill method to put the clip into the stage), but I would prefer to do it on the fly in pure ActionScript as I think this will be useful later on too.
Thats the first time i am using this forum so I'am a newbie. For first I must say that my english is the worst on earth. Therefore a you understood me.My problem is: made the Attach Movie Clip with XML Load and it wondered me, because it worked. But now I make Hover Captions inside the first Attach Movie Clip, also with an attach movie function, Now I have the problem how to get the data from the xml file into the 2. attach movie.for the 1. path (into the first attach movie) the code looks like this._root["neuesMC"+i].xmlPfad = xmlDatei[i].attributes.namen;
my Structure:
> xml Load
> read XML
[code]....
I want to load an external swf and dynamically attach the mc's in the loaded swf to the main movie. Is it possible to reference the linkage properties of the externally loaded swf in this way?
View 1 RepliesI am attempting to attach a slider bar to a movie clip. The movie clip is of a face morphing from emotion to no emotion. My ultimate goal is to have the viewer choose when the emotion has disappeared by moving the slider bar.
View 1 RepliesHow can i attach a movie clip on to my program?
View 4 RepliesThis is what I am trying to achieve but I do not remember the syntax in AS2
HTML Code:
public function highlightCan() {
var glowId = String(this);
var newId = glowId.substring(47);
[Code].....
If I hard code this value i.e. _glow0 or _glow1, this works but this value needs to be dynamic, in order to get the rollover state working. per highlightCan();
I would like to attach a sound to a movie clip that is serving as a button.
I want the movie clip button to make a little noise when the mouse rollovers it.
I am using Flash MX.
[AS]
function Job(id) {
this.id = id;[code]...
but the movie clip isn't showing up on the stage...
how you can attach some actionscript to a duplicated movie clip.
View 4 Replieshow to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:
ActionScript Code:
function button1(evt:MouseEvent):void {
var mc1:movClip=new movClip();
mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
ok so heres the problem: i have some buttons that are suppose to attach a movie clip on stage after you press it. This works perfectly, but after i mask it, the masking box blocks it so i can't click on anything.
i hope you understood what i'm saying, and i've tried using the 'setmask' code, but that doesn't work either.
Code:
var hands = new Array();
function attachHands(){[code]....
These are the codes i have typed.I have already attach the movie in hand1,hand2,hand3.Is there a way to remove attachHand1 and attach a new movie clip on it? Not to overlap on attachHand1 because it will be seen.Those hand1,hand2,hand3 are empty movie clips....
I need to be able to click on any part of the screen and have a movieclip from the library appear where I clicked. It would be the same item each time.
View 10 RepliesI'm kind of a flash newbie, and I need some help with AS2 in Macromedia Flash 8. I want to make it so that when you click the mouse, it plays a certain movie clip at the current mouse position, without the movie clip actually being on the stage.
View 10 RepliesI'm trying to attach a movie clip to the main stage using:
[AS]
this.attachMovie("movieObj", mc1, 1);
[/AS]
However, it ain't showing up. Trace said the movieclip of that name is undefined, despite having the correct linkage and instance name. Anyone know why a movieclip might be MIA?
I am trying to attach a movie clip at a specific location on the stage using the following code:attachMovie("plane_mc", "mc", 1, {x:50} );The statement above does attach my MC called plane_mc onto the stage but it won't attach it at the location where I want it to. The x parameter doesn't seem to have any effect whatsovever on the stage location.
View 2 RepliesTrying to add a set of movie clips to the stage in a loop. I need to be able to reference them on a mouseDown function - but the projHolder var in the mouse event is coming up undefined. Any ideas how to accomplish something like this?
for (var i=0; i <intWorkCount; i++) {
var projHolder:MovieClip = new MovieClip();
projHolder.name = 'projHolder' + (i);
[code]...