So I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
I'd like to fill the .graphics section of a sprite AFTER a series of lines and arcs are drawn. To draw the shape, I need to use a series of moveTo() and lineTo() statements, so the standard beginFill() won't work for me. The final shape will always be closed, but I don't have the lines/arcs in sequential order.
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
ok so heres the problem: i have some buttons that are suppose to attach a movie clip on stage after you press it. This works perfectly, but after i mask it, the masking box blocks it so i can't click on anything.
i hope you understood what i'm saying, and i've tried using the 'setmask' code, but that doesn't work either.
here is a snippet of code in first frame of the movie I have trouble with:
---------------- for (var i = 0; i < 5; i++) { var container:MovieClip = new MovieClip(); this.addChild(container);
[Code]....
I am getting an error message: A term is undefined and has no properties. I checked list of objects and container0.one and it's there but I can not get to container0.one.usecase
Is there a way to set a clip area for a movie clip or sprite so that it will not draw out of that particular area? I am using a drop shadow, and it doesn't look right if the shadow passes a certain boundary, so I wanted to find a way to force it not to draw out of a particular area.
Trying to add a set of movie clips to the stage in a loop. I need to be able to reference them on a mouseDown function - but the projHolder var in the mouse event is coming up undefined. Any ideas how to accomplish something like this?
for (var i=0; i <intWorkCount; i++) { var projHolder:MovieClip = new MovieClip(); projHolder.name = 'projHolder' + (i);
I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;
var myShell:shell_mc = new shell_mc;addChild(myShell);// //---obviously these buttons are on stage already---buildBtn_mc.addEventListener(MouseEvent.CLICK, buildFunction);clearBtn_mc.addEventListener(MouseEvent.CLICK,
i am using a loop function to generate an place instances of a movie clip on the stage. the movie clips are being used as buttons, they have text in them. here is the code
ActionScript Code: // butAniMini is an external custom class animating the buttons var _sideBarBut:butAniMini; //variables to hold the first buttons x an y position
[code]...
the problem is that i dont no how to set the text in the buttons so u can change the text and add event listeners etc to them
I've made 18 movies in a for loop. I'm trying to modify a text field in those movies. I am unable to do so in the for loop. Something with my referencing is wrong.
The dynamic text field in each movie is named "eventText".
I'm trying to build a relatively simple photo gallery where the images are loaded via XML into thumbnail movieclips that have been dynamically generated, positioned and added to the display stack. I used a simple for loop to generate the thumbs and traced the thumb.name to make sure they all had unique instance names. I then added a listener to the thumb mcs in the for loop and created a function that traces the instance name of each thumb mc, to see if all is working, however, every thumb mc traces the same instance name. My question is how can I create the thumbs dynamically in a loop and, essentially, make them buttons that would display the big the full size photo.
Here is my prototype code:
ActionScript Code: for (var i=0; i<12; i++) { var thumb_mc:MovieClip = new thumb(); // Positioning: The xy coordinates are in an array outside the for loop.
get something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.
I've been staring at the screen too long and I'm sure the answer is simple but this has been bugging me for a bit now. I've created a grid with over 200 movie clips dynamically using a for loop. I was wondering if there was a way to assign rollovers and such to each new clip using the same loop.
I've been poking around with it a bit but can't seem to get it working and sure don't want to write over 200 rollover functions so any help would be great.
I am trying to use the duplicateMovieClip event to create a row of custom movie clips dynamically and I would like to be able to set the _alpha properties on each object depending on an event i am firing in a different movie.[code]...
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
I'm having some issues getting a button to work from ctionScript.I created a movie clip and export it. Added it to stage and that displayed fine. I then added some text on the movie clip, converted it to a button and exported it... but then hit a wall. The button is in the library, but it doesn't like the ' import fl.controls.Button;'
Here's the code: package{ import flash.display.*; import flash.events.*; import fl.controls.Button; public class coffeeAS extends
I have an XML file that I am pulling thumbnails from. I would like these thumbnails to be links, but for some reason onRelease does not work on my movie clip created with createEmptyMovieClip.
I have this theory that my onRelease function is being called before my thumbnail image is fully loaded, but I may be completely wrong. Here is some example code of what I am trying to do.
here what i wanted to say i have created sq_thumb movie clip. then i linkage sq_thumb with class name "thumb". then i double click sq_thumb in the library to go to inside sq_thumb timeline. then i write following code
I'm working on a pathfinding algorithim using A* and using irregular polygon shapes as obstacles rather than a grid. I don't fancy plugging in all the points and links by hand and was wondering if there was some way I could just get them from a Sprite or MovieClip?
I am having trouble targeting a movie clip that was dynamically generated from information in an XML document. Basically, what I want to do is be able to manipulate the movie clip after it was generated by the initial function. Unfortunately, I can't figure out how to properly target the clip even though I am pretty sure I have the proper title and location (tried both _root. and _level0.).[URL]the string at the bottom - "_level0.mc_image2" - is the name of the last movie clip (with an image inside) to the right.
I have got a movie clip that is dynamically created with actionscript I then load an external swf into that movieclip. My problem is having it centered when I view it in my browser..How do place I center that dynamic created movie clip? I was trying this but it's not seeming to work.
Code:
var container:MovieClip = this.createEmptyMovieClip("container_mc", 0); container._x =Stage.width/2; container._y =Stage.height/2;
I am trying to add action script 2.0 to a slider that i created using http://www.kirupa.com/developer/mx/slider.htm that slides a movie clip that is a timeline from left to right. In the timeline are (i)More... buttons that will reveal more information. I just need to know how to integrate the timeline into the code using as2 to make it slide when the slider is dragged..
This is the action script that I have on the slider movie clip as stated in the above tutorial. But this is ALL the action script I have on EVERYTHING..... I know I need more to make it pan the timeline but I dont know how to do it.
[Code]...
I really could just use a good tutorial that shows me how to link the image that im sliding to the slider bar. When the slider is moved to the right... the image flows left.... toward the end of the timeline. When the slider is all the way right. The end of the timeline is shown. The timeline is bigger than the stage so the slider is on a line with years on it.