ActionScript 2.0 :: Function On Dynamically Created Movie Clips?
Jun 6, 2006importSubtemplate = new XML();
importSubtemplate.ignoreWhite = true;
importSubtemplate.onLoad = function(success) {
[code].....
importSubtemplate = new XML();
importSubtemplate.ignoreWhite = true;
importSubtemplate.onLoad = function(success) {
[code].....
Trying to add a set of movie clips to the stage in a loop. I need to be able to reference them on a mouseDown function - but the projHolder var in the mouse event is coming up undefined. Any ideas how to accomplish something like this?
for (var i=0; i <intWorkCount; i++) {
var projHolder:MovieClip = new MovieClip();
projHolder.name = 'projHolder' + (i);
[code]...
I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;
var myShell:shell_mc = new shell_mc;addChild(myShell);//
//---obviously these buttons are on stage already---buildBtn_mc.addEventListener(MouseEvent.CLICK, buildFunction);clearBtn_mc.addEventListener(MouseEvent.CLICK,
[Code]....
i am using a loop function to generate an place instances of a movie clip on the stage. the movie clips are being used as buttons, they have text in them. here is the code
ActionScript Code:
// butAniMini is an external custom class animating the buttons
var _sideBarBut:butAniMini;
//variables to hold the first buttons x an y position
[code]...
the problem is that i dont no how to set the text in the buttons so u can change the text and add event listeners etc to them
I'm trying to build a relatively simple photo gallery where the images are loaded via XML into thumbnail movieclips that have been dynamically generated, positioned and added to the display stack. I used a simple for loop to generate the thumbs and traced the thumb.name to make sure they all had unique instance names. I then added a listener to the thumb mcs in the for loop and created a function that traces the instance name of each thumb mc, to see if all is working, however, every thumb mc traces the same instance name. My question is how can I create the thumbs dynamically in a loop and, essentially, make them buttons that would display the big the full size photo.
Here is my prototype code:
ActionScript Code:
for (var i=0; i<12; i++) {
var thumb_mc:MovieClip = new thumb();
// Positioning: The xy coordinates are in an array outside the for loop.
[Code]......
There are five dynamically created movie clips inside my flash movie. Is there any way that I could refer to these from action script code?
View 4 Repliesget something to work. What I'm trying to achieve is this: there's a slideshow that automatically changes pictures every 10 secs (I've used a kirupa tutorial to achieve this). The pictures are loaded from an xml file, which also contains captions for the pictures. What I would like to do is to have the caption fade in and slightly move to the left with each picture change. E.g. picture 1 is displayed, caption 1 fades in, moves to the left and stays there; picture 2 is displayed, caption 2 fades in, moves to the left and stays there, and so on.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
delay = 10000;
[Code].....
I've been staring at the screen too long and I'm sure the answer is simple but this has been bugging me for a bit now. I've created a grid with over 200 movie clips dynamically using a for loop. I was wondering if there was a way to assign rollovers and such to each new clip using the same loop.
I've been poking around with it a bit but can't seem to get it working and sure don't want to write over 200 rollover functions so any help would be great.
I am trying to use the duplicateMovieClip event to create a row of custom movie clips dynamically and I would like to be able to set the _alpha properties on each object depending on an event i am firing in a different movie.[code]...
View 4 RepliesI'm creating a photo slide show that has the ability to go full screen. I have some elements which are always on the stage and some elements which I am adding from the library and/or creating in the code. When I issue the resize event, my stage movieclips are still on the stage and can be repositioned but the elements I created dynamically (most notably the thumbnails which I want to reposition) are gone.
View 1 Replieshow to make a grid of squares with loops? also, how do i controle the clips that were dynamically created with the loop. like clip25 only?
Code:
total = 5;
i = 1;
while(i<total){
[Code].....
i was wondering how to make a grid of squares with loops? also, how do i controle the clips that were dynamically created with the loop. like clip25 only?
Code:
total = 5;
i = 1;
[code].....
the variables listHeight and maskHeight won't populate. they come up 'undefined'.
here's the code essence:
Code:
xml.onLoad = function(success:Boolean)
{
var stuff:Array = xml.firstChild.childNodes;
if (success)
[Code]....
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
I'm having some trouble following this (link) tutorial. I'm new to flash, so please bear with me.
In step 1 of this tutorial, we have created multiple movie clips and then a single big movie clip(including all the movie clips).
In step 4, I'm not able to access the properties of the clips we created earlier by using the following code, like in the tutorial.
[Code]...
[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
View 1 Repliesi wanna write a function for the onPress handler for a movieclip that will be created dynamically.. how do i do it? this is what i'm doing:
only the ending part of this loop is relevant, where i am writing the thisMC.onpress function. The trace text never appears..
Code:
for (var i = 0; i<galleryLength; i++)
{
var thisMC:MovieClip = this.createEmptyMovieClip("image"+i+"_mc", i);
loadMovie(gallery_array[i].src, thisMC);
[Code]....
this whole loop is inside the onClipEvent(load) of another clip. So when that clip is loaded, this code is executed..
What I'm trying to do is setup a function that shoots through a set of buttons within a subset and creates click code for these buttons.
THe three variables are the identifiers for the actual keyframe i wish to jump to, the movieclip in which i want to perform the action and the actual button to go to the right frame.
Presently the problem I'm having is that the variables aren't stored when the onRelease functions are created, so they all are just calling the LAST variables declared.
Here's a sample of the code I currently have
Code:
//function to load canvas/acrylic
function setSwatches(mySwatchCount:Number, myContainer:String)
{
[Code].....
i am taking text from xml file,I have created multiple movie clips based on the xml file. i have placed 5 movie clips to left side and 5 movie clips to right side.Now i have to drag the left movie clip to the right side and i have to drop it on respective movie clip to match the target and i have to get the output as "correct" if the match is found. But for my below code i am getting only the "wrong" as output ,i dont know where is the error
[Code]...
Now I've dynamically created some buttons using XML. They're spread around the stage and I've modified a tooltip script to give each button a tooltip on Mouse_Over. But to se the logic and make it work using AS3 is hard (for me). I want a function that accept to parameters: Tooltip text and Object to tooltip. In my code I get this error msg when initiating the function on dynamically created buttons: 1118: Implicit coercion of a value with static type flash.display:Sprite to a possibly unrelated type flash.display:MovieClip. I beleive there are more than one thing here needing a fix.
[Code]....
Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.
Code:
info1 = function () {
var1 = "blablabla"
var2 = "blablabla"
[Code]....
I have a custom class I am working on, one of the methods is:[code]Inside that function a dynamic TextField is created called txtLoaded, it is declared with [code]mcProg is added to the stage, I see the txtLoaded txt field drawn as well and I can trace properties of mcProg from elsewhere in the class but I cannot access mcProg.txtLoaded from anywhere else in the class.I imagine this must be a scoping issue, with txtLoaded only existing inside the createProgress method, but is there any way for me to be able to access txtLoaded from elsewhere in the class?
View 5 RepliesSo I have a movieclip that I am dynamically adding to the stage when a user clicks a particular button. There are multiple button that each result in the movieclip getting attached to the staged and scaled to a different particular size. Instead of attaching a new instance of the movieclip every time a button is clicked, I only want to attach a new movieclip the first time one of the buttons are clicked and then scale the dynamically added movie to the size specified in the functions for all of the subsequent button clicks. To be clear, I want to attach the movieclip on the first click and then scale it for all of the subsequent clicks.
Here is the code I am using for the buttons:
ActionScript Code:
stop();
videosBTN.onRelease= function() {
[Code]....
Is there any way to dynamically name a varaiable or created movie clip? I know that I could make an array of movie clips, but what I really want to do is make a new movie clipe name based on another name. The reason I want to do so is that I want to pass a movie clip to a function and have it make a new movie clip (to contain the first) with a slight variation of the test such as "frame" or "handle" which I can then use to center the source movie clip.
View 1 RepliesI'm using Flash 8.
I've made 18 movies in a for loop. I'm trying to modify a text field in those movies. I am unable to do so in the for loop. Something with my referencing is wrong.
The dynamic text field in each movie is named "eventText".
ActionScript Code:
_root.attachMovie(myData["loadHandler"+x]+"Movie", myData["event"+x], x, {_x:100, _y:100});
_root.myData["event"+x].eventText.text = "test";
If I hardcode the event name for testing purposes, it puts the data in correctly:
ActionScript Code:
_root.houseSale2.eventText.text = "test";
i'm creating a menu where i place movieclips dynamiclly:
for each (var button:XML in XMLgothrough) {
//Create a new menu item
var menuItem:MenuItem=new MenuItem ;[code]....
but i keep getting a ReferenceError: Error #1065: Variable menuItem1 is not defined.at MethodInfo-359()error.
I created a movie clip [code]...
How can I animate this (slide to x position), since there is nothing in timeline ?
is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?
View 3 RepliesI just tried to use a sprite mask another movie clip .But it doesn't workis there any way to try thishere is my code
ActionScript Code:
sp = new Sprite();
addChild(sp);
[code]....
Is it possible to attach some script to a dynamically created movie Clip?
View 7 Replies