How do I apply one variable and one function to many movieclips?[code]The reuseFade function works if I target the movieclip by name on the stage,ex: var T1:Tween = new Tween(mc_black1, "alpha", Strong.easeIn, 0, 100, 5, true);using "this" doesn't work.The only way I know how to make this work is creating four functions to handle the event
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc Ball_mc2 Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void { var ballX:Number = (ball_mc.x-videoX)/sizeDif var ballY:Number = (ball_mc.y-videoY)/sizeDif
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
I've an empty array and some global variables, and I have two movie clips in my library: one is a trigger, second is the movie clip that is placed on the stage when the trigger is activated (a testdummy, if you want).
var dummies:Array = []; var i:int = 300; var j:int = 500; var k:int = 0;
[Code].....
...I get an obvious error : Scene 1, Layer 'actions', Frame 1, Line 66 1120: Access of undefined property dummy. Because dummies are created within a function. I don't have any trouble addressing items in the 'dummies' array though.
Though dummies are crated by the same pattern, data stored in them is the whole point of creating the application.
how can I apply a function to each of those dummies, which is executed on click and affects only one dummy?
I am trying to draw circles dynamically with actionscript, duplicate/create multiples, have them move randomly around the stage independently of each other, and have them bounce off each other if they come in contact. The hit test for the latter has not been written yet. I can't get the circles to move independently of each other. My code is below.
** CHANGE STAGE COLOR TO SOMETHING OTHER THAN WHITE
Here I try to make 9 movie clips, draw circles inside of them, and apply the moveRandom function to one movie clip.
In the FLA file i have two animations of a turbine and a fan turning one is controlled via a button the other is a loop action that is not controlled.The button control is simple telling the movie clips to got frame 2 and play,and on the fan and turbine movie clips I have a goto and play frame 2 action the end of their time line. By doing this I get a rotation effect .
The problem is that when I call play function from the start button the movie clip does not play properly and just shudders between frames,rather than way it should run as a looped animation.
I have this page that has 8 movie clips, and I want to make these movie clips function as buttons. I got that part done already, but what I need now is the Rollover part. I made one separate animated movie clip that'll function as the rollover, so whenever a button is rollovered the animated movieclip will play on top of that button. So my question is how do you designate the one animated rollover movieclip to play on top of each separate button when they are rollovered on? Hope it's not too confusing to understand.
I would like some help on writing a piece of code.I need to write a function that if some movie clips are in some x and y value, then gotoAndPlay('end');
Code:
function gotoEnd() { if (tv_mc._x = 41.8; tv_mc._y = 157.3;) then gotoAndPlay('end'); }
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
I have created some movieclips and will be using them as buttons. After applying event listeners to them, they do not correlate to their instance names. I have a switch case statement set up to catch when one of the movieclips are clicked on and this is caught, the method is invoked but none of the cases are satisfied as all the buttons have the instance name "instance58" for example....they are all numbered instances.
This is my first action script project and I'm having trouble with some positioning of movie clips that I can't work out. I'll post in the parts of the code that I think are relevant in hopes that someone may be able to see what I am missing. The problem is that according to my traces my gridSnap function should be working. The trace shows mc.y to have the correct value while the movie is running yet the mc's in question are appearing in the wrong spot (they appear at GRIDSIZE*gridNumber) in the movie. The problem only manifests itself in case one and case three, both of which should have the same code but I was only testing different approaches in case one. On with the code:
The addEventListener will be in a forloop and applied to all the circles that are created. But how do I have the function apply itself to all the circle(s). How do I send an "circle" array as an argument or whatever it's called to that clicked function.
I just got stuck with something while making an animation. I am making an animation where I want the last frames to keep repeating I want everything else to stop playing but to have specific animations repeat from a certain key-frame. Something like the animation on this site.
Well i have spent a long time getting the code i have so far from tutorials and the listener and function commands seem to work well for one button, but i need to know how to apply the existing code to the other buttons. This is the code i have:
i need to apply one function to multiple moviclips. the problem is that every mc has different behavior. for example:
movie clip A need to change it position when condition is "true" to point 50, 250. movie clip B need to change it position when condition is "true" too but to point 75, 100.
is there anyway to define different parameters to the function according to the movieclip name?
I have alot of mc's and I want them all to have the same code applied to them without having to copy/paste all the code in each one and also it would be easier for any changes latter. I have tried making the code a function and then calling it inside the mc's but it did not work and I am fairly new at functions themselves so I am stuck.
[Code]...
The code marks the mc position, then moves it to 0,0 then moves back to the original postion while degrading alpha. I set it up this way so I can arrange the mc in any shape and the mc's will look like they explode into the shape when played. It is used for a fireworks effect.
So, I'm a beginning to intermediate Flash and AS guy grappling with some programming concepts.I find that when I create my own functions from scratch, especially to define a generic function to different movie clips, in this case to their onEnterFrame functions, I get unexpected results.The bottom is some code from a new simple website I'm trying to code. My problem is that I can't get the function working in a generic way. I know I may be taking the completely wrong approach and totally missing something, but I am continuously coming up with problems (seems to be a misunderstading of scope at a deeper level, not simple variable timeline scope, but inherant scope within functions, etc..).So, I will just copy paste the code here and try and comment as much as possible. For claritie's sake I will remove button codes except option1 and option2.
//initialization of a few global and one timeline variable. These should //be self explanatory in the code so I wont go into to much detail //my probs arent in the detail but in the overall relationship of the
In a mc is a dynamic textfield, trough as this textfield gets his content. The textfield works fine and also the html text displays/works as supposed. No problem at all. But now I put a rollOver/Out on this mc with the textfield, the text shows up allright, but the html doesnt work anymore (I mean the hyperlinks, the rest is okay)
Code: textmc.textarea.html = true; textmc.textarea.htmlText = "<a href='[URL]'>link here</a>" textmc.onRollOver = function() { trace("hover on textfield"); }; textmc.onRollOut = function() { trace("going off textfield"); }; So the problem is the rollOn/Out, if I comment out those functions everything is okay...
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing.[code]
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck