ActionScript 2.0 :: Use The Watch Function On Movie Clips?
Aug 20, 2007I was looking at this thread about the watch function and would like to use it to detect changes on movieclips properties.
View 3 RepliesI was looking at this thread about the watch function and would like to use it to detect changes on movieclips properties.
View 3 RepliesI'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?
View 3 RepliesI want to watch a property of an object to see when it changes, like so:
[AS]
var myObject:Object = new Object();
myObject.xDirection = -1;
function objectWatcher(prop, oldVal, newVal) {
[Code].....
I have been trying to convert the watch function code into AS 3. I am totally new to AS 3 and could not find the solution yet. Here is my code -
[Code]...
The variable 'buttons' must be in the root timeline. And, I cannot use this variable inside any other class.
I am making a Scrollbar component and I want a script to call a calculation function for resizing the scrollbar when a new data is loaded.I was experimenting with Object.watch but it's use is beyond me. I don't understand if its the thing I need.Can Object.watch call a function when say a dynamic textfield's data is changed?
View 13 RepliesIn the FLA file i have two animations of a turbine and a fan turning one is controlled via a button the other is a loop action that is not controlled.The button control is simple telling the movie clips to got frame 2 and play,and on the fan and turbine movie clips I have a goto and play frame 2 action the end of their time line. By doing this I get a rotation effect .
The problem is that when I call play function from the start button the movie clip does not play properly and just shudders between frames,rather than way it should run as a looped animation.
How do I apply one variable and one function to many movieclips?[code]The reuseFade function works if I target the movieclip by name on the stage,ex: var T1:Tween = new Tween(mc_black1, "alpha", Strong.easeIn, 0, 100, 5, true);using "this" doesn't work.The only way I know how to make this work is creating four functions to handle the event
View 7 RepliesimportSubtemplate = new XML();
importSubtemplate.ignoreWhite = true;
importSubtemplate.onLoad = function(success) {
[code].....
I have this page that has 8 movie clips, and I want to make these movie clips function as buttons. I got that part done already, but what I need now is the Rollover part. I made one separate animated movie clip that'll function as the rollover, so whenever a button is rollovered the animated movieclip will play on top of that button. So my question is how do you designate the one animated rollover movieclip to play on top of each separate button when they are rollovered on? Hope it's not too confusing to understand.
View 3 RepliesI would like some help on writing a piece of code.I need to write a function that if some movie clips are in some x and y value, then gotoAndPlay('end');
Code:
function gotoEnd() {
if
(tv_mc._x = 41.8;
tv_mc._y = 157.3;)
then
gotoAndPlay('end');
}
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc
Ball_mc2
Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void {
var ballX:Number = (ball_mc.x-videoX)/sizeDif
var ballY:Number = (ball_mc.y-videoY)/sizeDif
[code]....
Should I use Arrays? Loop?
We are a Wireless ISP and we have portal page at a local airport. We offer free wifi there because of sponsorship. We would like the page to have a 30 sec movie on it that people have to watch in order to get online. I have 2 ideas on how to do this. 1. watch the movie and when movie is over automatically call to our login script and then log the user in through our network device. 2. have a get online button grayed out until the movie is over after the movie is over button becomes clickable and then the button after clicked calls to the script that logs my users in through my device.
View 5 RepliesCall the load function on a loader two movie clips down?
View 1 RepliesThis is my first action script project and I'm having trouble with some positioning of movie clips that I can't work out. I'll post in the parts of the code that I think are relevant in hopes that someone may be able to see what I am missing. The problem is that according to my traces my gridSnap function should be working. The trace shows mc.y to have the correct value while the movie is running yet the mc's in question are appearing in the wrong spot (they appear at GRIDSIZE*gridNumber) in the movie. The problem only manifests itself in case one and case three, both of which should have the same code but I was only testing different approaches in case one. On with the code:
[Code]...
Is there an SWF player with a slider control, play and Stop, total play time; so you can jump to different sections in an SWF movie without having to watch it from beginning to end?
View 1 RepliesSo I want to make some movie clips function as buttons to load some external swfs. I have this action script on the mc's:
on (release)
{
loadMovie("Chuck.swf", "motionmc");
}
It was working when it was a button, but now nothing happens?
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 RepliesI'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 RepliesHow would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
View 1 RepliesHere's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
View 1 Repliesokay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...
my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
also if you want to see what the problem is, here's the website in it's infancy (700k)