I'm working on one current project, I don't have any issues to load a SWF into a main SWF but I can't figure out how to apply dynamically the scale down and up into a thumbnail images size while using the Resize event handler to fit in any browsers sizes.
I load SWF into a Loader object then add it into a container => currentMC. I want to size it and keep all the pieces inside this container. Therefore no matter browser size, I just want to be able to apply scale on it to fit it.
Does anyone know how to do that? How would I deal with stageWidth and stageHeight?
I have several swf movie files that load into levels within my folio, these levels being 2,3 and 4. I have a ball within the root file located currently in the library with an identifier name of "ball" that i want to dynamically load to level 5 and have the following script appied to it...
I am trying to add simple drop shadows to a few dynamically loaded images and it's not working. If I create a plain box or rectangle, the drop shadow filter works fine, but not with loaded .jpg's.[code]...
I've found a million tutorials on doing this by loading a CSS file, which is fine, but I don't want to load CSS...I'd rather just modify the thing with actionscript. I've done this before with one of my files, but can't seem to find it.
in FlashBuilder I want to dynamically generate approximately 1200 rectangles from a CSV file (these are all different colours) which will perform an action on Click.
What is the best way to go about doing this? I've read that the drawing API on Air and Android is not a good idea, and am thinking about using the Spark Rectangle class, but I can't seem to work out how to apply a colour to it if I'm generating them dynamically using AS?
I'm working on a photo-sharing demo using AS2.0, I would like to dynamically load photos (stored as jpgs in the .fla's local directory) into MovieClips, and apply a class instance to them. Currently, for debugging, I've imported jpgs to the Stage, converted them to MovieClips, and then accessed their linkage properties, setting them to the class I need them to implement. But for the final application all of this will have to be done with code.
I know how to dynamically load the jpg into a MovieClip using loadImage(), and I know how to create a MovieClip that is an instance of a class by using attachMovie() with a library symbol and the class name. How do I combine the two? Is there a way to access the linkage properties of a MovieClip dynamically?
hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing.[code]
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck
I've an empty array and some global variables, and I have two movie clips in my library: one is a trigger, second is the movie clip that is placed on the stage when the trigger is activated (a testdummy, if you want).
var dummies:Array = []; var i:int = 300; var j:int = 500; var k:int = 0;
[Code].....
...I get an obvious error : Scene 1, Layer 'actions', Frame 1, Line 66 1120: Access of undefined property dummy. Because dummies are created within a function. I don't have any trouble addressing items in the 'dummies' array though.
Though dummies are crated by the same pattern, data stored in them is the whole point of creating the application.
how can I apply a function to each of those dummies, which is executed on click and affects only one dummy?
I have a swf one one server that is pulling content from an Amazon S3 server. I have set up, for now, a generic cross-domain policy to allow all domains access:[code]These seem to be playing nicely (for the most part) as my swf is loading json, xml, etc. files from the S3 server just fine now. What it's not doing right is loading swfs from the S3 server, when it tries to do that it throws this exception:[code]I assume this is because remote swfs could contain malicious executable code. Do I actually need to set the allowDomain to something or is there some other 'more correct' way of allowing my swf to load up other remote swfs?
I have a couple of objects on the stage and want the user to be able to select one and then use a common set of buttons (with functions attached) to change the selected object's color, rotation, size, etc.
I've got the functions worked out, and can apply them easily as along as I hardcode the object instance names in the functions. However, I can't figure out how to allow the user to select a particular object and then pass the instance name of the selected object to an appropriate function.
i have a function which when the space bar is pressed it goes to a different frame. However the function can still be performed on different frames, how can i make the code only apply to that frame?
ActionScript Code: function spacebarGoto(event:Event){ if(pressSpacebar){ gotoAndStop("start"); } }
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc Ball_mc2 Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void { var ballX:Number = (ball_mc.x-videoX)/sizeDif var ballY:Number = (ball_mc.y-videoY)/sizeDif
I need to make each item in my XML unique so that flash can apply a different function to each item in the component. Can you give the items an instance name in XML?
Code: import com.digicrafts.events.*; //Timer Set Time var jumpTimer:Timer = new Timer(1000, 1);
I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API.If apply(null, ["17"]) is called with this function:[code]does not work (expected output: false Boolean; actual output: true Boolean).Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? Ideally "true" and "false" should also remain valid string values.
i am trying to apply setTextFormat function for my dynamic text filed in as 3, but its not taking. look at my code and suggest me where i am going wrong.
I am trying to draw circles dynamically with actionscript, duplicate/create multiples, have them move randomly around the stage independently of each other, and have them bounce off each other if they come in contact. The hit test for the latter has not been written yet. I can't get the circles to move independently of each other. My code is below.
** CHANGE STAGE COLOR TO SOMETHING OTHER THAN WHITE
Here I try to make 9 movie clips, draw circles inside of them, and apply the moveRandom function to one movie clip.
I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API.
If apply(null, ["17"]) is called with this function:
static function test(foo:int):void { trace(foo, typeof(foo)); }
it works as expected (output: 17 number).
However, calling apply(null, ["false"]) or apply(null, ["0"]) with this function:
static function test(foo:Boolean):void { trace(foo, typeof(foo)); }
does not work (expected output: false Boolean; actual output: true Boolean). Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? "true" and "false" should also remain valid string values.
I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc