I'm trying to use the print function in a button, a.s. below:
on(press){ print(_root.instance_1, "bframe"); }
This works fine...the mc "instance_1" is the only thing that prints. The problem is that I need to print 2 movieclips at once. So I have tried the following:
I am trying to create a print button on the last frame that will allow the user to print just that frame. I've tried using the printjob object, but all that I can get to happen is print a blank sheet of paper. Here is the code that I have so far:
function printScore(event:MouseEvent):void { var printJob:PrintJob = new PrintJob();
i want to simply print 2 movieClips when i press a Print button. so i have the "_root.container_mc" and "_root.logo_mc"... paste the simplest code for printing a "landscape" page with these 2?
I am trying to make a print button that will print the contents of a mc...this mc basically holds a dynamically drawn floorplan which can be zoomed and panned...I want to be able to print the contents of the mc, and only what is viewable in the mc at the time of the print...so if you are zoomed in, all that prints are the actual objects visibly seen in the mc...I think it may be with the print command using bmovie but I have no idea how to assign a #b lable to the frame.
I have a small client that needs to put information into Flash and prevent people from printing the document out on their printers.
Of course, you can always print anything you see on your monitor (Print Screen and other apps), but I am only concerned with preventing users from printing from 1) any browser and 2) from the Flash contextual menu.
Code: on (click) { var x = 1; print(x,"bmovie"); }
To print out the current page as displayed on the screen. The command works great, but when the button is pressed all of my variables seem to be reset, along with various combo boxes.The print function works as intended except clearing all my values .Is there a way around this?
Edit: I just ran a small test on a blank .fla with 3 buttons 1 - set variable = 1, 2 - trace variable, 3 - my print code
This does not clear the variables like it does in my application.What exactly goes on during the print function? If I can isolate and trace the problem, I could find a fix for it, but I have no idea whats going on.
There is an output that fits in A4 papersize with a resolution of 827x1169px. I trigger a print function via Flash AS3
[code]...
But the printout does not fit on A4 paper size (it tries to print larger and can see only a small portion on the paper). How can I arrange this with AS3?
I'm trying to take a variable from a php page and send it to flash to then use in a link.I'm having problems just selecting ONE variable from the print function, the code will help explain:
It collects all the data fine but it does not print it out correctly, it prints out all the variables in the php in one link. For example: If i click the facebook icon, i will be taken to http:[url].... This also happens with the other icons (Youtube and Twitter).
hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing.[code]
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck
I am new to actionscript and am working on a product configurator.It has been a very long and frustrating project (to keep my job.)I've searched for days for a solution so I thought I'd try here.I store all the user choices in variables (text and graphic movie frames.)At the end of the user choices, I want a print button to print these choices to their desktop printer.
I've an empty array and some global variables, and I have two movie clips in my library: one is a trigger, second is the movie clip that is placed on the stage when the trigger is activated (a testdummy, if you want).
var dummies:Array = []; var i:int = 300; var j:int = 500; var k:int = 0;
[Code].....
...I get an obvious error : Scene 1, Layer 'actions', Frame 1, Line 66 1120: Access of undefined property dummy. Because dummies are created within a function. I don't have any trouble addressing items in the 'dummies' array though.
Though dummies are crated by the same pattern, data stored in them is the whole point of creating the application.
how can I apply a function to each of those dummies, which is executed on click and affects only one dummy?
I have a swf one one server that is pulling content from an Amazon S3 server. I have set up, for now, a generic cross-domain policy to allow all domains access:[code]These seem to be playing nicely (for the most part) as my swf is loading json, xml, etc. files from the S3 server just fine now. What it's not doing right is loading swfs from the S3 server, when it tries to do that it throws this exception:[code]I assume this is because remote swfs could contain malicious executable code. Do I actually need to set the allowDomain to something or is there some other 'more correct' way of allowing my swf to load up other remote swfs?
I have a couple of objects on the stage and want the user to be able to select one and then use a common set of buttons (with functions attached) to change the selected object's color, rotation, size, etc.
I've got the functions worked out, and can apply them easily as along as I hardcode the object instance names in the functions. However, I can't figure out how to allow the user to select a particular object and then pass the instance name of the selected object to an appropriate function.
i have a function which when the space bar is pressed it goes to a different frame. However the function can still be performed on different frames, how can i make the code only apply to that frame?
ActionScript Code: function spacebarGoto(event:Event){ if(pressSpacebar){ gotoAndStop("start"); } }
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc Ball_mc2 Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void { var ballX:Number = (ball_mc.x-videoX)/sizeDif var ballY:Number = (ball_mc.y-videoY)/sizeDif