ActionScript 2.0 :: Resume Sound After After Apply StopAllSounds Function?
Nov 21, 2008How can I resume sound after after i apply stopAllSounds function?
View 3 RepliesHow can I resume sound after after i apply stopAllSounds function?
View 3 RepliesI have created a game where all the main actionscript takes place in one frame.For extra functionality I was going to add a button to toggle on/off sounds, after searching this forums and others Im left confused how to implement this.If i choose to use stopAllSounds() Im aware it only stops the current sounds and will not interfere with sounds about to occur.
Collision detection and random sounds occur within my game on an interval, is there a simple way to turn off all sounds permenantly? The only other id would be a button with a toggle and use multiple IF statements to check status of sound on/off.
I have an external SWF file and when I click on a "skip intro" button, right now I have a StopAllSounds(); on an onclick, so it stops the sound of the external swf, is there a way to fade out the sound instead on an onclick of an embeded sound on an external swf?
View 1 Repliesi have a music player in my shell that plays background music. In swf files that are embeded (two layers in) I have videos playing.i want to make a button that stops the background music. Its too hard to communicate with the music player which is many layers away so i think i should use stopAllSounds.However, after i press it, it also disables the videos. how do i disable the stop sounds function, so that I can play videos, without turning the background music back on?
View 1 RepliesDynamically loading mp3's. I have 10 buttons, 1 stop and the others track 01 - 09, these are all in one .swf file. The buttons are all on one layer, on another I have defined all my sounds like so :
firstSound = new Sound();
firstSound.loadSound("track 01.mp3");
through to
ninthSound = new Sound();
ninthSound.loadSound("track 09.mp3");
Then I have the actions for my buttons
on (press) {
//Track 01 Button
stopAllSounds();
[Code] .....
I have uploaded the 9 mp3's, the swf & html file to same folder and this is what happens: [URL]. When any of the 9 track buttons are pressed 7 of the nine mp3's download all at the same time from pressing 1 single button (no track 3 or 9 which play fine normally and have definitely been uploaded) and none of the sounds work. But, when I refresh the page the 7 mp3's that were downloaded now work. The stop all sounds still work on buttons 3 & 9.
I'm trying to pause and resume play a background sound loop and tweens with the same button
The animation pauses and resumes fine. But when the music resumes, it gets cut-off early, and it doesn't loop anymore.
The code is as follows:
[code]...
Is there a way to resume a streaming sound once it's been paused and whilst it's being preloaded in AS2?The issue being that start() won't work till the song is fully downloaded, loadSound() is only called initially and attachSound() can't stream.So first the sound is initiated with loadSound(), then I make it "pause" with stop() and what do I use for resuming? loadSound() with re-initiate it and start() won't work till the sound is fully preloaded, what the hell??Is there any other way of streaming external MP3s in AS2? Will simply switching to AS3 solve this?
View 1 RepliesI have a project that has an event sound (a narration) in the timeline.
I need to have buttons that pause and resume this narration, but for some reason I can't seem to find any information on it.
Everything I find online calls an external mp3 and I can't do that because of server restrictions.
I can stop all sounds, but then it doesn't resume from where I left off.
I do also have an AS Linkage name, but I can't seem to get this to pause and resume.
I like what the script below does but I need it to be extended in 2 ways and I can not figure how.this is what I would like this code to do...
1. play (ideally stream) sound automatically on entering the site.(right now the play button must be invoked, and it takes a little time to load.)
2. loop that same sound source
3. instead of stopping the sound I would prefer a pause.so more simply sound plays on entering site and I have ONE button (well 2 but changing visibilities) that control only pause and resume I have looked around quite a bit but can never find what I am looking for it would appear that everyones sound issues are so unique that no one has the exact issue that I do (well I am sure many do but I can't find the thread. ) and here is a link to what I have as of now
Code:
var loadSnd:URLRequest = new URLRequest("ax Mr .l..mp3");
var thisSnd:Sound = new Sound();
thisSnd.load(loadSnd);
[code]....
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I have a movie which plays for several seconds, then I stop it. I want to resume it playing automatically after 10 secs.
View 3 Repliesis there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?
View 3 RepliesI want to know how can I get the videos from IP Cam and store on the Flash Media Server then clients can see the videos from the browser.
what kind of software and technique I have to use ?
I'm trying to set up some default callbacks for listeners dynamically, and I'm not having much success at the moment.
Array:
var URLLoader_SharedCallbacks:Array = new Array();
URLLoader_SharedCallbacks.push(new Array (HTTPStatusEvent, HTTPStatusEvent.HTTP_STATUS, "URLLoader_HTTPStatus"));
URLLoader_SharedCallbacks.push(new Array (IOErrorEvent, IOErrorEvent.IO_ERROR, "URLLoader_IOError"));
URLLoader_SharedCallbacks.push(new Array (Event, Event.OPEN, "URLLoader_Open"));[code]....
I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching
[Code]...
I just can't seem to figure out how to use them and what they're used for.
View 2 Replieshi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing.[code]
View 2 Repliesthis is a REAL basic one for you: This is my script:
count = 0;
btn_01.onRelease = function() {
if (count<=20 && this._currentframe == 1) {
_root.count += 1;
this.gotoAndStop(2);
[Code]...
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck
I would like to know if it is possible to apply function as a mask for other object.
View 9 Replieshow to apply a print function to a button, i have search through the script directory and this was all I could come up with?
on (press) {
printAsBitmapNum(_root.order, "bmovie");
}
order is the name of the movie clip. what i need is to be able to print the screen from the position where the button is situated??
This script does not print: i have played around with the settings in normal mode but there is no response from my printer.
I would like to keep the video sound from continuing after I go to the next frame in this file. Should I use "StopAllSounds" and if so where do i put it in the code?here is the code:
// Button ListenersnextBtn.addEventListener(MouseEvent.CLICK, nextSection);prevBtn.addEventListener(MouseEvent.CLICK, prevSection);
////////////////////////////////////////////////////////////////////// /////function
[code].....
I've an empty array and some global variables, and I have two movie clips in my library: one is a trigger, second is the movie clip that is placed on the stage when the trigger is activated (a testdummy, if you want).
var dummies:Array = [];
var i:int = 300;
var j:int = 500;
var k:int = 0;
[Code].....
...I get an obvious error : Scene 1, Layer 'actions', Frame 1, Line 66 1120: Access of undefined property dummy. Because dummies are created within a function. I don't have any trouble addressing items in the 'dummies' array though.
Though dummies are crated by the same pattern, data stored in them is the whole point of creating the application.
how can I apply a function to each of those dummies, which is executed on click and affects only one dummy?
I have a swf one one server that is pulling content from an Amazon S3 server. I have set up, for now, a generic cross-domain policy to allow all domains access:[code]These seem to be playing nicely (for the most part) as my swf is loading json, xml, etc. files from the S3 server just fine now. What it's not doing right is loading swfs from the S3 server, when it tries to do that it throws this exception:[code]I assume this is because remote swfs could contain malicious executable code. Do I actually need to set the allowDomain to something or is there some other 'more correct' way of allowing my swf to load up other remote swfs?
View 1 RepliesI have a couple of objects on the stage and want the user to be able to select one and then use a common set of buttons (with functions attached) to change the selected object's color, rotation, size, etc.
I've got the functions worked out, and can apply them easily as along as I hardcode the object instance names in the functions. However, I can't figure out how to allow the user to select a particular object and then pass the instance name of the selected object to an appropriate function.
i have a function which when the space bar is pressed it goes to a different frame. However the function can still be performed on different frames, how can i make the code only apply to that frame?
ActionScript Code:
function spacebarGoto(event:Event){
if(pressSpacebar){
gotoAndStop("start");
}
}
I have an fla that uses the following AS:
PHP Code:
envisionblur._alpha = 100;
envisionblur.onRollOut = function(){[code]...........
I have four MC's that I want to fade onRollOver and onRollOut. As you can see, writing code for each MC is a rather convoluted way to achieve the effect.how to write the code as a function and apply it to all of the clips?
ive got a text resize function and i want to apply it to two buttons so they both execute the function.the function is..
_root.largeTextButton1.onRelease = function() {
resizeText(hometext,14);
}
and
_root.largeTextButton2.onRelease = function() {
resizeText(hometext,14);
}
is there anyway i can do somthing like...
_root.largeTextButton1 & largeTextButton2 .onRelease = function() {
resizeText(hometext,14);
}
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc
Ball_mc2
Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void {
var ballX:Number = (ball_mc.x-videoX)/sizeDif
var ballY:Number = (ball_mc.y-videoY)/sizeDif
[code]....
Should I use Arrays? Loop?
Is there a way to use the stopallsounds command with an exception? I want to stop all narrations (in a presentation) when a button is clicked but keep the background music going. So i want to stopallsounds except the background sound.
View 9 RepliesI need to make each item in my XML unique so that flash can apply a different function to each item in the component. Can you give the items an instance name in XML?
Code:
import com.digicrafts.events.*;
//Timer Set Time
var jumpTimer:Timer = new Timer(1000, 1);
[Code]...