ActionScript 2.0 :: Sound Toggle Using StopAllSounds()?
Apr 3, 2007
I have created a game where all the main actionscript takes place in one frame.For extra functionality I was going to add a button to toggle on/off sounds, after searching this forums and others Im left confused how to implement this.If i choose to use stopAllSounds() Im aware it only stops the current sounds and will not interfere with sounds about to occur.
Collision detection and random sounds occur within my game on an interval, is there a simple way to turn off all sounds permenantly? The only other id would be a button with a toggle and use multiple IF statements to check status of sound on/off.
I'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
I have an external SWF file and when I click on a "skip intro" button, right now I have a StopAllSounds(); on an onclick, so it stops the sound of the external swf, is there a way to fade out the sound instead on an onclick of an embeded sound on an external swf?
I have a button, just one button, that I want to be able to use to toggle sound on and off. On the button I have included the following actionscript:
on (release) { stopAllSounds(); }
Can I add additional script to turn it back on again? Maybe an if statement? The sound is currently being loaded and I cannot really add additional frames to make this work. I have to be able to include the script in one step if possible. Unless a movie with several buttons is the only way to go.
The user should be able to toggle on or off the sounds button where clicking (on) will turn on the sounds while the button's label will be changed to 'off'Initially the sound is off.
I have a Template file I am editing that plays music in the background. I want to shut it off when a Video is loaded so I added a stopAllSounds to the button. Works fine; however, I cannot figure out how to turn it back on again, as the template designer placed the sound file into a button rather than creating a sound Object. Was hoping someone could help me figure out how to restore sounds (I have tried adding Frame Labels to his sound movie/button but it returns me to the opening on the animation.
I have posted the file here if anyone would like to help. If no time for that, is there a simple way to output what is happening when I hit the toggle button, so I can copy that and try it?
I have a movie clip on the main stage which loops an animation of a gramophone. On a separate mc in the layer above I have a working toggle button which plays and pauses a loaded mp3, but does not yet pause the MC animation beneath it. I need to find a way to target/pause/resume the gramophone MC insync with the sound button which is in another movieclip
I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.
this is the one code that I could make work, but I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.
[My fla has 2 layers, one for this AS, and one for the buttons... within the symbol section, I have two layers, one for the button common BG, and two frames in the button layer, one for play (triangle) and one for stop (square). They are saved as a movie clip.]
I've googled and googled but got no where or outdated tutorials. Anyone know how to make it so I can toggle audio with buttons using ActionScript 3 on Flash?
Creating the necessary code to make a mute/unmute button in ActionScript 2? I would like the "toggle" button to control a specific sound clip only -- not any other sound within my presentation. Basically I have an intro animation of about 20 seconds that has background music to it. I would like to add a mute toggle button that controls only this music clip and not any other sound found within my presentation. Is this possible? I've seen code for "globally" muting or stopping sounds. I need code for just a specific music clip (sound object?).
I have a video and background music in one flash file. I need the background music to fade out when the video is playing, and fade back in when the video is paused. Everything works fine until the Music On/Off button is inserted.If you try out the attached FLA, the background music is able to fade out when the video is played and fade in when the video is paused. But once you toggle the Music On/Off button, the background music fade in/fade out doesn't work anymore.
I would like to keep the video sound from continuing after I go to the next frame in this file. Should I use "StopAllSounds" and if so where do i put it in the code?here is the code:
Is there a way to use the stopallsounds command with an exception? I want to stop all narrations (in a presentation) when a button is clicked but keep the background music going. So i want to stopallsounds except the background sound.
i have a music player in my shell that plays background music. In swf files that are embeded (two layers in) I have videos playing.i want to make a button that stops the background music. Its too hard to communicate with the music player which is many layers away so i think i should use stopAllSounds.However, after i press it, it also disables the videos. how do i disable the stop sounds function, so that I can play videos, without turning the background music back on?
I have rather large project that contains several swfs flvs with audio. The project is published in Captivate (which renders a main swf file). After the preloader screen, a lot of the audio files start playing at once at the beginning of the presentation. I have tried inserting an swf with AS2.0 command "stopAllSounds". It works as intended and stops all the cacophony. But then, none of my audio plays throughout the 7 minute project. Does anyone know how I can restart the audio?
I am using stopAllSounds(); to stop all background sounds when i enter specific frame in my main movie and it works fine but how do i get sounds to continue to play when i exit this specific frame?
I'm building a dynamic gallery that supports SWFs for individual slides. In order to prevent background sound from carrying over from a previous slide to a different category page, I have attached stopAllSounds(); to navigation menu buttons. It does its job, but it turns off the sounds abruptly. I'm using alphaTo for transition effect from one page to another, and I'm wondering if there is a command that stops playing all sounds in gradation, so that I can make it consistent with page transition.
Dynamically loading mp3's. I have 10 buttons, 1 stop and the others track 01 - 09, these are all in one .swf file. The buttons are all on one layer, on another I have defined all my sounds like so :
firstSound = new Sound(); firstSound.loadSound("track 01.mp3"); through to ninthSound = new Sound(); ninthSound.loadSound("track 09.mp3");
Then I have the actions for my buttons on (press) { //Track 01 Button stopAllSounds(); [Code] .....
I have uploaded the 9 mp3's, the swf & html file to same folder and this is what happens: [URL]. When any of the 9 track buttons are pressed 7 of the nine mp3's download all at the same time from pressing 1 single button (no track 3 or 9 which play fine normally and have definitely been uploaded) and none of the sounds work. But, when I refresh the page the 7 mp3's that were downloaded now work. The stop all sounds still work on buttons 3 & 9.
In have 10 scenes, each will having different audio files. Each scene will have buttons which take next and previous sc�ne. I am facing difficulties on controlling sounds.
I have placed action �stopAllSounds()� , because of this it will stop sounds in next scene also. I can�t call sound object as they are many.
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
note;ok considerinh flash swfs in flashplayer app all works fine so i think the problem is not inside swf but HTML when i run my index.html for the 1st time in browser(all of them i tried) it opens in normal mode. i hit toggle button and it switches me into a fullscreen mode. great success...well it aint)
sheme: normal ----(1click) -- fullscrenn---(1click)--Normal
now when i go back from fullscr in to normal mode for the 2nd time, and want to hit toggle button to get again for the 2nd time to fullscren, i click the button and all that happends is my hand pointer turns to arrow pointer. And then i have to rollover and click button again to get to full scren mode..
sheme: normal ----(1click) -- fullscrenn---(1click)--Normal ---(2clicks)--Fullscreen---(1click)--Normal
NOTE;from fullscreen to normal it always works ok(browser or flash palyer)but from 2nd normal to 2nd fullscreen i gotta click twice...something like once to activate a button again and then to click it for the action to execute..i dont know if i run this only in flash player localy toggle works perfect, and that is why i think the problem is in html parameters and not in swf...
I have a diagram with three buttons that when clicked, draws a line from that button to the corresponding movieclip on the stage. All this works fine but I'd like to build in a toggle button so I can turn each line off in any order. I'm having trouble understanding how to reference each shape that's been draw on the stage so I can remove it
Code: var btnArray:Array = new Array(btn1, btn2, btn3); var spotArray:Array = new Array(hotspot1, hotspot2, hotspot3);
I am trying to create an interface with multiple buttons (left side of screen) that will toggle on or off (increase alpha) multiple graphic fields (right side of screen) that are not mutually exclusive
Ex.
If btn1 is pressed (checked), fields a, b, c will turn on. If btn1 is pressed (unchecked) again, fields a, b, c will turn off. If btn2 is pressed (checked), fields b, c, d will turn on. If btn2 is pressed again (unchecked), fields b, c, d will turn off.
I'm simply creating a button in flash that should alternate between a 'play' graphic (i.e. > ) and a pause graphic (i.e. || ) every time its clicked. That's all!
In shockwave I would simply type a line of code that would set a new memberNumber or memberName to swap the graphics on mouseUp. How do I do it in Flash? I called a friend and he though I had to do something like create a movieClip inside a button or vice versa. It all seems rather complicated for such a simple task.