ActionScript 3.0 :: How To Toggle Sound Off/on Of A Music
May 31, 2011
The user should be able to toggle on or off the sounds button where clicking (on) will turn on the sounds while the button's label will be changed to 'off'Initially the sound is off.
I have a video and background music in one flash file. I need the background music to fade out when the video is playing, and fade back in when the video is paused. Everything works fine until the Music On/Off button is inserted.If you try out the attached FLA, the background music is able to fade out when the video is played and fade in when the video is paused. But once you toggle the Music On/Off button, the background music fade in/fade out doesn't work anymore.
I'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
i have been stuck with this for days so thought i'd try this forum. on the main timeline i'm trying to have an on/off music toggle button. here's the code on the first frame:
[Code]...
whenever i click the toggle button it restarts the sound and downloads it again. can anyone tell me where my code is wrong or what i have to add?
I call it a hiccup because the code works; but it's backwards. When I hit the audio button it plays the music and when I hit it again it stops the music. I wish for the music to play automatically when you enter the SWF and then you hit the button to mute the music if you wish; and then hit the button again to play the music again.
Here is the code I have: toggleButton.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle); toggleButton.addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle); toggleButton.addEventListener(MouseEvent.CLICK, toggleClick); toggleButton.buttonState = "On"; var song:Sound = new TitleMusic(); [Code] .....
I have a game with a timer and toggle button that plays music. The AS3 file that runs the timer is the main doc clas(as3 file) and the timer is a custom event as3 file I made, is there a way I can link the 2 so that when I click down onto the toggle the music and timer both run at once.
I have a button, just one button, that I want to be able to use to toggle sound on and off. On the button I have included the following actionscript:
on (release) { stopAllSounds(); }
Can I add additional script to turn it back on again? Maybe an if statement? The sound is currently being loaded and I cannot really add additional frames to make this work. I have to be able to include the script in one step if possible. Unless a movie with several buttons is the only way to go.
I have created a game where all the main actionscript takes place in one frame.For extra functionality I was going to add a button to toggle on/off sounds, after searching this forums and others Im left confused how to implement this.If i choose to use stopAllSounds() Im aware it only stops the current sounds and will not interfere with sounds about to occur.
Collision detection and random sounds occur within my game on an interval, is there a simple way to turn off all sounds permenantly? The only other id would be a button with a toggle and use multiple IF statements to check status of sound on/off.
I have a Template file I am editing that plays music in the background. I want to shut it off when a Video is loaded so I added a stopAllSounds to the button. Works fine; however, I cannot figure out how to turn it back on again, as the template designer placed the sound file into a button rather than creating a sound Object. Was hoping someone could help me figure out how to restore sounds (I have tried adding Frame Labels to his sound movie/button but it returns me to the opening on the animation.
I have posted the file here if anyone would like to help. If no time for that, is there a simple way to output what is happening when I hit the toggle button, so I can copy that and try it?
I have a movie clip on the main stage which loops an animation of a gramophone. On a separate mc in the layer above I have a working toggle button which plays and pauses a loaded mp3, but does not yet pause the MC animation beneath it. I need to find a way to target/pause/resume the gramophone MC insync with the sound button which is in another movieclip
I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.
this is the one code that I could make work, but I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.
[My fla has 2 layers, one for this AS, and one for the buttons... within the symbol section, I have two layers, one for the button common BG, and two frames in the button layer, one for play (triangle) and one for stop (square). They are saved as a movie clip.]
I've googled and googled but got no where or outdated tutorials. Anyone know how to make it so I can toggle audio with buttons using ActionScript 3 on Flash?
Creating the necessary code to make a mute/unmute button in ActionScript 2? I would like the "toggle" button to control a specific sound clip only -- not any other sound within my presentation. Basically I have an intro animation of about 20 seconds that has background music to it. I would like to add a mute toggle button that controls only this music clip and not any other sound found within my presentation. Is this possible? I've seen code for "globally" muting or stopping sounds. I need code for just a specific music clip (sound object?).
Yeh, does any 1 know where i can find good non-copyright music? I have search araound on google, but i wanna check here, i am scared of virus and im not that person some download whithout ceck if its virus on the site or not...
So: Do you know where i can get much on-copyright music and soundeffects whithout virus???
I've put this scipting at the beginning of of my flash file, but now I want to add a music on/off button. One button. What scripting do I use for the button?
I'm trying to build a sort of flash based portfolio that will allow the user to control what they view. I want some background music to play under all of this, but when the user goes to a particular scene or frame of animation the music will stop or skip as they move.
Is there a way to get the music to just play in the background in an endless loop regardless of which scene or frame they jump to or another way to get a similar effect? I'd really like it to be interactive rather than just a preset slide show.
I have a seriour problem with my new application. I am using AS3 and AIR. It's a web radio. When the music end, I load the next music of playlist. The error is. Sometimes he load the file and sometimes he crashes and does not load the next music without any error. How can I resolve that?
i made a webiste with bg sound, home, portfolio, gallery, contcts. This are the links. when click portfolio, which contain a flv file, when clicking the flv file bg music stop and video will play smoothly.But if i navigate to other links the sound from the flv remains their and my bg music not playing also..
What cool web-based examples have you seen that generate music dynamically by the user? Either based on samples with an interesting interface, by sound synthesis or similar methods.Example: http://acko.net/blog/javascript-audio-synthesis-with-html-5Has any serious web-based dynamical sound synthesis been done yet (e.g. generating sine waves dynamically and similar), or are there still inherent technological boundaries to do so?What are your general thoughts about generating music dynamically on the web? Is any form of more involved generation still too CPU-intense? Be it using Flash, JavaScript or audio-tag. (Sadly all my efforts have been far too CPU-intense, and not a very satisfying experience for the user.)
I'm triying to stop a sound of a button, while you hear a background music. The music is assigned in the timeline for the animation. When the animation stop at a specific frame (activity), the button are showed. At this point is all ok.
I don't understand... I am very specific to wich sound must stop. Is there a bug?
In AS 3.0 is more easy when you use the SoundChannel, but in AS 2.0 ?
I'm trying to match the behavior of SoundMixer.computeSpectrum() by using the new Sound.extract() method, so that I can draw music visualizations for separate Sound objects at once. As you know, computeSpectrum() samples the currently playing audio and copies it to a ByteArray. Sound.extract(), on the other hand, copies as much of the Sound as you want to the ByteArray, and does not require the Sound to be playing at the time.
With the Sound data extracted to a ByteArray, I know have about twenty-six thousand floating-point values representing the waveform, from start to finish. However, I'm only interested in about thirty-two of them at a time- the last thirty-two that were played. How do I determine where in the ByteArray that would be?
I'm trying to match the behavior of SoundMixer.computeSpectrum() by using the new Sound.extract() method, so that I can draw music visualizations for separate Sound objects at once. As you know, computeSpectrum() samples the currently playing audio and copies it to a ByteArray. Sound.extract(), on the other hand, copies as much of the Sound as you want to the ByteArray, and does not require the Sound to be playing at the time.
With the Sound data extracted to a ByteArray, I know have about twenty-six thousand floating-point values representing the waveform, from start to finish. However, I'm only interested in about thirty-two of them at a time the last thirty-two that were played. How do I determine where in the ByteArray that would be?
Ya know, with those bars and peaks that scale according to bitrates and stuff?URL...I heard that you need to turn an mp3 file into swf and add some variables (heard about a program that does it automatically) and then "loadMovie" from another swf that "reads" the variables in the first swf... I don't know... Something to do with streaming and timelines..
I'm having is everytime I click on the home button it goes back to the first frame and replays the music, it overlaps which is very annoying and the buttons are made unclickable. Here is a link to my site [URL]
The AS2 code i used was
bgSound = new Sound(this); bgSound.attachSound("sound 2"); bgSound.start(0, 99);
I have a Flash 8 site that plays music in the background. When I click on one of the menu choices, the timeline jumps to another frame where the selected page is. Once at that page, I want the background music to stop and the page's music to start. Here is what I have:
Attached to frame 1: var s:Sound=new Sound(); // to initialize a sound instances then attached to each page keyframe: stopAllSounds(); s.attachSound("thelinkageidofthesoundthatcorrespondstothispage"); s.start();
When the timeline jumps to the page frame, the background music stops but the page's music doesn't start.
I am developing an application in flash(AS2) with FMS/RED5. where i want to record sound through microphone with background music(Flash is playing mp3). is that possible in as2 ?