ActionScript 3.0 :: Connecting Files ... When Click Down Onto The Toggle The Music And Timer Both Run At Once?

Mar 9, 2011

I have a game with a timer and toggle button that plays music. The AS3 file that runs the timer is the main doc clas(as3 file) and the timer is a custom event as3 file I made, is there a way I can link the 2 so that when I click down onto the toggle the music and timer both run at once.

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May 24, 2004

i have been stuck with this for days so thought i'd try this forum. on the main timeline i'm trying to have an on/off music toggle button. here's the code on the first frame:

[Code]...

whenever i click the toggle button it restarts the sound and downloads it again. can anyone tell me where my code is wrong or what i have to add?

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I call it a hiccup because the code works; but it's backwards. When I hit the audio button it plays the music and when I hit it again it stops the music. I wish for the music to play automatically when you enter the SWF and then you hit the button to mute the music if you wish; and then hit the button again to play the music again.

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toggleButton.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle);
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[Code] .....

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I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video
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I have a video and background music in one flash file. I need the background music to fade out when the video is playing, and fade back in when the video is paused. Everything works fine until the Music On/Off button is inserted.If you try out the attached FLA, the background music is able to fade out when the video is played and fade in when the video is paused. But once you toggle the Music On/Off button, the background music fade in/fade out doesn't work anymore.

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May 1, 2009

Using Macromedia Flash Professional 8.

I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.

I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.

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I am using AS3 and flash CS4. I want to link two SWF files with a button but I don't know how to do it. I have a file named A.swf which has a button named photoBttn. When people click on the button I want them to see the second SWF file named B.swf. I have built a web site made of 10 SWF files, there are buttons that connect all the files and now everything is done and ready to go online but I don't know how to connect the files using a button.

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[Code]....

I know I could do this with an ifStatement in the myToggleBtn.onRelease, but am wondering if there is a better more efficient way to write this. Something like setPlayAllBtn(!= playAllOn); <!-- Obviously that one does not work...

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I'm trying to get a button to toggle playing or stopping an mp3 if I click it or hit the space bar. The code I have does that but it does something funny I don't understand. This is the code:

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[code]....

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[Code] .....

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I currently use:
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Jan 24, 2010

I have 2 timer related questions.

first one, I am using this great Mazoonist timer (5 min countdown) and this is a code:

Code:
function startTimer():void {
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timer.addEventListener(TimerEvent.TIMER, countdown);

[Code].....

only stop the timer on it's current time. i tried to use TIMER_COMPLETE instead of .stop(); but it doesnt work.

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How do i stop a TIMER? i want to stop it on click

ActionScript Code:
var nextImagen:Timer = new Timer (5000);
nextImagen.addEventListener (TimerEvent.TIMER, playNext);

[Code].....

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I have to make a timer that starts off set at one minute and plays an animation mapped to the time remaining in the timer. I need it to start and stop on a button press, and once it has gone through the minute, I need to be able to add time to it and start it again (with the animation mapped to the new amount of time) by clicking and dragging (or maybe with a slider). I have the basic functions down, but I can't figure out how to get it to start over with the time added by dragging. Here is my code so far:

[Code]....

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