ActionScript 3.0 :: Creating A Function Logic For Dynamically Created XML Buttons?
Mar 17, 2010
Now I've dynamically created some buttons using XML. They're spread around the stage and I've modified a tooltip script to give each button a tooltip on Mouse_Over. But to se the logic and make it work using AS3 is hard (for me). I want a function that accept to parameters: Tooltip text and Object to tooltip. In my code I get this error msg when initiating the function on dynamically created buttons: 1118: Implicit coercion of a value with static type flash.display:Sprite to a possibly unrelated type flash.display:MovieClip. I beleive there are more than one thing here needing a fix.
Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.
I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:
Quote:
var xPos:int = 120; var yPos:int = 60; for (var i:Number = 1; i<=5; i++) {
[Code].....
This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?
I am dynamically creating panels based on information i get from an XML file but i'm having a problem with adding buttons to these panels. These buttoms are also created based on information taken from the XML file. The problem seems to be in the way i give the panels an Id name.[code]...
I have started to create my buttons dynamically. When doing so, I would like to have a number for each, that I can use to then call other things, such as text from an array, images, etc. All my assets in this file are numbered. For example, the button that I am creating with the following for loop, will have a string from an array, and a jpg that will load when it is clicked.
For example, "thumb_scroller.all_thumbs.thumb5" will, when clicked, load a jpg, called 5.jpg and reference a string from an array, at the 5 place in that array. So, if I could somehow, send the number 5 as a parameter with the clickAction();, I could then do what I want. I had tried something like this clickAction(i); but it did now work, because i got updated until the for loop was done and so had the same value for all buttons created by it. How is this done? Is there a way to create dynamic variable that I can send as a parameter with the clickAction()?
I have created a class that creates a button with a bitmap underneath, and dynamic embedded text on the top. The buttons upState has a drop shadow on it, the overState, changes the Text from a dark to a light color, and the down moves the buttons image and text by a couple of pixels down and across. All this works fine, however when I click on the button, I get a very quick flicker of my text field, which was not my intention. I am a complete newbie to Action Script, and can not find any solution to this unwanted flicker. My Class is as follows:
In the there is a dynamically created movie clip a navigation menu but i just can't find out how to give URL to the buttons dynamically created can someone show me how?t
My app has buttons that users press to insert predefined strings into a textarea. I'm now making it load in the button values dynamically so users can define their own buttons.I'm using a buttons.txt which contains a different label on each line (button1, button2,button3 etc). I loop through the text file and add the buttons to a group. This all works, but now the hard part. How can I assign an eventlistener to these buttons so that they output text to the screen?
protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void { var path:File = File.documentsDirectory.resolvePath("buttons.txt");
i have a swf file which is a framework file done in puremvc and i m loading multiple swf files. one of the swf file loaded into the main swf file loads multiple sub swf files in it. works fine but in the loaded swf file which loads multiple swf files in it.. button dosent work at all. i m not able to click on any button. i m jst making a tree structure so can be easily understood..
container swf -> external swf -> miniSwf file and in miniSwf dynamic button are not clickable but they have all the Mouse eventListeners.
I'm using Flash Remoting to grab a result set from a SQL Server database. Then, using the total records in the result set, I'm creating the respective number of movie clips on the stage. Each of these movie clips is an instance of the "button_mc" movie clip I have in the library, named "button_0", "button_1", ..."button_n". The library movie clip that I'm using to create the instances contains a standard Flash button.
Anyway, that part is working fine. What I want to do is dynamically generate the onRelease event handler for each of these unique buttons. When I try to do this within the for loop, it sets all the event handlers to the last item in the list. What I want to do with the event handler is change the text of a dynamic text field based on the button name.
e.g. buttonName.onRelease = function() { myDynamicTextField.text = "button_"+i; }
In some ways it makes sense that the event handler is always going to be the last available in the loop, as the handler is called after the loop is completed. However, I'm hoping there's a way to make the handler "stick" after the loop is completed.
[code]Then in another function, where I handle a rollover events for the Main Menu, where I want to remove the movieclip "target_mc" after a certain rollOut event [code]doesn't work.Now, I realise this is probably cause it's not in scope, but how would I remove a movieclip that is dynamically created in another function?
What I'm trying to do is setup a function that shoots through a set of buttons within a subset and creates click code for these buttons.
THe three variables are the identifiers for the actual keyframe i wish to jump to, the movieclip in which i want to perform the action and the actual button to go to the right frame.
Presently the problem I'm having is that the variables aren't stored when the onRelease functions are created, so they all are just calling the LAST variables declared.
Here's a sample of the code I currently have
Code: //function to load canvas/acrylic function setSwatches(mySwatchCount:Number, myContainer:String) {
I want to make a site for my personal gallery and i'm asking you if there is another method to make my gallery, other that the one when the user click Back and Next to navigate through thhe images in the order that i chose. I want to create some buttons dynamically (so i will be able to add images to the gallery without replacing the SWF) and assign each of these buttons an on(release) or on(press) event handler that will show the image for that button
I'm using Flash CS3, Actionscript 2.0 and I'm trying to create buttons dynamically.I tried to follow the code in the link below. The code is correct for the most part but the only problem I have is that only the last button appears. For example, if I try to create 10 buttons, only the 10th button is created.
I'm creating buttons dynamically, but I want to add code also. something like (psuedo)[thumb + i].on Release = "_parent.thumb" + i + "Pressed()" can that work? I think I need targetMc?
So I have this loop generating buttons based upon how many entries there are in my XML:
Code: for (j=0; j < base.image.length(); j++) { trace(j); var newButton:imgButton = new imgButton();
[Code]....
Now I'm just wondering what the best way of assigning control to the buttons is (i.e. making them do something,). I'm wanting each created button to load a different image (defined in the xml) if that's of any use.
Do I need to add event listeners dynamically or something?
I want to make a site for my personal gallery and i'm asking you if there is another method to make my gallery, other that the one when the user click Back and Next to navigate through thhe images in the order that i chose. I want to create some buttons dynamically (so i will be able to add images to the gallery without replacing the SWF) and assign each of these buttons an on(release) or on(press) event handler
i'm developing a website for my client. Here is the test version [URL] will look like this:[URL]There will be a menu created dynamically from a XML file, after clicking a menu button a MovieClip with a photo and category description will show up.After clicking the button "View more" the MovieClip with description will be removed and MovieClips with category products will show up through a for-loop on XML products nodes from this category.
I can create the navigation menu, and maybe i will manage to create first MovieClip with the category photo and description but i don't have how to create those next MovieClips with products desciption after clicking the button "View more".
I'm developing a website for my client. Here is the test version [URL]. The page Partnerzy (Partners) will look like this: [URL]. There will be a menu created dynamically from a XML file, after clicking a menu button a MovieClip with a photo and category description will show up. After clicking the button "View more" the MovieClip with description will be removed and MovieClips with category products will show up through a for-loop on XML products nodes from this category.
The XML will look like this: Code: <category name="torty" url="torty.jpg" description="Category description"> <item name="Tiramisu" make="Balconi" url="tiramisu.jpg"><![CDATA[Product description...]]></item> <item name="Cake" make="Balconi" url="cake.jpg"><![CDATA[Product description...]]></item> [Code] .....
I can create the navigation menu, and maybe i will manage to create first MovieClip with the category photo and description but I don't have any idea how to create those next MovieClips with products desciption after clicking the button "View more".
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code: stop(); //hidden hyperlink to AR
I've created an XML calendar (with code from an example I found online) and now I want to add some additional functionality to it. Here's what it currently looks like:When the user clicks on a day with events, they are listed to the right of the calendar. I want the user to be able to click on an event in the list and have that load the details, including an image and colored category bar into the Details pane on the right. The reference to the image and category w/ corresponding color bar will be defined in the XML file along witht the details.Here is the current code for displaying the events:
Code: // show the event information when a date with events is clicked calendar_ec.onDisplayEvent = function (eventsData, dateObj) {
My interest is in creating a row buttons that are dynamically generated and placed as determined by xml content (number of buttons that is). The buttons are multiple instances of the same clip (attached) that contain textfields which display numbers (ie. 01, 02, ...20). The number of buttons generated shall be capped to a max of 20. I have parts of it figured out and need help with others. The generation of the clips are handled by the following loop...
I'm dynamically creating movieclips with dynamically created movieclips inside them and am having trouble with targeting them.Below is a simplified example of what I'm trying to achieve, in the real file there are a lot more movieclips and I'm creating and naming them with a for loop.
This one is just one Sprite created inside another sprite. I can target the top level sprite named "testname". However when i try target the nested MC it throws an error.The bottom couple of traces are just test MCs I've made to make sure i got the syntax right, on targeting nested movieclips.
PHP Code:
var holder:Sprite = new test1();holder.name = "testname";this.addChild(holder);var holder2:Sprite = new test2();holder2.name = "testname2";holder.addChild(holder2);trace(getChildByName("testname").x); //this one traces finetrace(getChildByName("testname").getChildByName("testname2").x);//this throws up an errortrace(testclip1.x);trace(testclip1.testclip2.x);
I using a loop to dynamically create some movieclips and then position them using the ._height and .width values.
When they are created I use a Listener and LoadInit, to check that everything has loaded. I do this because I want to be able to access the ._height properties of the movieclip in order to place them next to each other and centre them vertically.
If I place the following 3 lines outside the function:
inBead._x = currentPosition; //gets the start position currentPosition = currentPosition+Number(mainLoader._width); //gets the position and adds the width of the movieclip
I want to use Adobe mxml to create a swf. However, the mxml gets compiled to swf itself and is not available after creating the swf. I want to add states with UI components without compiling it every-time.
I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand: