Actionscript 3 :: Dynamically Created Buttons Are Not Working Externally Loaded Swf Files?

Aug 4, 2010

i have a swf file which is a framework file done in puremvc and i m loading multiple swf files. one of the swf file loaded into the main swf file loads multiple sub swf files in it. works fine but in the loaded swf file which loads multiple swf files in it.. button dosent work at all. i m not able to click on any button. i m jst making a tree structure so can be easily understood..

container swf -> external swf -> miniSwf file and in miniSwf dynamic button are not clickable but they have all the Mouse eventListeners.

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Retaining Order Of Files Loaded Externally From Large XML Files

Jul 18, 2006

I was messing around with some old examples, and I ran into an unfinished example where several 30k-100k XML files are loaded and stored as a string into an Array. The code looks basically like:[code]Basically, when I trace the 'this', the order of the files that are loaded is off. Out of about 10 tries, about 3 times the order is perfect. The remaining 7 times, the order is a bit off. Does anybody have a suggestion on how to ensure the files are loaded prior to the next file being loaded? I tried placing a while loop that basically delays the clock for a few milliseconds, and that didn't work either. Besides, that is not really a good solution to arbitrarily waste clock cycles.

View 6 Replies

ActionScript 3.0 :: Externally Loaded SWF Files?

Aug 3, 2010

I have the action script that loads external SWFs on a button click, but I don't know how to make it so that the slides switch after a few seconds on their own as well as on a button click. I know it has to do with a timer - but I have no idea how to do that (i'm super new to AS) Can someone please either tell me what code I need there or direct me to atutorialHere's the code I'm using so far:

var Xpos:Number = 0;var Ypos:Number = 0;var swf:MovieClip;var loader:Loader = new Loader();
var defaultSWF:URLRequest = new URLRequest("swfs/one_btn.swf");

[code]......

View 12 Replies

ActionScript 3.0 :: Contains A Page With Multiple Swf Files Loaded Externally

Jul 12, 2010

I'm trying to put together a flash portfolio which contains a page with multiple swf files loaded externally, I've managed to follow a tut and works fine..except,
the loaded swf video loop, and as I navigate to other pages the sound plays through. I tried the unloadAndStop technique which helped but didnt stop the loop, i even added a

[Code].....

View 0 Replies

ActionScript 3.0 :: Syncing Externally Loaded Audio Files?

Mar 30, 2009

I've developed an application which uses a (dynamic) XML file to load in several files; a maximum of four MP3 files and a number of JPG files.When everything has finished loading, the user can press a "Play" button. The application could be described as a "mixer"; it's used to give online music lessons and to facilitate this, the sheet music is loaded (cut up into into several JPGs) which move horizontally on the screen like a marquee, while the music it represents begins playback. The music exists of several MP3s so that the user can mute (e.g.) the vocals or the drums, allowing him to focus on (e.g.) the guitar.

So what's going wrong, is that the audio files are not playing in sync. They are all pre-loaded so any delay between files shouldn't be sought in the files not being fully loaded yet. For initiating playback in the application, I'm using a simple function with a for loop in it, which sets each instance of my sound class to start playing at position 0 of its timeline (I've added in highlighting for all of the "code" blocks in my post, to keep everything easy to read through):

Code:
function playSounds():void {
for (var iCnt:Number = 0; iCnt < aSound.length; iCnt++) {
// Start playback for each sound, at the time position set in the

[code]....

Seeing as this didn't work, I have no clue what I could give a shot next... so if anyone has any ideas or suggestions, it would be greatly appreciated! Something else I noticed, was that if I run the application on very fast PCs, the MP3s are almost always in sync, but the PC that I'm developing on isn't that sluggish either and they hardly ever run in sync on it - so it will form a problem for pretty much all of the people who will use the application.

View 1 Replies

ActionScript 3.0 :: Externally Loaded SWF Files On Click And Automatically

Aug 3, 2010

I am creating a slide show that loads external SWFs on a button click as well as switching slides automatically.. This is pretty much the exact example of the functionality:

[URL]

I have the action script that loads external SWFs on a button click, but I don't know how to make it so that the slides switch after a few seconds on their own as well as on a button click. I know it has to do with a timer - but I have no idea how to do that (i'm super new to AS) Here's the code I'm using so far:

var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;

[Code].....

View 1 Replies

ActionScript 2.0 :: Dynamically Loading Text Into An Externally Loaded Movie?

Jan 12, 2005

I'm trying to apply CSS to text that is loaded from an external text file. Now, it works fine when I play it in the movie file "current.swf". Here is the code as it is-

Code:
var format = new TextField.StyleSheet();
var path = "jbcss.css";
format.load(path);
format.onLoad = function(success) {
if (success) {

[Code]...

View 9 Replies

ActionScript 3.0 :: Accessing Buttons On Externally Loaded SWF

Feb 22, 2012

I have loaded an external swf into loaderTopBanner. It works to manipulate that, but not the individual buttons within it. (e.g. btn_Home, btn_Info)
loaderTopBanner.btn_Home.alpha = 0;

View 2 Replies

ActionScript 2.0 :: Loading Pop-up Window Through Externally Loaded Text Files?

Dec 14, 2009

Has anyone tried loading a pop-up window through externally loaded text files? As in, is it possible?

View 2 Replies

ActionScript 3.0 :: XML Data Not Working With Externally Loaded SWF File

Jul 21, 2011

I have successfully loaded XML data into a SWF file and am able to get values from the XML without much problem. The code works. For example my test productimage[1].toString(); is returning back the correct value from the XML file.My issue is when I load this SWF into another, a preloader, the code no longer works? The preloader is working fine and the rest of the SWF file is loaded in succesffully, even the XML data appears to be working when I run a trace i.e. trace(e.target.data.toString()), but for some reason the individual data values such as productimage are no longer being defined??]code]

View 5 Replies

ActionScript 3.0 :: XML Data Not Working With Externally Loaded SWF File?

Jul 21, 2011

I have successfully loaded XML data into a SWF file and am able to get values from the XML without much problem. The code works. For example my test productimage[1].toString(); is returning back the correct value from the XML file.My issue is when I load this SWF into another, a preloader, the code no longer works? The preloader is working fine and the rest of the SWF file is loaded in succesffully, even the XML data appears to be working when I run a trace i.e. trace(e.target.data.toString()), but for some reason the individual data values such as productimage are no longer being defined???

Code:
var requestXML:URLRequest = new URLRequest("liveshow.xml");
var loader:URLLoader = new URLLoader();

[code].....

View 1 Replies

ActionScript 2.0 :: Movieclip Blocking Buttons On Externally Loaded Swf?

Dec 14, 2009

Im designing a site with accessible controls, and the best way for me to do this is load each external swf into a container movieclip that then has all the controls applied to it.This container movie then also has another layer above with a movieclip on top of that acting as a filter layer to invert the colours. This is controlled by a keyboard press.Now when I run my project with this filter layer movieclip it prevents me from mouse clicking on any of the buttons in the externally loaded swf, without it they work fine.Is there any way that I can get through this movieclip so I can mouse click / rollover those buttons?

View 1 Replies

ActionScript 2.0 :: Externally Loaded Swf Slows Rollover Buttons?

Mar 30, 2006

I beginning to create a portfolio online. I have a pretty standard setup so far. I have a main swf which loads external swfs. One of my externally loaded swfs loads another external swf. When it does, my rollover animated buttons are slow in the main.swf.

View 1 Replies

ActionScript 2.0 :: Multiple Externally Loaded Txt Files - Works Offline But Not Online?

Apr 23, 2007

I am loading 2 external text files into my SWF.. I believe that my action script is correct as it works pefect offline.. However as soon as I uploaded it to my webspace, both text boxes have the "undefined" text sitting there.. The problem doesn't exsist when I only have 1 external text file loaded..

//load 1st text file
myData1 = new LoadVars();
myData1.onLoad = function() {

[Code].....

View 3 Replies

ActionScript 1/2 :: Buttons To Carry Out Actions On Externally Loaded Movie?

Jan 29, 2007

I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.

View 4 Replies

ActionScript 3.0 :: Dynamically Created FLV Player Not Working

Oct 24, 2008

I finally found what I was looking for with regards to creating a dynamic flv player using ac3 in flash cs3. The skin appears in the browser but nothing else. Here is a link to the tutorial. [URL].

Below is my actionscript code
try {
var keyStr:String;
var valueStr:String;
var paramObj:Object =
LoaderInfo(this.root.loaderInfo).parameters;
[Code]...

The the player is coming up and the seeking bar is moving but you cannot do anything else and you cannot get the footage to play.

View 11 Replies

ActionScript 3.0 :: Can Buttons/assets Be Loaded Externally And Referencing Dynamic Content By Name

Jul 30, 2009

I have a widget containing a number of displayobjects, i.e. up arrows, down arrows, tab 'buttons', backgroundrectangularblocks, sliders, company logos etc.I am currently creating these displayobjects using the graphics class with parameters taken from an external file, things such as fontsize, font, colour, width, height e.t.c and adding them as children of "container" sprite objects for easy manipulation and referencing later can these assets be loaded in their entirety externally, rather than being created using graphics class draw methods (which I want to avoid) as some of the things I need to design cannot be created in pure actionscript very easily (if at all?), and then used or do they always have to be in the library and instantiated from there?

if the first question is yes they can be loaded externally, this question probably isn't needed; however, if I have to put the items in the library and recompile each time a client wants to use say a curved blue up arrow instead of a yellow one and then decides he wants a yellow circle instead then how do I write the code to do the following:-Say on my first ever compile I have 'upArrowBtnset1' in the library, I instantiate it and use the instance name to access it in the usual way using standard code,

upArrowBtnset1.addEventListener.... container.upArrowBtnset1.scaleY = .3 e.t.c

Now if they send me a second set of 'upArrow' graphics they want to use I could either update all the upArrowBtnset1 assets with the new graphics meaning the original set is no longer available to the client and I would either have to hold a "original set" FLA file with the first set of arrowbuttons or I could import these to the library as upArrowBtnset2 and a third set they send as upArrowBtnset3 and so on each time I am sent some new assets; I would then recompile them into the SWF and adjust the references to the new assets within the code. In the code, for each instance of "upArrowBtnset1" I would have to rename them to "upArrowBtnset2", recompile and send it back to the client.

Because I have already abstracted the font/colour/size choices out to an external file, they can change that as much as they like without a recompile which is what we want. The problem comes if they want to use set1 again and haven't kept the original "set 1" compiled SWF. It would be easier to abstract the 'setchoice' also to the external file. The SWF would over time build more and more available sets that they could use by just changing an external variable.

For example, if the designer wants to use set 1 on Monday, set 2 on Tuesday and set 3 on Wednesday I want to make it so they can just adjust an option in an external file to "setchoice = 3" for weds instead of either having to recompile the swf each time or they have to have 3 versions of the SWF for each asset set. The idea is that as more and more assets are added in, they have more and more choices. Ideally, in an external file there would be a list of assets and links to where they are loaded from. (i.e question 1 above).

If I have an external file (say XML) which holds the setchoice option that the designer wants to use (say they want set3 today) my 'generic' code has to be something like upArrowBtn(setchoice).scaleY and every instance in the code where that object is used I append the 'setchoice' as chosen by the designer from the external file where (setchoice) is retrieved from something like var setchoice:String = "set3"; from the external file (I am currently abstracting all the adjustable variables to a configuration.as file. I will work on using an XML later when the principle of external files works (I hope!);

Is it possible to import assets from external sources and then use them in the SWF as if they were in the library? The loader class? Is this just fraught with danger I wonder.

Essentially I am being asked to remove as much as I can from the SWF so that if the client wants to change the positioning of things on the stage or the text on buttons or change the style of the buttons or the company logo they don't have to come back to us to ask for a recompile of the SWF for each tiny adjustment. Inevitably SOMETIMES a recompile will be unavoidable (such as if they want the widget to suddenly be twice as wide (i.e. the stage). My code already handles some of this using stage.stageWidth and then positioning objects relative to other objects already on the stage using this value and centred so that just changing the document properties is all I would have to do and everything else adjusts proportionally. I am trying to make this as reusable as possible with as little effort from myself as possible to save our company wasted time.

After all that waffle, my question is this, if I can't load all my buttons and assets and things externally, how do I write the code for this:- I have a library asset called upArrowBtnset1 and another called upArrowBtnset2. Instantiated with say upArrowButtonset1 and upArrowButtonset2 The code would normally be upArrowButtonSet1.x = 100; upArrowButtonSet2.y = 300; but I need it to be upArrowButton(setchoice).x = 100; upArrowButtonSet2(setchoice).y = 300; where (setchoice) comes externally from var setchoice:String = "set1";How does the code change if the (setchoice) string was named not at the end i.e 'button(setchoice)UpArrow'?

ActionScript Code:
var numClips:Number = 5;
for (var i:Number = 0; i < numClips; i++)

[code]....

I need to do something like, getChildByName("mainTab"+i).addChild(myMovieClip) ? or maybe this["mainTab"+i].addChild(MovieClip)?Is it possible without using .name?

View 0 Replies

Flex :: Add Buttons To A Dynamically Created Panel?

Aug 6, 2011

I am dynamically creating panels based on information i get from an XML file but i'm having a problem with adding buttons to these panels. These buttoms are also created based on information taken from the XML file. The problem seems to be in the way i give the panels an Id name.[code]...

View 1 Replies

ActionScript 2.0 :: Numbers Of Dynamically Created Buttons

Jan 16, 2008

I have started to create my buttons dynamically. When doing so, I would like to have a number for each, that I can use to then call other things, such as text from an array, images, etc. All my assets in this file are numbered. For example, the button that I am creating with the following for loop, will have a string from an array, and a jpg that will load when it is clicked.

This is how I am creating the buttons.

for(var i:Number = 0; i < thumbs; i++){
var ref:MovieClip = thumb_scroller.all_thumbs["thumb" + i];
ref.onRelease = function():Void {
clickAction();
}
};

For example, "thumb_scroller.all_thumbs.thumb5" will, when clicked, load a jpg, called 5.jpg and reference a string from an array, at the 5 place in that array. So, if I could somehow, send the number 5 as a parameter with the clickAction();, I could then do what I want. I had tried something like this clickAction(i); but it did now work, because i got updated until the for loop was done and so had the same value for all buttons created by it. How is this done? Is there a way to create dynamic variable that I can send as a parameter with the clickAction()?

View 3 Replies

ActionScript 3.0 :: Unwanted Flicker On Dynamically Created Buttons?

Oct 4, 2009

I have created a class that creates a button with a bitmap underneath, and dynamic embedded text on the top. The buttons upState has a drop shadow on it, the overState, changes the Text from a dark to a light color, and the down moves the buttons image and text by a couple of pixels down and across. All this works fine, however when I click on the button, I get a very quick flicker of my text field, which was not my intention. I am a complete newbie to Action Script, and can not find any solution to this unwanted flicker. My Class is as follows:

ActionScript Code:
package Classes {
import flash.display.SimpleButton;

[code].....

View 2 Replies

ActionScript 2.0 :: Giving URLs To The Dynamically Created Buttons?

Mar 5, 2005

In the there is a dynamically created movie clip a navigation menu but i just can't find out how to give URL to the buttons dynamically created can someone show me how?t

View 9 Replies

ActionScript 3.0 :: Creating A Function Logic For Dynamically Created XML Buttons?

Mar 17, 2010

Now I've dynamically created some buttons using XML. They're spread around the stage and I've modified a tooltip script to give each button a tooltip on Mouse_Over. But to se the logic and make it work using AS3 is hard (for me). I want a function that accept to parameters: Tooltip text and  Object to tooltip. In my code I get this error msg when initiating the function on dynamically created buttons: 1118: Implicit coercion of a value with static type flash.display:Sprite to a possibly unrelated type flash.display:MovieClip. I beleive there are more than one thing here needing a fix.

[Code]....

View 6 Replies

Actionscript :: Flex Assigning Events To Dynamically Created Buttons?

Jul 18, 2011

My app has buttons that users press to insert predefined strings into a textarea. I'm now making it load in the button values dynamically so users can define their own buttons.I'm using a buttons.txt which contains a different label on each line (button1, button2,button3 etc). I loop through the text file and add the buttons to a group. This all works, but now the hard part. How can I assign an eventlistener to these buttons so that they output text to the screen?

protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void
{
var path:File = File.documentsDirectory.resolvePath("buttons.txt");

[code]......

View 1 Replies

Actionscript :: Flex: Assigning Events To Dynamically Created Buttons?

Jul 19, 2011

I have a txt file structured like this:

button1_label
button2_label
button3_label

[Code]....

View 2 Replies

ActionScript 2.0 :: Calling A Numbered Function From Dynamically Created Buttons

Jan 28, 2011

Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.

Code:
info1 = function () {
var1 = "blablabla"
var2 = "blablabla"

[Code]....

View 3 Replies

ActionScript 3.0 :: Use The ENTER_FRAME Event With A Number Of Dynamically Created Movieclips And It Is Not Working?

Nov 7, 2010

I am trying to use the ENTER_FRAME event with a number of dynamically created movieclips and it is not working.The swf features a series of five clock faces that the user will select by hitting the appropriate button. Each clock has five unique movieclips to that season including a second hand, a minute hand, a main character, a seasonal clock face and a back ground, again, each of these MovieClips are different on each of the five clocks. So I have a series of five listeners for each of the buttons:

spring_btn.addEventListener(MouseEvent.CLICK, startSpring, false, 0, true);
winter_btn.addEventListener(MouseEvent.CLICK, startWinter, false, 0, true);
...

then the associated functions to the mouse event looks like this.

function startSpring(){
var mBack:springback = new springback();
var mFace:springface = new springface();
var mChar:springchar = new springchar();

[code]....

View 2 Replies

ActionScript 2.0 :: [FMX2004] Setting Event Handler For Dynamically Created Buttons

May 23, 2005

I'm using Flash Remoting to grab a result set from a SQL Server database. Then, using the total records in the result set, I'm creating the respective number of movie clips on the stage. Each of these movie clips is an instance of the "button_mc" movie clip I have in the library, named "button_0", "button_1", ..."button_n". The library movie clip that I'm using to create the instances contains a standard Flash button.

Anyway, that part is working fine. What I want to do is dynamically generate the onRelease event handler for each of these unique buttons. When I try to do this within the for loop, it sets all the event handlers to the last item in the list. What I want to do with the event handler is change the text of a dynamic text field based on the button name.

e.g. buttonName.onRelease = function() {
myDynamicTextField.text = "button_"+i;
}

In some ways it makes sense that the event handler is always going to be the last available in the loop, as the handler is called after the loop is completed. However, I'm hoping there's a way to make the handler "stick" after the loop is completed.

View 2 Replies

Actionscript 3.0 :: Created A Dynamic Scrollbar Which Scrolls Dynamically Loaded XML Text?

Aug 14, 2010

I have a small issue going on. I created a dynamic scrollbar which scrolls dynamically loaded XML text. But it's not scrolling..You can view it here:(Click Start, 2 times the right arrow, then the book, to the righthand side there is a scrollbarI have divided my Scrollbar into 3 classes, the actual scrollbar, the scrollbar custom event and the scrollbar including content and mask.This is the actual scrollbar:

Code: Select allpackage com.own.ui
{
import flash.display.*;

[code]......

View 5 Replies

Jquery :: Get Jquery Working From An Externally Loaded Html Inside A Div?

May 3, 2011

I'm setting up a page that uses a flash menu to load html pages into a div container by the following call:

on (release){
getURL("javascript:getPage('test.html')");
}

The loading works fine, but some of my pages had specific jquery scripts and that's where I've struck out so far. I assumed all I needed to do was transfer the script importations, css stylesheets and the jquery functions to my main document, but it won't work.

I also tried importing the html as a the complete html, which works on it's own, but not when imported into the main document. Most recently I heard I should try shifting the jquery function calls to the end of the loaded document, to after the content, My scripts work, just not when imported, so I suppose my question is how can I make the main- and imported documents play nice with each other? What say you we make this a jump-start tutorial for all us noobs to reference?

View 2 Replies

ActionScript 2.0 :: Preloading Dynamically Loaded Swf Files?

Sep 7, 2004

I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload.

I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure.

Inside of the movieHolder clip, I placed the preload script script on frame 1:

totalBytes = Math.round(getBytesTotal() / 1024);
loadedBytes = Math.round(getBytesLoaded() / 1024);
percentDone = Math.round ((loadedBytes / tatalBytes) * 100);
framesloaded >=100) {
gotoAndPlay("start");
}

On frame 15 I have a looping action that tells flash to gotoAndPlay(5); as it loads the asset to frame 100.

On frame 20 I have inserted the label "start".

Obviously my approach is flawed and does not control the dynamically loaded asset. I am assuming that the asset swf if loading on frame 1 and ignoring my code.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved