ActionScript 1/2 :: Buttons To Carry Out Actions On Externally Loaded Movie?

Jan 29, 2007

I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.

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ActionScript 3.0 :: Accessing Buttons On Externally Loaded SWF

Feb 22, 2012

I have loaded an external swf into loaderTopBanner. It works to manipulate that, but not the individual buttons within it. (e.g. btn_Home, btn_Info)
loaderTopBanner.btn_Home.alpha = 0;

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ActionScript 2.0 :: Movieclip Blocking Buttons On Externally Loaded Swf?

Dec 14, 2009

Im designing a site with accessible controls, and the best way for me to do this is load each external swf into a container movieclip that then has all the controls applied to it.This container movie then also has another layer above with a movieclip on top of that acting as a filter layer to invert the colours. This is controlled by a keyboard press.Now when I run my project with this filter layer movieclip it prevents me from mouse clicking on any of the buttons in the externally loaded swf, without it they work fine.Is there any way that I can get through this movieclip so I can mouse click / rollover those buttons?

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ActionScript 2.0 :: Externally Loaded Swf Slows Rollover Buttons?

Mar 30, 2006

I beginning to create a portfolio online. I have a pretty standard setup so far. I have a main swf which loads external swfs. One of my externally loaded swfs loads another external swf. When it does, my rollover animated buttons are slow in the main.swf.

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Actionscript 3 :: Dynamically Created Buttons Are Not Working Externally Loaded Swf Files?

Aug 4, 2010

i have a swf file which is a framework file done in puremvc and i m loading multiple swf files. one of the swf file loaded into the main swf file loads multiple sub swf files in it. works fine but in the loaded swf file which loads multiple swf files in it.. button dosent work at all. i m not able to click on any button. i m jst making a tree structure so can be easily understood..

container swf -> external swf -> miniSwf file and in miniSwf dynamic button are not clickable but they have all the Mouse eventListeners.

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ActionScript 3.0 :: Can Buttons/assets Be Loaded Externally And Referencing Dynamic Content By Name

Jul 30, 2009

I have a widget containing a number of displayobjects, i.e. up arrows, down arrows, tab 'buttons', backgroundrectangularblocks, sliders, company logos etc.I am currently creating these displayobjects using the graphics class with parameters taken from an external file, things such as fontsize, font, colour, width, height e.t.c and adding them as children of "container" sprite objects for easy manipulation and referencing later can these assets be loaded in their entirety externally, rather than being created using graphics class draw methods (which I want to avoid) as some of the things I need to design cannot be created in pure actionscript very easily (if at all?), and then used or do they always have to be in the library and instantiated from there?

if the first question is yes they can be loaded externally, this question probably isn't needed; however, if I have to put the items in the library and recompile each time a client wants to use say a curved blue up arrow instead of a yellow one and then decides he wants a yellow circle instead then how do I write the code to do the following:-Say on my first ever compile I have 'upArrowBtnset1' in the library, I instantiate it and use the instance name to access it in the usual way using standard code,

upArrowBtnset1.addEventListener.... container.upArrowBtnset1.scaleY = .3 e.t.c

Now if they send me a second set of 'upArrow' graphics they want to use I could either update all the upArrowBtnset1 assets with the new graphics meaning the original set is no longer available to the client and I would either have to hold a "original set" FLA file with the first set of arrowbuttons or I could import these to the library as upArrowBtnset2 and a third set they send as upArrowBtnset3 and so on each time I am sent some new assets; I would then recompile them into the SWF and adjust the references to the new assets within the code. In the code, for each instance of "upArrowBtnset1" I would have to rename them to "upArrowBtnset2", recompile and send it back to the client.

Because I have already abstracted the font/colour/size choices out to an external file, they can change that as much as they like without a recompile which is what we want. The problem comes if they want to use set1 again and haven't kept the original "set 1" compiled SWF. It would be easier to abstract the 'setchoice' also to the external file. The SWF would over time build more and more available sets that they could use by just changing an external variable.

For example, if the designer wants to use set 1 on Monday, set 2 on Tuesday and set 3 on Wednesday I want to make it so they can just adjust an option in an external file to "setchoice = 3" for weds instead of either having to recompile the swf each time or they have to have 3 versions of the SWF for each asset set. The idea is that as more and more assets are added in, they have more and more choices. Ideally, in an external file there would be a list of assets and links to where they are loaded from. (i.e question 1 above).

If I have an external file (say XML) which holds the setchoice option that the designer wants to use (say they want set3 today) my 'generic' code has to be something like upArrowBtn(setchoice).scaleY and every instance in the code where that object is used I append the 'setchoice' as chosen by the designer from the external file where (setchoice) is retrieved from something like var setchoice:String = "set3"; from the external file (I am currently abstracting all the adjustable variables to a configuration.as file. I will work on using an XML later when the principle of external files works (I hope!);

Is it possible to import assets from external sources and then use them in the SWF as if they were in the library? The loader class? Is this just fraught with danger I wonder.

Essentially I am being asked to remove as much as I can from the SWF so that if the client wants to change the positioning of things on the stage or the text on buttons or change the style of the buttons or the company logo they don't have to come back to us to ask for a recompile of the SWF for each tiny adjustment. Inevitably SOMETIMES a recompile will be unavoidable (such as if they want the widget to suddenly be twice as wide (i.e. the stage). My code already handles some of this using stage.stageWidth and then positioning objects relative to other objects already on the stage using this value and centred so that just changing the document properties is all I would have to do and everything else adjusts proportionally. I am trying to make this as reusable as possible with as little effort from myself as possible to save our company wasted time.

After all that waffle, my question is this, if I can't load all my buttons and assets and things externally, how do I write the code for this:- I have a library asset called upArrowBtnset1 and another called upArrowBtnset2. Instantiated with say upArrowButtonset1 and upArrowButtonset2 The code would normally be upArrowButtonSet1.x = 100; upArrowButtonSet2.y = 300; but I need it to be upArrowButton(setchoice).x = 100; upArrowButtonSet2(setchoice).y = 300; where (setchoice) comes externally from var setchoice:String = "set1";How does the code change if the (setchoice) string was named not at the end i.e 'button(setchoice)UpArrow'?

ActionScript Code:
var numClips:Number = 5;
for (var i:Number = 0; i < numClips; i++)

[code]....

I need to do something like, getChildByName("mainTab"+i).addChild(myMovieClip) ? or maybe this["mainTab"+i].addChild(MovieClip)?Is it possible without using .name?

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ActionScript 3.0 :: Put At The End Of The Externally Loaded Movie?

Jan 14, 2009

on frame one of the main timeline I am loading an external movie. When that movie gets finishes playing, I want to jump back to the main timeline, to frame 2.

What actionscript do I put at the end of the externally loaded movie?

stop();

this.parent gotoAndPlay(2); ?????

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ActionScript 3.0 :: Variables Won't Carry Over To Loaded Mc

Jul 5, 2010

in my script, when a button is clicked it loads a movie clip from the library onto the stage

but what that movie clip does is supposed to be dependant on what button is being pressed. however that movie clip being loaded onto the stage doesn't seem to recognize or load any of the variables from the stage.

its as if, since the movie clip does not exist when the fla is initially run, the movie clip doesnt recognize previously existing variables.. or doesnt recognize any variables outside of itself

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ActionScript 2.0 :: Externally Loaded Flv-movie To Unload Itself When It Is Done Playing

Aug 10, 2009

I want my externally loaded flv-movie to unload itself when it is done playing. I read something about cue-Points but didn't find anything useful.

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ActionScript 2.0 :: Actions To Dynamically Loaded Movie Clip?

Sep 10, 2008

I am making an image gallery and have so far got buttons that display a group of movie clips inside another movie clip. onclick { _root.attachMovie ("group","group",1) } or something, from the top of my head.

I now need to make it so that each movie clip inside "group" displays another movie clip, "image". How do I do this, seeing as they are dynamically loaded?

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Professional :: Seamless Transitions Between Externally Loaded Movie Clips?

Apr 1, 2010

I'm building a flash player that loads various movie clips in succession  depending on user input. The player should continue to play seamlessly  when one clip ends and another starts playing, however there is always a  slight noticeable delay between the COMPLETE event for one clip and the  actual playing of the next clip. I am using the FLVPlayback component to  load the video clips, with successive clips loaded in different players in the component.
 
I've tried playing the next video a short duration before the current video finishes by adding a cue point just before the end of the currently running clip (about 200 - 300 ms before the end). This improves matters somewhat, but it is not a reliable method as the timings are different for different browsers and computer specs. I was wondering if anyone here has any experience with smooth  transitions between external video clips and could suggest possible  optimizations I could use to improve the transitions.

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ActionScript 2.0 :: Dynamically Loading Text Into An Externally Loaded Movie?

Jan 12, 2005

I'm trying to apply CSS to text that is loaded from an external text file. Now, it works fine when I play it in the movie file "current.swf". Here is the code as it is-

Code:
var format = new TextField.StyleSheet();
var path = "jbcss.css";
format.load(path);
format.onLoad = function(success) {
if (success) {

[Code]...

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ActionScript 2.0 :: Making Externally Loaded Content Of Movie Clips Persistent?

Aug 3, 2009

I'm making a very simple cross-fading slide show of JPEGs loaded from a folder. I'm loading them into movie clips with:

Code:
holder1_mc.loadMovie("images/home_flash/image1.jpg");
holder2_mc.loadMovie("images/home_flash/image2.jpg");

[code]....

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ActionScript 2.0 :: Adjust The Size (width*height) Of A Externally Loaded Movie?

May 27, 2004

s how to adjust the size (width*height) of a externally loaded movie?

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ActionScript 3.0 :: Movie Clips As Buttons Ignoring Stop Actions And Event Listeners?

May 1, 2009

Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:

function rollover (e:EVENT){  myBtn.gotoAndPlay ("in");}
myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover);
function rollout (e:EVENT){  myBtn.gotoAndPlay ("out");}

[code]....

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Get An Externally Loaded Movie Clip To Inherit The Playhead Position Of The Main Timeline?

Oct 17, 2009

I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.

In the main interface i have a looping animation of the product slowly rotating around 360 degrees that i rendered in 3ds max. When a user clicks a button on the interface i need to load an external movieclip on top of the main animation so it looks as though a certain part has changed colour, this i have acheived. The problem is that when i load the external clip over the original, the loaded clip starts playing from frame 1 and i need it to inherit the playhead position of the main animation so the two layered pieces look as though they are rotating as one. I'm sure this must be possible, unless i need to approach the problem in a different way?

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ActionScript 2.0 :: Get An Externally Loaded Mc (a Listener) To Execute A Tween When Another Movie Clip (a Broadcaster) Is Pressed?

Nov 28, 2007

I need an externally loaded mc (a listener) to execute a tween when another movie clip (a broadcaster) is pressed. So, when you press on mc1, mc2 executes a function. Sounds so simple. And I feel I almost cracked it. Now, I know the theory behind broadcasters and listeners, but my code simply doesn't work. I must be dumb since I couldn't figure it out from the senocular's tut on broadcasters and listeners.

To try to illustrate the problem more: listeners are a couple of arrows, left and right. They are movie clip buttons that work on the rewind principle. There's an externally loaded mc at the stage that executes its intro tween (nothing special), and when it stops I want it to start listening to the arrows. So, when on(release) on the arrow occurs, externally loaded mc executes it's outro tween, and at the end calls for the next externally loaded mc on the stage.

Now, to add another question; I have 6 externally loaded clips, called by the arrows. When the first and the last one are on the stage, I'd like to disable the previous, and the next buttons, respectively. I thought I'll just do arrow.enable = false in the first and the last clip.

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ActionScript 3.0 :: Buttons In A Child Movie Won't Work While Loaded In Parent Movie

Jun 25, 2009

I have an external swf (sub.swf) that loads into my main swf. The external swf has buttons of its own...that I would like to use to load additional external swf's in its place. I click on the buttons and nothings happens.

My current code is as follows:

All of the following code is in my main.swf
================================
//Location where the external SWFs will load
var Xpos:Number=18;
var Ypos:Number=10;

[Code]...

External swf has no code except for a stop action.

I pieced this current code based on various articles I've found on the net.

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ActionScript 2.0 :: Set The Frame Rate Of An Externally Loaded Movie To A Different Frame Rate Than The Movie It Is Embedded Within?

Sep 21, 2004

it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.

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ActionScript 2.0 :: Preloading Flashvars - Ensure That All The Content Being Loaded Externally Is Loaded Before The Transition Plays?

Aug 30, 2005

I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):

[Code]....

This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?

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ActionScript 2.0 :: Externally Loaded Swf Does Not Stay Loaded?

Feb 16, 2006

I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.

EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?

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Buttons To Become Inactive When External Movie Loaded?

Apr 11, 2009

I am working on a portfolio website and I have all my navigation with buttons linking to other pages, on the base level. All the buttons are scattered around the stage and when one of these buttons is clicked an external movie is loaded in the centre of the page.

The movie is a big white box with a slideshow of images from my portfolio in the centre of the stage.

My problem is that the buttons on the base level are easily clicked by accident, even though you cant see them with the white box.[code]...

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ActionScript 2.0 :: Loaded An External Movie And Its Buttons Don't Work

Feb 19, 2003

i loaded an external movie and its buttons dont work but when i test the movie by itself the butts work fine

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Actionscript 3 :: Getting Error #1009: But Buttons Loaded On Movie Load?

Dec 28, 2011

In my 1st frame I have the following action script and it works fine.

cal.addEventListener(MouseEvent.CLICK, function(){gotoAndStop( "cal" )});
trucks.addEventListener(MouseEvent.CLICK, function(){gotoAndStop( "truck" )});
raven.addEventListener(MouseEvent.CLICK, function(){gotoAndStop( "raven" )});
frank.addEventListener(MouseEvent.CLICK, function(){gotoAndStop( "fr" )});

[Code].....

I've posted a lot of code below. It still loads / traces fine on frame 1. On other frames only the last two come up in a trace (though they should all be the same). Then when returning to frame 1 they are all null.

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ActionScript 2.0 :: Loaded SWF's Buttons Inside Of Movie Clips Don't Work

Feb 9, 2003

I have a movie that loads multiple swf's... Some of these have buttons inside of movie clips, they don't work when the swf is loaded

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ActionScript 2.0 :: Set The Frame Rate Of An Externally Loaded Movie To A Different Frame Rate?

Sep 21, 2004

set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.

I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.

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Actionscript 3 :: Stopping An Externally Loaded Swf From "playing" When Another External Swf Is Loaded?

Nov 8, 2011

I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.

Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...

Here is the code that I have so far!

var currentpage:uint = 0;
//one loader object per project:
var loadingobject1:Loader = new Loader();
loadingobject1.x = 445;

[Code]....

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ActionScript 3.0 :: Add Actions To Buttons?

Apr 6, 2010

When creating a website in Flash, I have made the buttons but I am unable to add an action to the buttons. A message appears to say 'current selection cannot have actions applied to it'. I have followed the tutorial to the letter without any success - what am i missing?

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Resizing Externally Loaded SWF?

Dec 23, 2009

i'm having some "big" issues with what seems like a pretty easy flash concept. But, im pretty green when it comes to coding in flash.

I have a SWF thats being externally loaded into another SWF file (see code below):

on(release) {
loadMovie("test1.swf",_root.dropZone);
}

(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.

I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.

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Loader For Externally Loaded SWF?

Dec 2, 2009

if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...

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