ActionScript 3.0 :: Variables Won't Carry Over To Loaded Mc
Jul 5, 2010
in my script, when a button is clicked it loads a movie clip from the library onto the stage
but what that movie clip does is supposed to be dependant on what button is being pressed. however that movie clip being loaded onto the stage doesn't seem to recognize or load any of the variables from the stage.
its as if, since the movie clip does not exist when the fla is initially run, the movie clip doesnt recognize previously existing variables.. or doesnt recognize any variables outside of itself
I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.
I'm working on a project that requires a numeric value to be stored in one scene and called in another- is this possible in ActionScript.
For example, I need to create a timer that times how long it takes for the user to preform the action, and save the value. In the next scene, I need that same value from before to be called in that scene.
I've been trying to carry out hitTest with the two child.They are namely enemy and weapon. However,it seems not working.I had been attempting to sort it out myself and searched the Internet but I got no idea of how to solve it.
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler); function enterFrameHandler(event:Event) {[code]...........
i have a button which should generate two different variables, but it only carries out 1 function and not the other. If i put another button calling the second function it just overwrites the mc generated from the first function.
Also, I need the functions to be on the main timeline as i also need to remove the mcs when needed.
Flash CS3, AS 2.0 so I have an XML file containing the number 72, and this script:
Code: var imageNumber = new XML(); imageNumber.load("imageNumber.xml");
Then later, this script:
[Code]...
The problem is, the variable doesn't carry into my second bit of code. I can add a button and use trace to display the correct variable in the output box, so I know it's getting into Flash. The problem is that it's not applying itself to the second piece of script. Triple checked that the code with by putting in the number manually and using a normal variable, only when I use the XML file as a variable does it refuse to work. I'm very new to Flash so sorry if I've left any important information out, but can anybody shed some light on this?
I want a black box to fade out the rest of my site when a user clicks on a section in my portfolio, but I want it to go outside of my stage, for when people have larger screen.
If you click on Web/Interactive on the post it you can see what I mean:
I have a movieclip called MC1 and within that 2 frames each containing movieclips called MC2 and MC3. The user can change between the two movieclips and MC3 has a animation within it. Once MC3 is activated, its animation plays but when the user changes to MC2 and then to MC3, the animation is back at the beginning, I want it to keep going even when the user changes to MC2 so when he switches back, the animation is still carrying on.
So basically, I need to know if there is way to have the movieclip playing even if it is not on stage.
I've found an example of this [URl] If you click on the mute button at the top, then navigate to another page, the mute button stays clicked. I have a decompiler, and pulled the code out of it. See below:
I've made a button that presents a movie clip (a window) on the screen, you can move this window by grabbing the tab on the top of the window. But when you exit this window and open another (duplicate is made), you cannot move the window at all.My guess is that the code is lost when the duplicate is made, can someone tell me how to transfer my code to all my duplicates? For more info, visit I sent this about a year ago, and still havent got a responce.
I know im a pain asking you all questions about c++ but we all know your all good enough to do anything so thought id give it a shot. I'm creating a naughts and crosses game (tic tac toe for you americans!!) for uni and am getting a little stuck! The game runs and a winner can be decided but when the game ends i want it to ask whether another game wants to be played.
Then i want it to carry on as a new game and loop until the players dont want to play again. i've included the source file in notepad form also could anyone tell me how to carry out a check on the array so that once a value has been entered into that co-ordinate (O or X) another value cannot overwrite it???
ive got a c++ program that im writing, its a simple calculator, the way it runs is by the user entering a number then another number, then the operand..what i need to know is how to carry out a check on the two integers so that only a number can be input, if anything else is then the program returns to the "insert first integer" code.
i want to make a ball move at a constant speed into a wall and bounce of, initially it should move back but then It should carry on moving towards the wall.
I managed to make it bounce but once it hits the wall it carries on in the opposite direction!
I've found an example of this [URL] If you click on the mute button at the top, then navigate to another page, the mute button stays clicked. I have a decompiler, and pulled the code out of it. See below:
I have a function which contains some code and about half way through calls another function. Only problem is it stops the main function from running so the code following it snt executed. What I want to know is is there anyway to go back into the original function at the point at where I left and carry on executing? I've thought of one solution but its a bit long winded and I just wanted to know if there was a quick and easy method, before anyone asks the code needs to be in its current order.
I'm trying to create a quick prototype of an application so i decided to use text file based variables. This was an hours work that has turned into a days worth of hassle.I just cannot get the else/if statements to work with my variables. Here is a simplified code that I am trying to use:
Code: myData = new LoadVars(); myData.onLoad = function(){ displaybut();
I am creating a flash program to open other flash programs (load swf files), and change their textfields to my own extended textfield class. This is to capture all text written to screen using a textfield object. Here is what I am doing:
1. If a textfield has been created, the event is captured
2. I want to replace the textfield with my own class extending textfield
*3. Any further access to the original textfield for value changes can be captured, and would update the replaced extended textfield object
The problem is if in their original code, at sometime, the text value of textfield is changed (mainly through textFieldObj.text = some_value) , I don't know how to capture this event.
This cannot be captured by event.CHANGE which requires the user input (ie: keyboard strokes) into the actual text field and changing the text through the code: textFieldObj.text = some_value does not trigger the event.
Here is a simplified example:
// FlashMovie.fla START ------------------------------------------- // any DisplayObjects (such as a created textfield) created will be captured // by ChildAdded() this.addEventListener(Event.ADDED, ChildAdded);
I'm having a SWF call functions from another SWF loaded in the first one with the Loader class. There are no problems as long as the target SWF does not contain any TLF TextFields created on stage by authoring time interface. As soon as I place a dynamic textfield on the stage of the loaded SWF, the main SWF (the loader) fails to call any of the functions within the SWF that is being loaded.Static text does not seem to present problems and neither do TextFields created via ActionScript.Also, is it possible to access variables of the parent SWF?
I am having a problem accessing variables in a loaded flash movie.
As my understanding goes (someone please correct me if I am wrong), if I load a flash movie into a parent movie (i.e. 'loadMovie("myMovie", emptyClip);'), I should be able to access the loaded movie's variables using dot-syntax.
As an example, say I have two movies: MainMovie.swf, and SubMovie.swf. SubMovie.swf contains a (global) variable called someText. After loading SubMovie into an empty movie clip called "emptyClip", MainMovie.swf should be able to access the aforementioned variable by saying "emptyClip.someText", right....? Well, when I try this I keep getting an undefined value for the variable.
I am developing a flash board game which entails moving a piece around a board as a result of throwing a dice (the person will either move the dice themselves or it will move according to the outcome of the throw). When they land on particular squares I am going to have a random question (this is going to be a loaded SWF) appear that will have a multiple choice questions.Can I save the result of 'multiple choice question' within the main movie / separate movie and then use this variable ?
i have a swf file that i am loading into a parent movie and i need to pass some variables to the loaded movie, unfortunately i do not have the original fla file of the movie being loaded in so i cannot use _root or _global ect..the swf that is being loaded in works fine and originally intended to have the variables passed though flashvars, is there any way i can pass these variables though the parent without having to change the fla of the loaded in swf
if I load a flash movie into a parent movie (i.e. 'loadMovie("myMovie", emptyClip);'), I should be able to access the loaded movie's variables using dot-syntax.As an example, say I have two movies: MainMovie.swf, and SubMovie.swf. SubMovie.swf contains a (global) variable called someText. After loading SubMovie into an empty movie clip called "emptyClip", MainMovie.swf should be able to access the aforementioned variable by saying "emptyClip.someText", right....? Well, when I try this I keep getting an undefined value for the variable.
Is it possible to pass variables to a swf that is being loaded from another swf without using GET or POST or loadVariables?Maybe a function? If so what is the code?
I am developing a flash board game which entails moving a piece around a board as a result of throwing a dice (the person will either move the dice themselves or it will move according to the outcome of the throw). When they land on particular squares I am going to have a random question (this is going to be a loaded SWF) appear that will have a multiple choice questions. My question to you guys is this. Can I save the result of 'multiple choice question' within the main movie / separate movie and then use this variable? I think essentially what I am asking is how do I load a variable from an external SWF.
If I load an SWF file, is it possible for the pre-loader to access and change a string variable inside the loaded swf? Is there any special way to do this or would it be a simple case of loadedMC.variable = "new value"
I'm trying to debug my movie, but the variables in the debugger are greyed out and I can't expand them. It also doesn't show the progress through the code. I think it's related to having loaded an external swf.