ActionScript 2.0 :: Creating Variables That Carry Over From Scene To Scene?

Sep 24, 2010

I'm working on a project that requires a numeric value to be stored in one scene and called in another- is this possible in ActionScript.

For example, I need to create a timer that times how long it takes for the user to preform the action, and save the value. In the next scene, I need that same value from before to be called in that scene.

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[Code]...

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ActionScript 2.0 :: Passing Parameters - Swf Should Open A Particular Scene Called 'Scene 2' Rather Than Scene 1

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Check out this code:

[CODE]...

everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried

[CODE]...

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so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:

[Code]....

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No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.

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[code].....

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Apr 1, 2010

ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]

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ActionScript 3.0 :: ArgumentError: Error #2109: Frame Label FrameThree Not Found In Scene Scene 1

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I'm trying break down a large Flash project into smaller swf's using a Loader :
 
stop();
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ActionScript 3.0 :: Error #2109: Frame Label <BUTTON INSTANCE NAME> Not Found In Scene <SCENE NAME>.

Sep 2, 2011

I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
  
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
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[Code]...

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Actionscript 3.0 :: ArgumentError: Error #2109: Frame Label Instance121 Not Found In Scene Scene 1

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the error is:

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[code]....

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ActionScript 2.0 :: Error - Scene=Scene 1, Layer=balls, Frame=1:Line 15: Identifier Expected

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I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:

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I need the video (scene 1) after play & stop will automaticlly go to scene 2. The scene 2 is a rotate images and will stay all the time to rotate in scene 2.

import fl.video.VideoState; import fl.video.VideoEvent; var foo:ExtendedFLVPlayback = new ExtendedFLVPlayback(); foo.skin = "SkinOverPlayMute.swf"; foo.startMuted = true; //set this to false, or not at all to start it unmuted foo.source = ""; foo.autoPlay = true;

[code]......

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I'm creating a demo presentation that uses imported MP3 audio and static images basically panning around - simple stuff. I have it broken down into scenes to be more manageable. So at the end of a scene, I'll have this line:
 
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